summaryrefslogtreecommitdiff
path: root/uisimulator (follow)
Commit message (Collapse)AuthorAge
* Add Benjie T6/AGPTek Rocker bitmap for simulator.Szymon Dziok2017-03-15
| | | | Change-Id: Id19662b9fd4bb8338a1f839e6ed1a9492aea188c
* Fix warnings and errors from fc9695eMichael Sevakis2017-02-11
| | | | | | | | | | * fmradio.c needs an implementation of tuner_get_rds_info() for the sim (kill all the sims). * Some macro bitflags shouldn't be seen unless HAVE_RDS_CAP is defined. Change-Id: Idd00c94ca2fc43cf32f9223aa4530d5a02fb3454
* zenxfi3: fix recording keymap and simulator keymapAmaury Pouly2016-09-21
| | | | Change-Id: I246834b5244d4e0f672633d2960db45278e12ec4
* Replace SAMSUNG_YH920_PAD with YH92XSebastian Leonhardt2016-01-25
| | | | | | | seems more logical to me, and is more consistent, since "SAMSUNG_YH92X_PAD" is already used in the tex files. Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
* YH8xx,YH9xx: Keymap improvementSebastian Leonhardt2015-11-15
| | | | | | | | | | | | | | | The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
* Fix red/yellow round #2Marcin Bukat2015-01-12
| | | | Change-Id: Ife25eac11fc6f6cedeca8f3fa59536bce0efe2cd
* Fix red/yellowMarcin Bukat2015-01-12
| | | | Change-Id: Ie01251af2cd843979b5fdefcfa541ba377d13bd7
* Get rid of stupid _backlight_* function namesMarcin Bukat2015-01-12
| | | | | | _remote_backlight_* and _buttonlight_* are cleaned as well Change-Id: I73653752831bbe170c26ba95d3bc04c2e3a5cf30
* Clarify usb_powered() and fix some code.Amaury Pouly2015-01-08
| | | | | | | | | | Either by mistake or because its meaning changed, usb_powered() doesn't mean what the name suggest, so clarify its meaning by renaming it to usb_powered_only. So use of usb_powered() are replaced by usb_inserted() when it makes more sense. Change-Id: I112887e2d8560e84587bee5f55c826dde8c806d8 Reviewed-on: http://gerrit.rockbox.org/1097 Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
* Get the last errors I hope!Michael Sevakis2014-08-30
| | | | Change-Id: Ia285b95480cc9ac6494b745d80892c4b1b912341
* Rewrite filesystem code (WIP)Michael Sevakis2014-08-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
* Fix the simulators.Szymon Dziok2014-05-24
| | | | Change-Id: I9663f709b5979fffea3962e2062de3821a264c23
* Fix redsThomas Martitz2014-02-23
| | | | Change-Id: Ib2036d0786bd6fa39c5dadeeed83d74c7bd5c273
* simulator: Fully simulate external storage.Thomas Martitz2014-02-23
| | | | | | | | | The external storage will be created during make install, as simext folder in the build directory. Upon pressing the e key the sim will mount (virtually ) this into the root directory. It can be accessed in the same way as an sd/mmc card on real targets. This requires quite some path trickery in io.c. Change-Id: I2fa9070a3146101ec5655b5b4115ca349d1d4bf4
* RaaA: Move directory related stuff from filesystem-unix.c into rbpaths.c.Thomas Martitz2014-02-23
| | | | | | | | Part of this change is to align sdlapp builds to other application targets in that the sim_* wrappers are not used anymore (except for sim_read/write). Path mangling is now done in rbpaths.c as well. Change-Id: I9726da73b50a83d9e1a1840288de16ec01ea029d
* simulator: Simulate external storage for HAVE_MULTIDRIVE.Thomas Martitz2014-02-23
| | | | | | | | | The virtual external storage can be inserted/extracted with the e key. This has little effect because there is no way to access the storage (yet, a later commit will change this). Except on ondio where the mmc needs to be extracted before entering USB (like on real target). Change-Id: I523402832f3b4ae71e0603b281aba4fb8592a897
* storage: Add STORAGE_HOSTFSThomas Martitz2014-02-23
