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path: root/apps/codecs/libfaad/codebook/hcb_7.h
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/*
** FAAD2 - Freeware Advanced Audio (AAC) Decoder including SBR decoding
** Copyright (C) 2003 M. Bakker, Ahead Software AG, http://www.nero.com
**  
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
** 
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
** GNU General Public License for more details.
** 
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software 
** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
**
** Any non-GPL usage of this software or parts of this software is strictly
** forbidden.
**
** Commercial non-GPL licensing of this software is possible.
** For more info contact Ahead Software through Mpeg4AAClicense@nero.com.
**
** $Id$
**/

/* Binary search huffman table HCB_7 */


static hcb_bin_pair hcb7[] = {
    { /*  0 */ 0, { 1, 2 } },
    { /*  1 */ 1, { 0, 0 } },
    { /*  2 */ 0, { 1, 2 } },
    { /*  3 */ 0, { 2, 3 } },
    { /*  4 */ 0, { 3, 4 } },
    { /*  5 */ 1, { 1, 0 } },
    { /*  6 */ 1, { 0, 1 } },
    { /*  7 */ 0, { 2, 3 } },
    { /*  8 */ 0, { 3, 4 } },
    { /*  9 */ 1, { 1,  1 } },
    { /* 10 */ 0, { 3, 4 } },
    { /* 11 */ 0, { 4, 5 } },
    { /* 12 */ 0, { 5, 6 } },
    { /* 13 */ 0, { 6, 7 } },
    { /* 14 */ 0, { 7, 8 } },
    { /* 15 */ 0, { 8, 9 } },
    { /* 16 */ 0, { 9, 10 } },
    { /* 17 */ 0, { 10, 11 } },
    { /* 18 */ 0, { 11, 12 } },
    { /* 19 */ 1, { 2,  1 } },
    { /* 20 */ 1, { 1,  2 } },
    { /* 21 */ 1, { 2,  0 } },
    { /* 22 */ 1, { 0,  2 } },
    { /* 23 */ 0, { 8, 9 } },
    { /* 24 */ 0, { 9, 10 } },
    { /* 25 */ 0, { 10, 11 } },
    { /* 26 */ 0, { 11, 12 } },
    { /* 27 */ 0, { 12, 13 } },
    { /* 28 */ 0, { 13, 14 } },
    { /* 29 */ 0, { 14, 15 } },
    { /* 30 */ 0, { 15, 16 } },
    { /* 31 */ 1, { 3,  1 } },
    { /* 32 */ 1, { 1,  3 } },
    { /* 33 */ 1, { 2,  2 } },
    { /* 34 */ 1, { 3,  0 } },
    { /* 35 */ 1, { 0,  3 } },
    { /* 36 */ 0, { 11, 12 } },
    { /* 37 */ 0, { 12, 13 } },
    { /* 38 */ 0, { 13, 14 } },
    { /* 39 */ 0, { 14, 15 } },
    { /* 40 */ 0, { 15, 16 } },
    { /* 41 */ 0, { 16, 17 } },
    { /* 42 */ 0, { 17, 18 } },
    { /* 43 */ 0, { 18, 19 } },
    { /* 44 */ 0, { 19, 20 } },
    { /* 45 */ 0, { 20, 21 } },
    { /* 46 */ 0, { 21, 22 } },
    { /* 47 */ 1, { 2,  3 } },
    { /* 48 */ 1, { 3,  2 } },
    { /* 49 */ 1, { 1,  4 } },
    { /* 50 */ 1, { 4,  1 } },
    { /* 51 */ 1, { 1,  5 } },
    { /* 52 */ 1, { 5,  1 } },
    { /* 53 */ 1, { 3,  3 } },
    { /* 54 */ 1, { 2,  4 } },
    { /* 55 */ 1, { 0,  4 } },
    { /* 56 */ 1, { 4,  0 } },
    { /* 57 */ 0, { 12, 13 } },
    { /* 58 */ 0, { 13, 14 } },
    { /* 59 */ 0, { 14, 15 } },
    { /* 60 */ 0, { 15, 16 } },
    { /* 61 */ 0, { 16, 17 } },
    { /* 62 */ 0, { 17, 18 } },
    { /* 63 */ 0, { 18, 19 } },
    { /* 64 */ 0, { 19, 20 } },
    { /* 65 */ 0, { 20, 21 } },
    { /* 66 */ 0, { 21, 22 } },
    { /* 67 */ 0, { 22, 23 } },
    { /* 68 */ 0, { 23, 24 } },
    { /* 69 */ 1, { 4,  2 } },
    { /* 70 */ 1, { 2,  5 } },
    { /* 71 */ 1, { 5,  2 } },
    { /* 72 */ 1, { 0,  5 } },
    { /* 73 */ 1, { 6,  1 } },
    { /* 74 */ 1, { 5,  0 } },
    { /* 75 */ 1, { 1,  6 } },
    { /* 76 */ 1, { 4,  3 } },
    { /* 77 */ 1, { 3,  5 } },
    { /* 78 */ 1, { 3,  4 } },
    { /* 79 */ 1, { 5,  3 } },
    { /* 80 */ 1, { 2,  6 } },
    { /* 81 */ 1, { 6,  2 } },
    { /* 82 */ 1, { 1,  7 } },
    { /* 83 */ 0, { 10, 11 } },
    { /* 84 */ 0, { 11, 12 } },
    { /* 85 */ 0, { 12, 13 } },
    { /* 86 */ 0, { 13, 14 } },
    { /* 87 */ 0, { 14, 15 } },
    { /* 88 */ 0, { 15, 16 } },
    { /* 89 */ 0, { 16, 17 } },
    { /* 90 */ 0, { 17, 18 } },
    { /* 91 */ 0, { 18, 19 } },
    { /* 92 */ 0, { 19, 20 } },
    { /* 93 */ 1, { 3,  6 } },
    { /* 94 */ 1, { 0,  6 } },
    { /* 95 */ 1, { 6,  0 } },
    { /* 96 */ 1, { 4,  4 } },
    { /* 97 */ 1, { 7,  1 } },
    { /* 98 */ 1, { 4,  5 } },
    { /* 99 */ 1, { 7,  2 } },
    { /* 00 */ 1, { 5,  4 } },
    { /* 01 */ 1, { 6,  3 } },
    { /* 02 */ 1, { 2,  7 } },
    { /* 03 */ 1, { 7,  3 } },
    { /* 04 */ 1, { 6,  4 } },
    { /* 05 */ 1, { 5,  5 } },
    { /* 06 */ 1, { 4,  6 } },
    { /* 07 */ 1, { 3,  7 } },
    { /* 08 */ 0, { 5, 6 } },
    { /* 09 */ 0, { 6, 7 } },
    { /* 10 */ 0, { 7, 8 } },
    { /* 11 */ 0, { 8, 9 } },
    { /* 12 */ 0, { 9, 10 } },
    { /* 13 */ 1, { 7,  0 } },
    { /* 14 */ 1, { 0,  7 } },
    { /* 15 */ 1, { 6,  5 } },
    { /* 16 */ 1, { 5,  6 } },
    { /* 17 */ 1, { 7,  4 } },
    { /* 18 */ 1, { 4,  7 } },
    { /* 19 */ 1, { 5,  7 } },
    { /* 20 */ 1, { 7,  5 } },
    { /* 21 */ 0, { 2, 3 } },
    { /* 22 */ 0, { 3, 4 } },
    { /* 23 */ 1, { 7,  6 } },
    { /* 24 */ 1, { 6,  6 } },
    { /* 25 */ 1, { 6,  7 } },
    { /* 26 */ 1, { 7,  7 } }
};
d='n1176' href='#n1176'>1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2007 Tom Ross
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/
#include "plugin.h"
#include "lib/configfile.h"
#include "lib/display_text.h"
#include "lib/playback_control.h"

