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// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Refresh/render internal state variables (global).
//
//-----------------------------------------------------------------------------


#ifndef __R_STATE__
#define __R_STATE__

// Need data structure definitions.
#include "d_player.h"
#include "r_data.h"



#ifdef __GNUG__
#pragma interface
#endif



//
// Refresh internal data structures,
//  for rendering.
//

// needed for texture pegging
extern fixed_t*  textureheight;

// needed for pre rendering (fracs)
extern fixed_t*  spritewidth;

extern fixed_t*  spriteoffset;
extern fixed_t*  spritetopoffset;

extern int  viewwidth;
extern int  scaledviewwidth;
extern int  viewheight;

extern int  firstflat;

// for global animation
extern int*  flattranslation;
extern int*  texturetranslation;


// Sprite....
extern int  firstspritelump;
extern int  lastspritelump;
extern int  numspritelumps;



//
// Lookup tables for map data.
//
extern int  numsprites;
extern spritedef_t* sprites;

extern int  numvertexes;
extern vertex_t* vertexes;

extern int  numsegs;
extern seg_t*  segs;

extern int  numsectors;
extern sector_t* sectors;

extern int  numsubsectors;
extern subsector_t* subsectors;

extern int  numnodes;
extern node_t*  nodes;

extern int  numlines;
extern line_t*  lines;

extern int  numsides;
extern side_t*  sides;


//
// POV data.
//
extern fixed_t  viewx;
extern fixed_t  viewy;
extern fixed_t  viewz;

extern angle_t  viewangle;
extern player_t* viewplayer;


// ?
extern angle_t  clipangle;

extern int viewangletox[FINEANGLES/2];
extern angle_t  xtoviewangle[SCREENWIDTH+1];
//extern fixed_t  finetangent[FINEANGLES/2];

extern fixed_t  rw_distance;
extern angle_t  rw_normalangle;



// angle to line origin
extern int  rw_angle1;

// Segs count?
extern int  sscount;

extern visplane_t* floorplane;
extern visplane_t* ceilingplane;


#endif
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.1  2006/03/28 15:44:01  dave
// Patch #2969 - Doom!  Currently only working on the H300.
//
//
//-----------------------------------------------------------------------------