| | | | | | | | | | | | CONFIG_STORAGE & STORAGE_HOSTFS allows to use parts of the storage_* API to be compiled for application targets without compiling storage.c or performing actually raw storage access. This is primarily to enable application targets to implement HAVE_MULTIVOMULE/HAVE_HOTSWAP (in a later commit). SIMULATOR uses the same mechanism without explicitely defining STORAGE_HOSTFS (how to add a bit to an existing preprocessor token?). Change-Id: Ib3f8ee0d5231e2ed21ff00842d51e32bc4fc7292
* zenxfistyle: add simulator bitmap and button mapAmaury Pouly2014-02-16
| | | | Change-Id: I68a107887e6b1563b6c5ab425e98be7e012e7976
* sansaclipzip: Correct simulator buttonmap for the different button layout.Thomas Martitz2014-01-16
| | | | Change-Id: I1b4cc257e8d85822177c377cc0fda14e8904fddb
* zenmozaic: add keymap and bitmap for simulatorAmaury Pouly2013-11-08
| | | | Change-Id: I1be76d5b82ef585d2146d12aacad456071341827
* zenxfi: add simulator keymap and bitmapAmaury Pouly2013-11-08
| | | | Change-Id: Ic82ad39234d3056c3cc06d9f8f0ba6f28892e15f
* Add Creative ZEN simulator bitmap and button mapAmaury Pouly2013-11-07
| | | | Change-Id: I15fad76fe48d9736be9e4cdbc9ae8fdc96cc9ac3
* Simulator for Samsung YP-R0Lorenzo Miori2013-09-29
| | | | | | | | | Enable simulator for the target ypr0 to be built and used. Change-Id: I1b080f07ab90f5c4856881d08ad70e1053bbb0c0 Reviewed-on: http://gerrit.rockbox.org/618 Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
* sonynwze370: fix simulatorAmaury Pouly2013-09-26
| | | | Change-Id: I23cd8ce8549119868011e2a05341f3cb6335fad6
* sonynwze360: fix simulatorAmaury Pouly2013-09-25
| | | | Change-Id: Ib63d5aceeafb1078013599616cb6dcec3a2b8598
* fix redAmaury Pouly2013-09-05
| | | | Change-Id: Ibca5879553a87e77014f850308d9b54cc339d474
* touch devices: Disable touch on softlock.Jean-Louis Biasini2013-09-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | Target that have a touchpad/touchscreen should disable it while being locked (In order to avoid LCD to drain battery power due to "key locked" constant reporting messages. If they a have a keylock button this was already handled at driver level. If not (e.g. fuze+), they will have to implement a switch at driver level that action.c can operate on softlock. This patch does the following for any target having a touchpad or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target) 1) it implements the code to call button_enable_touch(bool en) in action.c. 2) button_enable_touch is implemented in button.c and call either touchpad_enable or touchscreen_enable 3) those two function are implemented respectively in touchscreen.c and a new touchpad.c file. They provide a generic way to silents touch's device and call a function at driver level where target specific code can be implemented if possible/needed (for power saving for instance). Those function name are touchpad_enable_device and touchscreen_enable_device 4) we implement an empty function at driver level of targets that need it to have them still being able to compiled. Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49 Reviewed-on: http://gerrit.rockbox.org/569 Reviewed-by: Thomas Martitz <kugel@rockbox.org> Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
* zenxfi2: use sensible keymap and simulator keysAmaury Pouly2013-08-28
| | | | Change-Id: Icd718b34924e1d228bbd6662617152646ef0c3a5
* Cleanup MV/MD macros a little.Michael Sevakis2013-08-17
| | | | | | | | | | When using variadic macros there's no need for IF_MD2/IF_MV2 to deal with function parameters. IF_MD/IF_MV are enough. Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0 if not. Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
* Keep fixing 0c7b787 stuffMichael Sevakis2013-04-15
| | | | Change-Id: I0678d3307fbcad32156f9f4e0f8b90eed5a20d92
* zenxfi2: forgot a simulator fileAmaury Pouly2013-01-15
| | | | Change-Id: I5c42fc57286440c45ce08396ac1b232d611b30b1
* zenxfi2: update sim imageAmaury Pouly2013-01-15
| | | | Change-Id: Ia8a3f9a345d99c85f04d72555b8ca0d8c540b5be
* zenxfi2: add simulator defines and imageAmaury Pouly2013-01-15