#include "pluginbitmaps/pegbox_header.h"
#include "pluginbitmaps/pegbox_pieces.h"

PLUGIN_HEADER

#define CONFIG_FILE_NAME "pegbox.cfg"

#define ROWS       8   /* Number of rows on each board */
#define COLS       12  /* Number of columns on each board */
#define NUM_LEVELS 15  /* Number of levels */

#define SPACE     0
#define WALL      1
#define TRIANGLE  2
#define CROSS     3
#define SQUARE    4
#define CIRCLE    5
#define HOLE      6
#define PLAYER    7

#if CONFIG_KEYPAD == RECORDER_PAD
#define PEGBOX_SELECT   BUTTON_ON
#define PEGBOX_QUIT     BUTTON_OFF
#define PEGBOX_RESTART  BUTTON_F2
#define PEGBOX_LVL_UP   BUTTON_F1
#define PEGBOX_LVL_DOWN BUTTON_F3
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "ON"
#define QUIT_TEXT "OFF"
#define RESTART_TEXT "F2"
#define LVL_UP_TEXT "F1"
#define LVL_DOWN_TEXT "F3"

#elif CONFIG_KEYPAD == ONDIO_PAD
#define PEGBOX_SELECT   BUTTON_OFF
#define PEGBOX_QUIT     (BUTTON_MENU | BUTTON_LEFT)
#define PEGBOX_RESTART  (BUTTON_MENU | BUTTON_RIGHT)
#define PEGBOX_LVL_UP   (BUTTON_MENU | BUTTON_UP)
#define PEGBOX_LVL_DOWN (BUTTON_MENU | BUTTON_DOWN)
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "OFF"
#define QUIT_TEXT "M+LEFT"
#define RESTART_TEXT "M+RIGHT"
#define LVL_UP_TEXT "M+UP"
#define LVL_DOWN_TEXT "M+DOWN"

#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
    (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define PEGBOX_SELECT   BUTTON_SELECT
#define PEGBOX_QUIT     BUTTON_OFF
#define PEGBOX_RESTART  BUTTON_ON
#define PEGBOX_LVL_UP   BUTTON_MODE
#define PEGBOX_LVL_DOWN BUTTON_REC
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "NAVI"
#define QUIT_TEXT "OFF"
#define RESTART_TEXT "ON"
#define LVL_UP_TEXT "AB"
#define LVL_DOWN_TEXT "REC"

#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
      (CONFIG_KEYPAD == IPOD_3G_PAD) || \
      (CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define PEGBOX_SELECT   (BUTTON_SELECT|BUTTON_RIGHT)
#define PEGBOX_QUIT     (BUTTON_SELECT|BUTTON_PLAY)
#define PEGBOX_RESTART  (BUTTON_SELECT|BUTTON_LEFT)
#define PEGBOX_LVL_UP   (BUTTON_SELECT|BUTTON_MENU)
#define PEGBOX_UP       BUTTON_MENU
#define PEGBOX_DOWN     BUTTON_PLAY
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "SELECT+RIGHT"
#define QUIT_TEXT "SELECT+PLAY"
#define RESTART_TEXT "SELECT+LEFT"
#define LVL_UP_TEXT  "SELECT+MENU"
#define LVL_DOWN_TEXT "-"

