| Commit message (Collapse) | Author | Age |
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The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.
Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos
Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
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Change-Id: I1c760b4846963f39b9df60413ffbb9f95dc0e0fb
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Change-Id: I2db0023cae585e9c9517da9ed2e9de6195081ce2
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Change-Id: I92662c375a6600ed441253fe601f443921ce9169
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- plugins games keymaps added to the manual
- merge some lines (see chessbox)
Change-Id: Iad97e6d07ae0419f54c26697f157ede3d07bd349
Reviewed-on: http://gerrit.rockbox.org/119
Reviewed-by: Dominik Riebeling <Dominik.Riebeling@gmail.com>
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Change-Id: Ief46eabf3611d6d21594f52f73292f2be5831b87
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28544 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28373 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27811 a1c6a512-1295-4272-9138-f99709370657
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button maps (FS#11088)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25703 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23991 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23924 a1c6a512-1295-4272-9138-f99709370657
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Except for snake, snake2, and blackjack for which the manual seems to be
out of date with the plugin (all these plugins now use a menu)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23033 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22016 a1c6a512-1295-4272-9138-f99709370657
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manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether
tables have been edited for the specific remote keymap. The actual
button can be added inside this opt.
Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
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Most importantly: move the recently added IRIVER_RC_H100_PAD opt - including the additional column seperator - below everything that belongs to the first column. This way every column is grouped and it also allows to combine different remote control pads if they use the same button. Use HAVEREMOTEKAYMAP if the line refers to an ActionSomething. While at it, add or change some white space to make the tables more readable (there is still a lot to be desired there...) and remove a few tabs in random_folder_advance_config.tex. Also fix sliding.tex to make it show all buttons in an M5 manual by using the appropriate _PAD opt and not simply 'x5'. Finally, remove the one overlooked reference to the H100 remote pad in split_editor.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21696 a1c6a512-1295-4272-9138-f99709370657
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yet been done and currently just have a blank column. Most plugins only quit via the remote anyway at this point. Please notify of any errors/omissions (I'm sure there are some).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21547 a1c6a512-1295-4272-9138-f99709370657
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ones for the Gigabeat F. Also add missing equalizer keys for the S. Vast majority is from FS#10073 by Teruaki Kawashima.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21006 a1c6a512-1295-4272-9138-f99709370657
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main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17125 a1c6a512-1295-4272-9138-f99709370657
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- background colour fix for small colour targets
- button define fixes (no scroll wheel on ipod, no impossible combinations etc)
- collapsed two defines into one for easier assignment and documentation
- make levels wrap and make level-1 optional (for targets with few buttons)
- updated manual accordingly
- a couple more screenshots
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16963 a1c6a512-1295-4272-9138-f99709370657
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- add button defines for M3 & D2
- make screen dimension checking more strict in places
- correct button names
I'll have to think a bit about the best solution for ONDIO (and probably other) button combinations...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16959 a1c6a512-1295-4272-9138-f99709370657
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- button definitions for m:robe 100 and sansa c200
- adapted graphics for m:robe 100
- use image size directly from auto-generated headers
- save data files in correct directory
- manual chapter (still missing most screenshots)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16957 a1c6a512-1295-4272-9138-f99709370657
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