| Commit message (Collapse) | Author | Age |
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The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.
Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos
Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
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Change-Id: I1c760b4846963f39b9df60413ffbb9f95dc0e0fb
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Change-Id: I2db0023cae585e9c9517da9ed2e9de6195081ce2
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Change-Id: I92662c375a6600ed441253fe601f443921ce9169
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- plugins games keymaps added to the manual
- merge some lines (see chessbox)
Change-Id: Iad97e6d07ae0419f54c26697f157ede3d07bd349
Reviewed-on: http://gerrit.rockbox.org/119
Reviewed-by: Dominik Riebeling <Dominik.Riebeling@gmail.com>
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Change-Id: Ief46eabf3611d6d21594f52f73292f2be5831b87
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30273 a1c6a512-1295-4272-9138-f99709370657
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button maps (FS#11088)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
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(ButtonPrev -> ButtonLeft, ButtonNext -> ButtonRight), remove unnecessary strings, join the target to the existing mappings, where it's needed.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25683 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25679 a1c6a512-1295-4272-9138-f99709370657
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All: remove obsolete blackjack entry (the manual for some other games is
still incorrect since a menu was added)
Fuze: add missing keymaps
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24343 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24025 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23991 a1c6a512-1295-4272-9138-f99709370657
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- Fixed mr100 keymap
- Fixed wrong entry for mr100's pad in blackjack's manual entry
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22855 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22494 a1c6a512-1295-4272-9138-f99709370657
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manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether
tables have been edited for the specific remote keymap. The actual
button can be added inside this opt.
Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
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Most importantly: move the recently added IRIVER_RC_H100_PAD opt - including the additional column seperator - below everything that belongs to the first column. This way every column is grouped and it also allows to combine different remote control pads if they use the same button. Use HAVEREMOTEKAYMAP if the line refers to an ActionSomething. While at it, add or change some white space to make the tables more readable (there is still a lot to be desired there...) and remove a few tabs in random_folder_advance_config.tex. Also fix sliding.tex to make it show all buttons in an M5 manual by using the appropriate _PAD opt and not simply 'x5'. Finally, remove the one overlooked reference to the H100 remote pad in split_editor.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21696 a1c6a512-1295-4272-9138-f99709370657
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yet been done and currently just have a blank column. Most plugins only quit via the remote anyway at this point. Please notify of any errors/omissions (I'm sure there are some).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21547 a1c6a512-1295-4272-9138-f99709370657
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ones for the Gigabeat F. Also add missing equalizer keys for the S. Vast majority is from FS#10073 by Teruaki Kawashima.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21006 a1c6a512-1295-4272-9138-f99709370657
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main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
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ZERO for reporting) and button fix for blackjack on mr100
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18097 a1c6a512-1295-4272-9138-f99709370657
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- add gigabeat button descriptions which were missing
- fix a few inconsistencies I noticed doing the above (mainly outstanding r13278 follow-ons)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16693 a1c6a512-1295-4272-9138-f99709370657
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be consistent with ipods and the code and some minor fixes/tweaks
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16182 a1c6a512-1295-4272-9138-f99709370657
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instead of a combo, add the missing help text. Fill out the blank button table in the c200 manual.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15149 a1c6a512-1295-4272-9138-f99709370657
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includes the changes to the manual. Cross your fingers...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12030 a1c6a512-1295-4272-9138-f99709370657
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