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Commit message (Expand)AuthorAge
* Added ability to adjust the volume during playback.Stepan Moskovchenko2006-05-07
* Viewer: Don't say 'yes' to every option ;-) (Voice ID must be -1 for 'no clip').Jens Arnold2006-05-05
* Fix viewer crash due to uninitialsed usage of rb->Jens Arnold2006-05-04
* Text viewer: * Only show those options which really exist. * Basic button fun...Jens Arnold2006-05-03
* Optimize synth code by pre-computing the volume scaling for each note.Stepan Moskovchenko2006-05-03
* Correct a Coldfire asm constraint.Magnus Holmgren2006-05-03
* Remove some debug junk, start a new build.Stepan Moskovchenko2006-05-03
* Fix file descriptor leak that would cause a hard lockup every 7 filesStepan Moskovchenko2006-05-03
* Player: Credits plugin correctly working with UTF-8. Patch by Marcoen Hirschb...Jens Arnold2006-05-02
* ----------------------------------------------------------------------Stepan Moskovchenko2006-05-01
* Call rb->yield() during the random game generation.Dave Chapman2006-05-01
* Oops, fix Ondio builds.Zakk Roberts2006-05-01
* Patch #5056 by Jonathan Gordon, with rework and additions by me: Updated View...Zakk Roberts2006-05-01
* Silence 2 gcc4 warnings.Jens Arnold2006-04-30
* Jewels: simplify and standardize plugin exitAdam Boot2006-04-23
* Better video update, add options to startup menu, change default screensizeKarl Kurbjun2006-04-22
* Ipod mini: Correct placement of odd bubble rows.Jens Arnold2006-04-21
* SH1: Better placement of the C library routine references (gcc 3.4.x -Os and ...Jens Arnold2006-04-20
* Optimizations for doom: coldfire asm drawspan routine = not much, fixed point...Karl Kurbjun2006-04-20
* Jewels: switch back to Sysfixed font after exiting the Playback menu.Zakk Roberts2006-04-18
* Add better error message for messed up graphics.Karl Kurbjun2006-04-17
* Properly cache animations at level start. Switches still need some caching c...Karl Kurbjun2006-04-17
* Add in error return if appropriate.Karl Kurbjun2006-04-17
* Changed the way the addons and demos menus are displayed and built. Should b...Karl Kurbjun2006-04-17
* Finally add support for unlimited number of addons and demos. Also cleaned u...Karl Kurbjun2006-04-17
* Bubbles adapted to archos recorder & Ondio. Gfx work by Marianne Arnold.Jens Arnold2006-04-17
* Temporary fix for the high-pitched sounds on iPod: they should sound correct ...Zakk Roberts2006-04-17
* Some code cleanup. Adds Always run to configuration options.Karl Kurbjun2006-04-17
* Fix run so that it stays enabled across level loads. Removed some unused cod...Karl Kurbjun2006-04-16
* Decrease doom's code size and some code cleanup.Karl Kurbjun2006-04-16
* Build Sudoku for the iPod Nano - just use the 160x128 bitmaps.Dave Chapman2006-04-16
* Disable some unused code (code used in network play) to bring the plugin size...Dave Chapman2006-04-16
* Slight code cleanups, fixed sound parameter - now it saves. Old configuratio...Karl Kurbjun2006-04-15
* Patch #5102 by Anton Romanov: Bubbles for ipod mini.Jens Arnold2006-04-15
* Chessbox: Patch #5052 by Miguel A. Arevalo: opening book. * Simplified drawin...Jens Arnold2006-04-15
* Chessbox: New pieces for ipod mini, and simplified, easier recognisable piece...Jens Arnold2006-04-15
* New Sudoku bitmaps for 220x176x16 and larger LCDs.Zakk Roberts2006-04-15
* Start of profiling support for doom.Karl Kurbjun2006-04-14
* Prevent non-standard wads (most notably GP32 wads) that should not run from e...Karl Kurbjun2006-04-13
* Explicitly set the foreground colour instead of using the user's default fore...Dave Chapman2006-04-13
* Jewels: fix a couple minor menu inconsistenciesAdam Boot2006-04-11
* Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067)Ben Basha2006-04-11
* FPS test: Made output better fit smaller screens. * Added remote LCD FPS meas...Jens Arnold2006-04-11
* moved the LCD framebuffer to IRAM for iAudio X5 - gives ~40% speed boostDaniel Stenberg2006-04-11
* use the power switch on units without off button (like the X5)Daniel Stenberg2006-04-11
* use #ifdef x instead of #if defined(x)Christian Gmeiner2006-04-09
* HAVE_ADJUSTABLE_CPU_FREQ isn't defined for simulators, so we don't have to ch...Christian Gmeiner2006-04-09
* HAVE_ADJUSTABLE_CPU_FREQ isn't defined for simulators, so we don't have to ch...Dave Chapman2006-04-09
* make use of cpu_boost to speed up generation of new sudoku fieldChristian Gmeiner2006-04-09
* Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitm...Zakk Roberts2006-04-09