| | | | Change-Id: I87498ed09a952586cb84a44bc391b5a0aa149c2e
* Tidy up the sim x5 image by Martin SägmüllerAlex Parker2013-01-03
| | | | Change-Id: I70394e9b81964605d5af32df6dd87a8ca29c78e7
* Fix building the iPod 6G UI sim by reusing the iPod Video bitmap.Michael Giacomelli2012-11-25
| | | | | | Ideally someone will go through and make a graphic for the 6G, but as it looks nearly identical to the Video its not a huge deal. Change-Id: If507c6d4f01eb0b1e5fc2f15f6a0e5a3195006c6
* Fix database tool.Thomas Martitz2012-07-31
| | | | | | | It was also broken functionally, probably since a while.So restore the functionality. Run it on the dap, the tcd files will be placed into .rockbox folder. Change-Id: Id7a6ce4389dfaf99799258902be80d630af0601c
* Fix warnings and errors in sdl builds.Thomas Martitz2012-07-18
| | | | Change-Id: Ia8fb00739fb2083d57257d0a3b08cbab9e5a18ff
* Call call_storage_idle_notifys() to make storage idle callbacks work inThomas Martitz2012-07-18
| | | | | | the sim. Change-Id: I40cdf0fd8881a6041b116a687602e231097ba732
* Use -Wl,--start-group and -Wl,--end-group for linking the simulator.Frank Gevaerts2012-07-03
| | | | | | This makes linking always work regardless of symbol order. Change-Id: I620f55cbfaaff498d4ca095a99e1412f5fbad4e5
* Fix a bug introduced in 91b52a1, broken icons in the Archos Player simulator.Szymon Dziok2012-06-23
| | | | Change-Id: I2c4ef0828a9e44084f35b82ea71e430d0c14ecfb
* Remove #ifdef USB_FULL_INIT from sim_tasks.c to make usb_wait_for_disconnect ↵Bertrik Sikken2012-06-18
| | | | | | work Change-Id: I5976da266c60501820a359be8e3e40a3edb738c7
* load_code: Get rid of win32 specific code in favor SDL_LoadFunction & ↵Thomas Martitz2012-05-26
| | | | | | | | | friends APIs. Refactor native/hosted implementation seperation while at it (no wrappers starting with _ anymore). Change-Id: If68ae89700443bb3be483c1cace3d6739409560a
* Fuze+ simulator: update image with keys indicationJean-Louis Biasini2012-05-20
| | | | | | | | | | 1) Change the image with a clean one 2) add keymaps indication Change-Id: I0d3fff317406809523fb34282df058fe2e074a2c Reviewed-on: http://gerrit.rockbox.org/173 Reviewed-by: Peter D'Hoye <peter.dhoye@gmail.com> Tested-by: Peter D'Hoye <peter.dhoye@gmail.com>
* Initial commit for the Creative ZEN X-Fi2 and X-Fi3 portsAmaury Pouly2012-05-19
| | | | | | These are really similar devices so one commit for both is ok. Change-Id: I8bd1d3fef1eb6d00aaadfb7af56c771f62d0c9c3
* fuze+: correct UI simulator button mapFred Bauer2012-05-17
| | | | | Change-Id: I0df1b5f937305f1a0bc0568ee056edb1dd77f734 Signed-off-by: Amaury Pouly <amaury.pouly@gmail.com>
* Refactor and unify objcopy calls in the build system. Also now properly ↵Thomas Martitz2012-04-04
| | | | | | handles DEBUG builds on hosted targets to keep debug symbols if necessary. Change-Id: I884031b79c6d49479e4d95752f35ced68872dd5d
* Fix sim/checkwps build failure.Thomas Martitz2012-03-26
| | | | Change-Id: Iefd533fe26495a29f8e79113b38748b504d94213
* build system: unify/simplify library handling a bit.Thomas Martitz2012-03-26
| | | | | | | libs in $ROOT/lib now add to $(CORE_LIBS) and $(EXTRA_LIBS) and are automatically linked by the core and codecs/plugins respectively. Change-Id: Iff482c792a8c8142718f6a16a450c6e2f1497c9a
* Build librbcodec with DSP and metadata.Sean Bartell2012-03-18
| | | | | | All associated files are moved to /lib/rbcodec. Change-Id: I572ddd2b8a996aae1e98c081d06b1ed356dce222
* Tweak paramters of mp3_play_data and callback.Michael Sevakis2012-03-04
| | | | | | | | | Use generic void * and size_t and make mp3_play_data and its callback agree on types. Use mp3_play_callback_t instead of prototyping right in the function call (so it's not so messy to look at). Change doesn't appear to require plugin API version increment. Change-Id: Idcab2740ee316a2beb6e0a87b8f4934d9d6b3dd8