#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define PEGBOX_SELECT   BUTTON_SELECT
#define PEGBOX_QUIT     BUTTON_POWER
#define PEGBOX_RESTART  BUTTON_REC
#define PEGBOX_LVL_UP   BUTTON_PLAY
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "OFF"
#define RESTART_TEXT "REC"
#define LVL_UP_TEXT "PLAY"
#define LVL_DOWN_TEXT "-"

#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
#define PEGBOX_SELECT   BUTTON_MODE
#define PEGBOX_QUIT     BUTTON_PLAY
#define PEGBOX_RESTART  (BUTTON_EQ|BUTTON_MODE)
#define PEGBOX_LVL_UP   (BUTTON_EQ|BUTTON_UP)
#define PEGBOX_LVL_DOWN (BUTTON_EQ|BUTTON_DOWN)
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "MODE"
#define QUIT_TEXT "PLAY"
#define RESTART_TEXT "EQ+MODE"
#define LVL_UP_TEXT "EQ+UP"
#define LVL_DOWN_TEXT "EQ+DOWN"

#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define PEGBOX_SELECT   BUTTON_PLAY
#define PEGBOX_QUIT     BUTTON_POWER
#define PEGBOX_RESTART  (BUTTON_FF|BUTTON_REPEAT)
#define PEGBOX_LVL_UP   (BUTTON_FF|BUTTON_SCROLL_UP)
#define PEGBOX_LVL_DOWN (BUTTON_FF|BUTTON_SCROLL_DOWN)
#define PEGBOX_UP       BUTTON_SCROLL_UP
#define PEGBOX_DOWN     BUTTON_SCROLL_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "PLAY"
#define QUIT_TEXT "OFF"
#define RESTART_TEXT "LONG FF"
#define LVL_UP_TEXT "FF+SCROLL_UP"
#define LVL_DOWN_TEXT "FF+SCROLL_DOWN"

#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define PEGBOX_SELECT   BUTTON_SELECT
#define PEGBOX_QUIT     BUTTON_POWER
#define PEGBOX_RESTART  BUTTON_REC
#define PEGBOX_LVL_UP   BUTTON_SCROLL_BACK
#define PEGBOX_LVL_DOWN BUTTON_SCROLL_FWD
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "REC"
#define LVL_UP_TEXT "SCROLL BACK"
#define LVL_DOWN_TEXT "SCROLL FWD"

#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
#define PEGBOX_SELECT   BUTTON_SELECT|BUTTON_REL
#define PEGBOX_QUIT     (BUTTON_HOME|BUTTON_REPEAT)
#define PEGBOX_RESTART  (BUTTON_SELECT|BUTTON_LEFT)
#define PEGBOX_LVL_UP   (BUTTON_SELECT|BUTTON_UP)
#define PEGBOX_LVL_DOWN (BUTTON_SELECT|BUTTON_DOWN)
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "HOME"
#define RESTART_TEXT "SELECT & LEFT"
#define LVL_UP_TEXT "SELECT & UP"
#define LVL_DOWN_TEXT "SELECT & DOWN"

#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define PEGBOX_SELECT   BUTTON_SELECT
#define PEGBOX_QUIT     BUTTON_POWER
#define PEGBOX_RESTART  BUTTON_A
#define PEGBOX_LVL_UP   BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "A"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"

#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define PEGBOX_SELECT   BUTTON_SELECT
#define PEGBOX_QUIT     BUTTON_BACK
#define PEGBOX_RESTART  BUTTON_MENU
#define PEGBOX_LVL_UP   BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "BACK"
#define RESTART_TEXT "MENU"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"

#elif CONFIG_KEYPAD == MROBE100_PAD
#define PEGBOX_SELECT   BUTTON_SELECT
#define PEGBOX_QUIT     BUTTON_POWER
#define PEGBOX_RESTART  BUTTON_PLAY
#define PEGBOX_LVL_UP   BUTTON_MENU
#define PEGBOX_LVL_DOWN BUTTON_DISPLAY
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "PLAY"
#define LVL_UP_TEXT "MENU"
#define LVL_DOWN_TEXT "DISPLAY"

#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define PEGBOX_SELECT   BUTTON_SELECT
#define PEGBOX_QUIT     BUTTON_POWER
#define PEGBOX_RESTART  BUTTON_REC
#define PEGBOX_LVL_UP   BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "REC"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"

#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define PEGBOX_SELECT   BUTTON_SELECT
#define PEGBOX_QUIT     BUTTON_POWER
#define PEGBOX_RESTART  BUTTON_HOME
#define PEGBOX_LVL_UP   BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "HOME"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"

#elif CONFIG_KEYPAD == SANSA_M200_PAD
#define PEGBOX_SELECT   (BUTTON_SELECT | BUTTON_REL)
#define PEGBOX_QUIT     BUTTON_POWER
#define PEGBOX_RESTART  (BUTTON_SELECT | BUTTON_UP)
#define PEGBOX_LVL_UP   BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "SELECT+UP"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"


#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define PEGBOX_SELECT   BUTTON_RC_PLAY
#define PEGBOX_QUIT     BUTTON_RC_REC
#define PEGBOX_RESTART  BUTTON_RC_MODE
#define PEGBOX_LVL_UP   BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP       BUTTON_RC_VOL_UP
#define PEGBOX_DOWN     BUTTON_RC_VOL_DOWN
#define PEGBOX_RIGHT    BUTTON_RC_FF
#define PEGBOX_LEFT     BUTTON_RC_REW

#define SELECT_TEXT "REM. PLAY"
#define QUIT_TEXT "REM. REC"
#define RESTART_TEXT "REM. MODE"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"

#elif CONFIG_KEYPAD == COWON_D2_PAD
#define PEGBOX_QUIT     BUTTON_POWER

#define QUIT_TEXT "POWER"

