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* snake: use lib/highscore for highscore handling.Teruaki Kawashima2010-02-28
* fix yellowYoshihisa Uchida2010-02-28
* Fix 64-bit sim warning introduced in r24955Dave Chapman2010-02-28
* Add wave64(.w64) codec (FS#11022)Yoshihisa Uchida2010-02-28
* move a #ifdef so the full amount of user choosable skin fonts are avilable on...Jonathan Gordon2010-02-28
* redo r24943. the font mappings are not needed once the skin is finished parsi...Jonathan Gordon2010-02-28
* Add vox (Dialogic telephony formats) codec add. (FS#11021)Yoshihisa Uchida2010-02-28
* Add Sun Audio codec. (FS#10433)Yoshihisa Uchida2010-02-28
* Fix System/Running Time to reset the running time whenever a charger or USB c...Michael Giacomelli2010-02-27
* Add playlist viewer screen to %cs.Thomas Martitz2010-02-27
* Fix dead parts of the wps when leaving it.Thomas Martitz2010-02-27
* Brickmania: Test if power-up hit side of paddleTomer Shalev2010-02-27
* Brickmania: Use helper function check_rect to test whether ball hits brickTomer Shalev2010-02-27
* Set missing svn propertiesNils Wallménius2010-02-27
* mark array as const and use ARRAYLEN macro for calculating length of the arrayNils Wallménius2010-02-27
* Store the list of fonts in a linked list instead of in a static array (togeth...Thomas Martitz2010-02-27
* Properly handle empty and '-' font settings.Thomas Martitz2010-02-27
* use same variable/macro name for highscore among plugins.Teruaki Kawashima2010-02-27
* Silly editor, missing a ,.Mustapha Senhaji2010-02-27
* Stats Plugin: Update the list of suported/counted music file extensions.Mustapha Senhaji2010-02-27
* clix: make code to check whether game is end or not to a separate function to...Teruaki Kawashima2010-02-27
* Update the french translation.Mustapha Senhaji2010-02-27
* Brickmania: Use NUMBER_OF_POWERUPS in enumTomer Shalev2010-02-27
* Brickmania: Revert to using intersection checks for testing if powerup hitTomer Shalev2010-02-27
* Brickmania: Use static whenever possibleTomer Shalev2010-02-27
* Brickmania: Fix inner loop used the same variable as outer loop, which trashedTomer Shalev2010-02-27
* Brickmania: Fix NUMBER_OF_POWERUPS and POWER_TYPE_COUNT were used for the sam...Tomer Shalev2010-02-26
* Brickmania: Re-arrange code (no functional change)Tomer Shalev2010-02-26
* Brickmania: Fix wrong power image in shown, caused by previous commitTomer Shalev2010-02-26
* FS#11057 - brickmania: simplify the powerupsTomer Shalev2010-02-26
* fix 64bit warningJonathan Gordon2010-02-26
* split the theme settings apply() sutff out of settings_apply(). this should f...Jonathan Gordon2010-02-26
* Remote support for the alarmclock pluginKevin Ferrare2010-02-26
* Fix the list showing an empty line at the bottom if the sbs is handling the t...Jonathan Gordon2010-02-26
* small change to how the quickscreen fixes its viewportsJonathan Gordon2010-02-26
* 2 new tags for the base skin.Jonathan Gordon2010-02-26
* Fix pdbox makefile to actually take part in dependency generationFrank Gevaerts2010-02-25
* Alarm clock plugin for RTC targetsRafaël Carré2010-02-25
* plugins/lib: remove out-dated comments about plugin api.Teruaki Kawashima2010-02-25
* imageviewer: add button to quit plugin immediately if there is enough key for...Teruaki Kawashima2010-02-25
* keyboard: accept FS#11047 partially with some modifications. make some parts ...Teruaki Kawashima2010-02-25
* Quickscreen: add more check for case that qs item is not set.Teruaki Kawashima2010-02-25
* Viewer: Fix red cause by stupid lack of attentionTomer Shalev2010-02-24
* FS#10552 - Cowon D2: pgup/pgdn on minus/plus buttons in text viewerTomer Shalev2010-02-24
* Rockblox: Map touchscreen top-middle to rotate CWTomer Shalev2010-02-24
* Rockblox: For touchscreen targets, left/right goes to CCW/CW respectively, andTomer Shalev2010-02-24
* Rockblox: Rename Rotate Left|Right to Rotate CW|CCWTomer Shalev2010-02-24
* FS#10643 - Cowon D2: Chopper game control using hardware buttonsTomer Shalev2010-02-24
* FS#11049 - Brickmania: Make brick a two-dimensional arrayTomer Shalev2010-02-24
* Partially revert svn r24888 that causes build failure on coldfire targetsBertrik Sikken2010-02-24