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* fix some bugs reported in FS#9707 (some of fix is from the patch by Yoshihisa...Teruaki Kawashima2009-07-25
* Another pdbox patch by Wincent Balin (FS #10416): switch to using TLSF as mem...Peter D'Hoye2009-07-23
* Fix wrong text colour in help, adapt pegbox manual to r21867Johannes Schwarz2009-07-23
* Fix OndaKarl Kurbjun2009-07-23
* Forgot to update sources for last revision (r22009)Karl Kurbjun2009-07-23
* Superdom: Add support for 640x480 and 480x640 screens, simplify screen defines.Karl Kurbjun2009-07-23
* Lua: return nil when kbd_input() gets aborted and make it possible to preset ...Maurus Cuelenaere2009-07-23
* Decrease the text buffer a tiny bit to make it fit again on archos. This real...Frank Gevaerts2009-07-21
* Add a standard menu, add highscore table and clean up the code in spacerocks ...Johannes Schwarz2009-07-21
* text_editor: don't set filename "/" before input new filename so that user ca...Teruaki Kawashima2009-07-21
* By Wincent Balin: add a new (better) memory allocation library for pdbox. Nex...Peter D'Hoye2009-07-21
* By Wincent Balin: Cleaned up unneeded prototypes in s_path.c (ongoing FS #10...Peter D'Hoye2009-07-21
* Snake2: Add support for 640x480 screensKarl Kurbjun2009-07-21
* Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screensKarl Kurbjun2009-07-21
* Pegbox: Add support for 640x480 screensKarl Kurbjun2009-07-21
* Jewels: Add graphics for 640x480 screens.Karl Kurbjun2009-07-19
* Replace bitmap menu with a standard menu, add highscore table, save last achi...Johannes Schwarz2009-07-18
* Simplify my previous change, don't need separate defines for ipodDave Hooper2009-07-18
* Commit FS#10350, prevents to save an unchanged highscore and move the functio...Johannes Schwarz2009-07-18
* set YOFS to 0 for portrait LCDs.Teruaki Kawashima2009-07-18
* Flyspray: FS#10326Frank Gevaerts2009-07-18
* Fix PDbox compilationMaurus Cuelenaere2009-07-18
* Make clix playable on ipod by fixing keymap (so up doesn't quit), button repe...Dave Hooper2009-07-18
* Clix: Add support for screen widths larger than 480Karl Kurbjun2009-07-18
* Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 4...Karl Kurbjun2009-07-18
* Bubbles: Make new screen support a bit more generic and add support for 640x4...Karl Kurbjun2009-07-18
* Brickmania: Correct a bug in the ball/brick collision (large screens (640x480...Karl Kurbjun2009-07-18
* Brickmania: Make the defines dependent on screen size generic calculationsKarl Kurbjun2009-07-18
* Revert r21912 : "Storage API : remove undeeded target-specific functions"Rafaël Carré2009-07-17
* Lua IOlib: when opening files for writing/appending, check if they exist and ...Maurus Cuelenaere2009-07-17
* Jewels: Simplify support for new target screen sizes. Just adding new bitmap...Karl Kurbjun2009-07-17
* Storage API : remove undeeded target-specific functionsRafaël Carré2009-07-17
* remove references to pegbox bitmaps that were removed in r21907 (problem not ...Robert Kukla2009-07-16
* Remove unused menu bitmaps from pegbox since r21867Johannes Schwarz2009-07-16
* fix wrong score recording.Teruaki Kawashima2009-07-16
* Gigabeat S can do dithered YUV blitting too, so put it into the plugin API an...Jens Arnold2009-07-15
* Further ARMv6 imdct optimisation, ~5.5% speedup.Jens Arnold2009-07-15
* Revert r21863 partly: fixes LuaMaurus Cuelenaere2009-07-15
* Tiny bug fix for help text in pegboxJohannes Schwarz2009-07-15
* Fix a bug in lib display_text.h, which inserts a unwanted blank lineJohannes Schwarz2009-07-15
* Replace bitmap menu with a standard menu, clean up the code and remove corrup...Johannes Schwarz2009-07-14
* Make the progress bar in game mode puzzle shows the level process (part of FS...Johannes Schwarz2009-07-14
* FS#10080Nils Wallménius2009-07-14
* use lib display text to display help messages (FS#10099).Teruaki Kawashima2009-07-14
* add a way to quit without saving game.Teruaki Kawashima2009-07-14
* Combine the two menus, improve highscore list, automatically save game, impro...Johannes Schwarz2009-07-14
* Silence the gcc 4.4.0 warning by making this code look like it was probably m...Jens Arnold2009-07-14
* Change buttons in pegbox for Fuze (part of FS#10193)Johannes Schwarz2009-07-14
* try to make buttons in jewels more unified (part of FS#10193)Johannes Schwarz2009-07-14
* FS#10235 - "(fuze) pacbox keymap change" by Ralph Soto.Thomas Martitz2009-07-13