#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define PEGBOX_SELECT   BUTTON_CUSTOM
#define PEGBOX_QUIT     BUTTON_BACK
#define PEGBOX_RESTART  BUTTON_SELECT
#define PEGBOX_LVL_UP   BUTTON_PLAY
#define PEGBOX_LVL_DOWN BUTTON_MENU
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "CUSTOM"
#define QUIT_TEXT "BACK"
#define RESTART_TEXT "MIDDLE"
#define LVL_UP_TEXT "SELECT"
#define LVL_DOWN_TEXT "MENU"

#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define PEGBOX_SELECT   BUTTON_VIEW
#define PEGBOX_QUIT     BUTTON_POWER
#define PEGBOX_RESTART  BUTTON_MENU
#define PEGBOX_LVL_UP   BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT

#define SELECT_TEXT "VIEW"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "MENU"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"

#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define PEGBOX_SELECT   BUTTON_RIGHT
#define PEGBOX_QUIT     BUTTON_POWER
#define PEGBOX_RESTART  BUTTON_MENU
#define PEGBOX_LVL_UP   BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_NEXT
#define PEGBOX_LEFT     BUTTON_PREV

#define SELECT_TEXT "RIGHT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "MENU"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"

#elif CONFIG_KEYPAD == ONDAVX747_PAD || \
CONFIG_KEYPAD == ONDAVX777_PAD || \
CONFIG_KEYPAD == MROBE500_PAD
#define PEGBOX_QUIT     BUTTON_POWER

#define QUIT_TEXT "POWER"

#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
#define PEGBOX_SAVE     (BUTTON_REC|BUTTON_FFWD)
#define PEGBOX_QUIT     (BUTTON_REC|BUTTON_PLAY)
#define PEGBOX_RESTART  (BUTTON_REC|BUTTON_REW)
#define PEGBOX_LVL_UP   BUTTON_FFWD
#define PEGBOX_LVL_DOWN BUTTON_REW
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_RIGHT
#define PEGBOX_LEFT     BUTTON_LEFT
#define PEGBOX_SELECT     BUTTON_PLAY

#define SAVE_TEXT "REC + FFWD"
#define QUIT_TEXT "REC + PLAY"
#define RESTART_TEXT "REC + REW"
#define LVL_UP_TEXT "FFWD"
#define LVL_DOWN_TEXT "REW"
#define SELECT_TEXT "PLAY"

#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define PEGBOX_SAVE     (BUTTON_REC|BUTTON_OK)
#define PEGBOX_QUIT     BUTTON_REC
#define PEGBOX_RESTART  BUTTON_MENU
#define PEGBOX_LVL_UP   BUTTON_OK
#define PEGBOX_LVL_DOWN BUTTON_CANCEL
#define PEGBOX_UP       BUTTON_UP
#define PEGBOX_DOWN     BUTTON_DOWN
#define PEGBOX_RIGHT    BUTTON_NEXT
#define PEGBOX_LEFT     BUTTON_PREV
#define PEGBOX_SELECT   BUTTON_PLAY

#define SAVE_TEXT "REC + OK"
#define QUIT_TEXT "REC"
#define RESTART_TEXT "MENU"
#define LVL_UP_TEXT "OK"
#define LVL_DOWN_TEXT "CANCEL"
#define SELECT_TEXT "PLAY"

#else
#error Unsupported keymap!
#endif

#ifdef HAVE_TOUCHSCREEN
#ifndef PEGBOX_QUIT
#define PEGBOX_QUIT     BUTTON_TOPLEFT
#endif
#ifndef PEGBOX_SELECT
#define PEGBOX_SELECT   BUTTON_CENTER
#endif
#ifndef PEGBOX_RESTART
#define PEGBOX_RESTART  BUTTON_TOPRIGHT
#endif
#ifndef PEGBOX_LVL_UP
#define PEGBOX_LVL_UP   BUTTON_BOTTOMLEFT
#endif
#ifndef PEGBOX_LVL_DOWN
#define PEGBOX_LVL_DOWN BUTTON_BOTTOMRIGHT
#endif
#ifndef PEGBOX_UP
#define PEGBOX_UP       BUTTON_TOPMIDDLE
#endif
#ifndef PEGBOX_DOWN
#define PEGBOX_DOWN     BUTTON_BOTTOMMIDDLE
#endif
#ifndef PEGBOX_RIGHT
#define PEGBOX_RIGHT    BUTTON_MIDRIGHT
#endif
#ifndef PEGBOX_LEFT
#define PEGBOX_LEFT     BUTTON_MIDLEFT
#endif
#ifndef SELECT_TEXT
#define SELECT_TEXT "CENTER"
#endif
#ifndef QUIT_TEXT
#define QUIT_TEXT "TOPLEFT"
#endif
#ifndef RESTART_TEXT
#define RESTART_TEXT "TOPRIGHT"
#endif
#ifndef LVL_UP_TEXT
#define LVL_UP_TEXT "BOTTOMLEFT"
#endif
#ifndef LVL_DOWN_TEXT
#define LVL_DOWN_TEXT "BOTTOMRIGHT"
#endif
#endif


/* get several sizes from the bitmaps */
#ifdef BMPWIDTH_pegbox_pieces
#define PIECE_WIDTH    BMPWIDTH_pegbox_pieces
#define PIECE_HEIGHT   (BMPHEIGHT_pegbox_pieces/7)
#else
/* dummy numbers to avoid #error in dependency generation */
#define PIECE_WIDTH  50
#define PIECE_HEIGHT 10
#endif

