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path: root/apps/recorder/sokoban.c (follow)
Commit message (Expand)AuthorAge
* Added plugin loader. Moved games, demos and the text viewer to loadable plugi...Björn Stenberg2003-06-29
* Rewrote the level loader, and killed a few bugs in the processLinus Nielsen Feltzing2003-06-27
* Made the sokoban level loader CR/LF tolerantLinus Nielsen Feltzing2003-06-25
* Robert Hak's adjustments of Eric Linenberg's original Sokoban game, patchedDaniel Stenberg2003-06-10
* include "sprintf.h" after the system headers for the simulator magicDaniel Stenberg2003-04-25
* stupid tabsRobert Hak2003-02-25
* undo bug across levels, you can't undo to the previous levelRobert Hak2003-02-25
* use void, not blanks, in function protos to prevent warningsDaniel Stenberg2003-02-24
* rewrite/cleanup, addition of multilevel undo (limit is 5 right now)Robert Hak2003-02-24
* added undo info to opening screenRobert Hak2003-02-21
* fixed bug with undo and switching levelsEric Linenberg2003-01-16
* press ON for undo in sokoban (only 1 undo for now, but better than nothingEric Linenberg2003-01-16
* usb detection in bounce, and all files use default font (not loaded)Robert Hak2002-10-29
* stepping towards seperate levels fileRobert Hak2002-10-19
* Removed lcd_getfontsize(). Removed font parameters to lcd_putsxy and lcd_gets...Björn Stenberg2002-09-24
* Moved on_screen, f2_screen, f3_screen and handle_usb (renamed usb_screen) to ...Björn Stenberg2002-09-24
* New language/string handlingBjörn Stenberg2002-09-18
* features.h was renamed to options.h since it collided with the systemDaniel Stenberg2002-09-06
* include features.h for deciding which features to includeDaniel Stenberg2002-09-06
* added the last 51 leves I have been working on to make 101 levels. I know th...Eric Linenberg2002-09-03
* fixed up a bunch of the levelsEric Linenberg2002-09-03
* we don't need HAS_LCD_BITMAPRobert Hak2002-09-01
* now use USE_GAMESRobert Hak2002-08-31
* didnt make use of HAVE_LCD_BITMAPRobert Hak2002-08-31
* Changed the lcd_drawrect() api.Markus Braun2002-08-28
* Remade the menu system slightly. All functions invoked from menus now useDaniel Stenberg2002-08-23
* fixed level 11 again, and moving between levels bugEric Linenberg2002-06-25
* corrected score placementRobert Hak2002-06-24
* Removed some duplicated codeBjörn Stenberg2002-06-24
* now we have 50 levels -- more on the way tooEric Linenberg2002-06-20
* Changed level array to more friendly format.Björn Stenberg2002-06-20
* Now blocks when waiting for a keyLinus Nielsen Feltzing2002-06-20
* cut down the size of the firmware by ~20k. Changed the ints to charsEric Linenberg2002-06-20
* sometimes when you loaded a level, a 'home' spot would appear below youEric Linenberg2002-06-20
* left in garbageEric Linenberg2002-06-19
* Added more levels, also now you can restart a level and move back and forth b...Eric Linenberg2002-06-19
* Removed snprintf warning. Removed unnecessary #ifdefBjörn Stenberg2002-06-17
* first there was tetris, now we have sokobanRobert Hak2002-06-16