#define BOARD_WIDTH    (12*PIECE_WIDTH)
#define BOARD_HEIGHT   (8*PIECE_HEIGHT)


/* define a wide layout where the statistics are alongside the board, not above
*  base calculation on the piece bitmaps for the 8x12 board */
#if (LCD_WIDTH - BOARD_WIDTH) > (LCD_HEIGHT - BOARD_HEIGHT)
#define WIDE_LAYOUT
#endif


#define HEADER_WIDTH    BMPWIDTH_pegbox_header
#define HEADER_HEIGHT   BMPHEIGHT_pegbox_header


#if defined WIDE_LAYOUT

#if ((BOARD_WIDTH + HEADER_WIDTH + 4) <= LCD_WIDTH)
#define BOARD_X   2
#else
#define BOARD_X   1
#endif
#define BOARD_Y   (LCD_HEIGHT-BOARD_HEIGHT)/2

#if (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
#define TEXT_X         116
#define LEVEL_TEXT_Y   14
#define PEGS_TEXT_Y    58
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
#define TEXT_X         112
#define LEVEL_TEXT_Y   27
#define PEGS_TEXT_Y    50
#else
#error "Unsupported screen size"
#endif

#else /* "normal" layout */

#define BOARD_X   (LCD_WIDTH-BOARD_WIDTH)/2
#if ((BOARD_HEIGHT + HEADER_HEIGHT + 4) <= LCD_HEIGHT)
#define BOARD_Y   HEADER_HEIGHT+2
#else
#define BOARD_Y   HEADER_HEIGHT
#endif

#if LCD_WIDTH >= 640
#define LEVEL_TEXT_X   118
#define PEGS_TEXT_X    552
#define TEXT_Y         56
#elif LCD_WIDTH >= 320
#define LEVEL_TEXT_X   59
#define PEGS_TEXT_X    276
#define TEXT_Y         28
#elif LCD_WIDTH >= 240
#define LEVEL_TEXT_X   59
#define PEGS_TEXT_X    196
#define TEXT_Y         28
#elif LCD_WIDTH >= 220
#define LEVEL_TEXT_X   49
#define PEGS_TEXT_X    186
#define TEXT_Y         28
#elif LCD_WIDTH >= 176
#define LEVEL_TEXT_X   38
#define PEGS_TEXT_X    155
#define TEXT_Y         17
#elif LCD_WIDTH >= 160
#define LEVEL_TEXT_X   37
#define PEGS_TEXT_X    140
#define TEXT_Y         13
#elif LCD_WIDTH >= 138
#define LEVEL_TEXT_X   28
#define PEGS_TEXT_X    119
#define TEXT_Y         15
#elif LCD_WIDTH >= 128
#if HEADER_HEIGHT > 16
#define LEVEL_TEXT_X   26
#define PEGS_TEXT_X    107
#define TEXT_Y         31
#else
#define LEVEL_TEXT_X   15
#define PEGS_TEXT_X    100
#define TEXT_Y         5
#endif /* HEADER_HEIGHT */
#elif LCD_WIDTH >= 112
#define LEVEL_TEXT_X   25
#define PEGS_TEXT_X    90
#define TEXT_Y         0
#endif /* LCD_WIDTH */

#endif /* WIDE_LAYOUT */


#ifdef HAVE_LCD_COLOR
#define BG_COLOR           LCD_BLACK
#define TEXT_BG            LCD_RGBPACK(189,189,189)
#endif


#ifdef HAVE_TOUCHSCREEN
#include "lib/pluginlib_touchscreen.h"
static struct ts_raster pegbox_raster =
    { BOARD_X, BOARD_Y, COLS*PIECE_WIDTH, ROWS*PIECE_HEIGHT,
      PIECE_WIDTH, PIECE_HEIGHT };
static struct ts_raster_button_mapping pegbox_raster_btn =
    { &pegbox_raster, false, false, true, false, true, {0, 0}, 0, 0, 0 };
#endif


struct game_context {
    unsigned int level;
    unsigned int highlevel;
    signed int player_row;
    signed int player_col;
    unsigned int num_left;
    unsigned int playboard[ROWS][COLS];
};

char levels[NUM_LEVELS][ROWS][COLS] = {
    /* Level 1 */
    {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,},
     {1, 0, 0, 0, 7, 0, 0, 5, 0, 0, 0, 1,},
     {1, 0, 0, 0, 0, 3, 3, 2, 0, 0, 0, 1,},
     {1, 0, 0, 0, 4, 6, 0, 5, 0, 0, 0, 1,},
     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,},
     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,},
     {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},

    /* Level 2 */
    {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
     {1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 1,},
     {1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1,},
     {1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,},
     {7, 0, 0, 0, 2, 2, 5, 5, 0, 0, 0, 1,},
     {1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,},
     {1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1,},
     {1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 1,}},

    /* Level 3 */
    {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
     {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
     {1, 0, 0, 0, 0, 0, 2, 0, 7, 0, 0, 0,},
     {1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 2, 1,},
     {1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1,},
     {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1,},
     {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
     {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},

    /* Level 4 */
    {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
     {6, 0, 4, 0, 2, 0, 2, 0, 0, 0, 0, 1,},
     {6, 0, 3, 0, 5, 0, 2, 0, 0, 0, 0, 1,},
     {6, 0, 5, 0, 4, 7, 2, 0, 0, 0, 0, 1,},
     {6, 0, 2, 0, 4, 0, 2, 0, 3, 0, 0, 1,},
     {6, 0, 4, 0, 5, 0, 2, 0, 0, 0, 0, 1,},
     {6, 0, 5, 0, 4, 0, 2, 0, 0, 0, 0, 1,},
     {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},

    /* Level 5 */
    {{0, 6, 6, 0, 4, 6, 0, 0, 6, 0, 0, 0,},
     {0, 6, 6, 0, 4, 4, 0, 0, 6, 0, 0, 2,},
     {2, 6, 6, 0, 6, 6, 6, 0, 1, 2, 2, 2,},
     {0, 6, 6, 0, 6, 4, 6, 0, 1, 2, 0, 2,},
     {0, 6, 6, 0, 6, 7, 6, 5, 6, 0, 0, 0,},
     {2, 6, 6, 0, 6, 6, 6, 0, 6, 0, 0, 0,},
     {0, 6, 6, 0, 4, 0, 0, 0, 6, 0, 0, 0,},
     {0, 6, 6, 0, 0, 5, 0, 0, 6, 5, 5, 0,}},

    /* Level 6 */
    {{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},
     {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,},
     {2, 0, 0, 2, 0, 0, 0, 2, 2, 0, 0, 0,},
     {0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 0,},
     {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},
     {0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1,},
     {0, 3, 0, 0, 0, 0, 0, 0, 5, 4, 6, 0,},
     {0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1,}},

    /* Level 7 */
    {{1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1,},
     {1, 1, 1, 6, 0, 0, 4, 6, 0, 1, 1, 1,},
     {1, 1, 1, 1, 0, 1, 5, 1, 0, 1, 1, 1,},
     {1, 1, 1, 2, 3, 3, 7, 4, 2, 6, 1, 1,},
     {1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 1,},
     {1, 1, 1, 1, 0, 0, 5, 0, 0, 1, 0, 1,},
     {1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1,},
     {1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1,}},

    /* Level 8 */
    {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
     {0, 0, 3, 3, 3, 3, 3, 4, 3, 3, 0, 0,},
     {0, 0, 3, 3, 3, 2, 3, 3, 5, 3, 0, 0,},
     {7, 0, 3, 3, 3, 2, 3, 3, 4, 3, 0, 0,},
     {0, 0, 3, 3, 4, 5, 3, 3, 3, 3, 0, 0,},
     {0, 0, 3, 3, 5, 2, 3, 3, 3, 3, 0, 0,},
     {0, 0, 3, 3, 2, 4, 3, 3, 3, 3, 0, 0,},
     {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},

    /* Level 9 */
    {{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,},
     {0, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,},
     {0, 0, 0, 0, 2, 4, 4, 3, 0, 1, 1, 0,},
     {0, 1, 0, 0, 2, 1, 0, 0, 0, 1, 1, 1,},
     {0, 0, 0, 2, 2, 7, 1, 0, 0, 0, 0, 2,},
     {0, 0, 0, 0, 2, 1, 0, 0, 1, 1, 1, 1,},
     {0, 3, 1, 0, 2, 5, 5, 0, 0, 0, 3, 0,},
     {0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0,}},

    /* Level 10 */
    {{1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0,},
     {1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 7,},
     {0, 0, 4, 0, 6, 6, 6, 0, 0, 0, 3, 0,},
     {0, 3, 3, 0, 6, 6, 6, 0, 4, 3, 4, 0,},
     {0, 3, 3, 0, 6, 6, 6, 0, 4, 3, 4, 0,},
     {0, 0, 0, 0, 6, 6, 6, 0, 3, 0, 0, 0,},
     {1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0,},
     {1, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0,}},

    /* Level 11 */
    {{1, 7, 1, 0, 1, 1, 6, 0, 0, 1, 1, 0,},
     {1, 0, 0, 0, 5, 4, 6, 6, 0, 2, 2, 0,},
     {1, 2, 1, 2, 0, 1, 6, 0, 0, 2, 2, 0,},
     {1, 0, 0, 2, 0, 1, 0, 0, 0, 3, 3, 0,},
     {1, 2, 1, 0, 0, 1, 0, 1, 0, 3, 3, 0,},
     {0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0,},
     {0, 3, 4, 3, 0, 1, 0, 1, 0, 0, 0, 0,},
     {0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1,}},

    /* Level 12 */
    {{7, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1,},
     {1, 2, 1, 2, 1, 2, 1, 1, 0, 0, 0, 1,},
     {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1,},
     {1, 2, 1, 2, 1, 2, 1, 0, 0, 0, 0, 1,},
     {0, 0, 0, 0, 0, 0, 1, 1, 5, 5, 6, 1,},
     {1, 2, 1, 2, 1, 2, 1, 1, 0, 2, 2, 1,},
     {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1,},
     {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1,}},

    /* Level 13 */
    {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
     {0, 0, 4, 0, 2, 0, 5, 0, 4, 0, 0, 6,},
     {0, 0, 2, 0, 5, 0, 2, 0, 4, 0, 0, 6,},
     {7, 0, 3, 0, 4, 0, 5, 0, 4, 0, 0, 6,},
     {0, 0, 5, 0, 4, 0, 2, 0, 4, 0, 0, 6,},
     {0, 0, 4, 0, 2, 0, 5, 0, 4, 0, 0, 6,},
     {0, 0, 3, 0, 3, 0, 2, 0, 4, 0, 0, 6,},
     {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},

    /* Level 14 */
    {{1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1,},
     {1, 1, 0, 2, 0, 0, 4, 0, 0, 2, 0, 1,},
     {1, 6, 0, 0, 5, 1, 0, 1, 1, 0, 0, 1,},
     {1, 1, 1, 0, 0, 3, 5, 3, 0, 0, 1, 1,},
     {1, 1, 0, 0, 1, 1, 0, 1, 5, 0, 0, 6,},
     {1, 1, 0, 2, 0, 0, 4, 0, 0, 0, 7, 1,},
     {1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1,},
     {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},

    /* Level 15 */
    {{0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,},
     {0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,},
     {0, 3, 4, 6, 0, 6, 0, 6, 0, 6, 0, 2,},
     {0, 4, 0, 6, 0, 6, 4, 6, 0, 6, 0, 1,},
     {0, 3, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,},
     {7, 0, 0, 6, 4, 6, 0, 6, 0, 6, 0, 1,},
     {0, 0, 4, 6, 0, 6, 0, 6, 4, 6, 0, 1,},
     {0, 0, 4, 6, 0, 6, 0, 6, 0, 6, 0, 1,}}
};

/***********************************************************************
* pegbox_draw_board() draws the game's current level.
************************************************************************/
static void pegbox_draw_board(struct game_context* pb)
{
    unsigned int r, c, type;
    pb->num_left = 0;
    char str[5];

    rb->lcd_clear_display();
#ifdef WIDE_LAYOUT
    rb->lcd_bitmap(pegbox_header,LCD_WIDTH-HEADER_WIDTH,0,
                   HEADER_WIDTH,LCD_HEIGHT);
#else
    rb->lcd_bitmap(pegbox_header,(LCD_WIDTH-HEADER_WIDTH)/2,0,
                   HEADER_WIDTH, HEADER_HEIGHT);
#endif /* WIDE_LAYOUT */

#if ((BOARD_HEIGHT + HEADER_HEIGHT + 4) <= LCD_HEIGHT)
    rb->lcd_drawrect(BOARD_X-2,BOARD_Y-2,BOARD_WIDTH+4,BOARD_HEIGHT+4);
#endif /* enough space for a frame? */

#ifdef HAVE_LCD_COLOR
    rb->lcd_set_foreground(LCD_WHITE);
    rb->lcd_fillrect(BOARD_X-1,BOARD_Y-1,BOARD_WIDTH+2,BOARD_HEIGHT+2);
    rb->lcd_set_foreground(LCD_BLACK);
    rb->lcd_set_background(TEXT_BG);
#endif

    for (r=0 ; r < ROWS ; r++) {
        for (c = 0 ; c < COLS ; c++) {

            type = pb->playboard[r][c];

            if(type != SPACE) {
                rb->lcd_bitmap_part(pegbox_pieces, 0, (type-1)*PIECE_HEIGHT,
                        STRIDE( SCREEN_MAIN, 
                                BMPWIDTH_pegbox_pieces,BMPHEIGHT_pegbox_pieces),
                        c * PIECE_WIDTH + BOARD_X,
                        r * PIECE_HEIGHT + BOARD_Y, PIECE_WIDTH,
                        PIECE_HEIGHT);
            }

            if(pb->playboard[r][c] == PLAYER) {
                pb->player_row=r;
                pb->player_col=c;
            }
            else if (type != WALL && type != SPACE && type != HOLE)
                pb->num_left++;
        }
    }

#ifdef WIDE_LAYOUT
    rb->snprintf(str, 3, "%d", pb->level);
    rb->lcd_putsxy(TEXT_X, LEVEL_TEXT_Y, str);
    rb->snprintf(str, 3, "%d", pb->num_left);
    rb->lcd_putsxy(TEXT_X, PEGS_TEXT_Y, str);
#else
    rb->snprintf(str, 3, "%d", pb->level);
    rb->lcd_putsxy(LEVEL_TEXT_X, TEXT_Y, str);
    rb->snprintf(str, 3, "%d", pb->num_left);
    rb->lcd_putsxy(PEGS_TEXT_X, TEXT_Y, str);
#endif /*WIDE_LAYOUT*/

#ifdef HAVE_LCD_COLOR
    rb->lcd_set_background(BG_COLOR);
    rb->lcd_set_foreground(LCD_WHITE);
#endif
    /* print out the screen */
    rb->lcd_update();
}

/*****************************************************************************
* pegbox_load_level() loads the player's current level from the array and sets the
* player's position.
******************************************************************************/
static void pegbox_load_level(struct game_context* pb)
{
    int r, c;

    for(r = 0; r < ROWS; r++)
        for(c = 0; c < COLS; c++)
            pb->playboard[r][c] = levels[pb->level-1][r][c];
}

/*****************************************************************************
* pegbox_new_piece() creates a new piece at a specified location. The player
* navigates through the pieces and selects one.
******************************************************************************/
static void pegbox_new_piece(struct game_context* pb, unsigned int x_loc,
                               unsigned int y_loc)
{
    int button;
    bool exit = false;

    pb->playboard[x_loc][y_loc] = TRIANGLE;

    while (!exit) {
        pegbox_draw_board(pb);
        button = rb->button_get(true);
#ifdef HAVE_TOUCHSCREEN
        if(button & BUTTON_TOUCHSCREEN)
        {
            pegbox_raster_btn.two_d_from.y = x_loc;
            pegbox_raster_btn.two_d_from.x = y_loc;

            struct ts_raster_button_result ret =
                  touchscreen_raster_map_button(&pegbox_raster_btn,
                                                rb->button_get_data() >> 16,
                                                rb->button_get_data() & 0xffff,
                                                button);
            if(ret.action == TS_ACTION_TWO_D_MOVEMENT)
            {
                if(ret.to.x > ret.from.x)
                    button = PEGBOX_UP;
                else if(ret.to.x < ret.from.x)
                    button = PEGBOX_DOWN;
                else if(ret.to.y > ret.from.y)
                    button = PEGBOX_LEFT;
                else if(ret.to.y < ret.from.y)
                    button = PEGBOX_RIGHT;
            }
            else if(ret.action == TS_ACTION_CLICK
                    && (unsigned)ret.to.x == y_loc
                    && (unsigned)ret.to.y == x_loc)
                button = PEGBOX_SELECT;
        }
#endif
        switch(button){
            case PEGBOX_LEFT:
            case (PEGBOX_LEFT|BUTTON_REPEAT):
            case PEGBOX_DOWN:
            case (PEGBOX_DOWN|BUTTON_REPEAT):
                if (pb->playboard[x_loc][y_loc] < 5)
                    pb->playboard[x_loc][y_loc]++;
                else
                    pb->playboard[x_loc][y_loc] = TRIANGLE;
                break;
            case PEGBOX_RIGHT:
            case (PEGBOX_RIGHT|BUTTON_REPEAT):
            case PEGBOX_UP:
            case (PEGBOX_UP|BUTTON_REPEAT):
                if (pb->playboard[x_loc][y_loc] > 2)
                    pb->playboard[x_loc][y_loc]--;
                else
                    pb->playboard[x_loc][y_loc] = CIRCLE;
                break;
            case PEGBOX_SELECT:
                exit=true;
                break;
        }
    }
}

/*****************************************************************************
* pegbox_move_player() moves the player and pieces and updates the board accordingly.
******************************************************************************/
static void pegbox_move_player(struct game_context* pb, signed int x_dir,
                                signed int y_dir)
{
    unsigned int type1, type2;
    signed int r1,c1,r2,c2;

    r1 = pb->player_row+y_dir;
    c1 = pb->player_col+x_dir;
    r2 = pb->player_row+y_dir*2;
    c2 = pb->player_col+x_dir*2;

    type1 = pb->playboard[r1][c1];
    type2 = pb->playboard[r2][c2];

    if (r1 == ROWS || c1 == COLS || r1 < 0 || c1 < 0 || type1 == WALL)
        return;
    else if(type1 != SPACE) {
        if (r2 == ROWS || c2 == COLS || r2 < 0 || c2 < 0 || type2 == WALL)
            return;
    }


    pb->playboard[pb->player_row][pb->player_col] = SPACE;
    pb->player_row += y_dir;
    pb->player_col += x_dir;

    if (type1 == HOLE) {
        pegbox_draw_board(pb);
        rb->splash(HZ*2, "You fell down a hole!");
        pegbox_load_level(pb);
    }
    else if (type1 == SPACE)
        pb->playboard[r1][c1] = PLAYER;
    else {
        pb->playboard[r1][c1] = PLAYER;
        if(type1 == type2) {
            if (type1 == TRIANGLE)
                pb->playboard[r2][c2] = WALL;
            else if (type1 == CROSS) {
                pb->playboard[r1][c1] = SPACE;
                pegbox_new_piece(pb, r2, c2);
                pb->playboard[r1][c1] = PLAYER;
            }
            else
                pb->playboard[r2][c2] = SPACE;
        }
        else if (type2 == SPACE)
            pb->playboard[r2][c2] = type1;
        else if (type2 == HOLE) {
            if (type1 == SQUARE)
                pb->playboard[r2][c2] = SPACE;
        }
        else {
            rb->splash(HZ*2, "Illegal Move!");
            pegbox_load_level(pb);
        }
    }

    pegbox_draw_board(pb);
}

/***********************************************************************
* pegbox_help() display help text
************************************************************************/
static bool pegbox_help(void)
{
    static char* help_text[] = {
        "Pegbox", "", "Aim", "",
        "To", "beat", "each", "level,", "you", "must", "destroy", "all", "of",
        "the", "pegs.", "If", "two", "like", "pegs", "are", "pushed", "into",
        "each", "other,", "they", "disappear", "except", "for", "triangles",
        "which", "form", "a", "solid", "block", "and", "crosses", "which",
        "allow", "you", "to", "choose", "a", "replacement", "block.", "", "",
        "Controls", "",
        RESTART_TEXT, "to", "restart", "level", "",
        LVL_UP_TEXT, "to", "go", "up", "a", "level", "",
        LVL_DOWN_TEXT, "to", "go", "down", "a", "level", "",
        SELECT_TEXT, "to", "choose", "peg", "",
        QUIT_TEXT, "to", "quit"
    };
    static struct style_text formation[]={
        { 0, TEXT_CENTER|TEXT_UNDERLINE },
        { 2, C_RED },
        { 46, C_RED },
        LAST_STYLE_ITEM
    };

    rb->lcd_setfont(FONT_UI);
    if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
        return true;
    rb->lcd_setfont(FONT_SYSFIXED);

    return false;
}

/***********************************************************************
* pegbox_menu() is the game menu
************************************************************************/
static bool _ingame;
static int pegbox_menu_cb(int action, const struct menu_item_ex *this_item)
{
    int i = (intptr_t)this_item;
    if( action == ACTION_REQUEST_MENUITEM )
    {
        if((!_ingame && (i==0 || i==1)) || ( _ingame && i==2 ))
            return ACTION_EXIT_MENUITEM;
    }
    return action;
}

static unsigned int pegbox_menu(struct game_context* pb, bool ingame)
{
    int selected = 0;
    int last_level = pb->level;

    MENUITEM_STRINGLIST (main_menu, "Pegbox Menu", pegbox_menu_cb,
                         "Resume Game", "Restart Level", "Start Game",
                         "Select Level", "Help",
                         "Playback Control", "Quit");
    _ingame = ingame;
    rb->button_clear_queue();

    while (true) {
        switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
            case 0:
                pb->level = last_level;
                pegbox_draw_board(pb);
                return 0;