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/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2005 Linus Nielsen Feltzing
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/
#ifndef HIGHSCORE_H
#define HIGHSCORE_H

/* see rockblox.c for the example of usage. */

struct highscore
{
    char name[32];
    int score;
    int level; 
};

/* Saves the scores to a file
 *   - filename: name of the file to write the data to
 *   - scores  : scores to store
 *   - num_scores: number of the elements in the array 'scores'
 * Returns 0 on success or a negative value if an error occures
 */
int highscore_save(char *filename, struct highscore *scores, int num_scores);

/* Reads the scores from a file. The file must be a text file, each line
 * represents a score entry.
 *
 *   - filename: name of the file to read the data from
 *   - scores  : where to put the read data
 *   - num_scores: max number of the scores to read (array capacity)
 *
 * Returns 0 on success or a negative value if an error occures
 */
int highscore_load(char *filename, struct highscore *scores, int num_scores);

/* Inserts score and level into array of struct highscore in the
 * descending order of scores, i.e. higher scores are at lower array
 * indexes.
 *
 *   - score : the new score value to insert
 *   - level : the game level at which the score was reached
 *   - name  : the name of the new entry (whatever it means)
 *   - scores: the array of scores to insert the new value into
 *   - num_scores: number of elements in 'scores'
 *
 * Returns the 0-based position of the newly inserted score if it was
 * inserted. Returns a negative value if the score was not inserted
 * (i.e. it was less than the lowest score in the array).
 */
int highscore_update(int score, int level, const char *name,
                     struct highscore *scores, int num_scores);

/* Checks whether the new score would be inserted into the score table.
 * This function can be used to find out whether a score with the given
 * value would be inserted into the score table. If yes, the program
 * can collect the name of the entry from the user (if it's done that
 * way) and then really update the score table with 'highscore_update'.
 *
 *   - score : the score value to check
 *   - scores: the array of existing scores
 *   - num_scores: number of elements in 'scores'
 *
 * Returns true iff the given score would be inserted into the score
 * table by highscore_update.
 */
bool highscore_would_update(int score, struct highscore *scores,
                            int num_scores);

/* Displays a nice highscore table. In general the font is FONT_UI, but if
 * the highscore table doesn't fit on the the display size it uses 
 * FONT_SYSFIXED.
 * 
 *  - position : highlight position line
 *  - scores   : the array of existing scores
 *  - num_scores: number of elements in 'scores'
 *  - show_level: whether to display the level column or not
 */
void highscore_show(int position, struct highscore *scores, int num_scores,
                    bool show_level);
#endif
n class="hl opt">->stack+(L1->stacksize - EXTRA_STACK)-1; /* initialize first ci */ L1->ci->func = L1->top; setnilvalue(L1->top++); /* `function' entry for this `ci' */ L1->base = L1->ci->base = L1->top; L1->ci->top = L1->top + LUA_MINSTACK; } static void freestack (lua_State *L, lua_State *L1) { luaM_freearray(L, L1->base_ci, L1->size_ci, CallInfo); luaM_freearray(L, L1->stack, L1->stacksize, TValue); } /* ** open parts that may cause memory-allocation errors */ static void f_luaopen (lua_State *L, void *ud) { global_State *g = G(L); UNUSED(ud); stack_init(L, L); /* init stack */ sethvalue(L, gt(L), luaH_new(L, 0, 2)); /* table of globals */ sethvalue(L, registry(L), luaH_new(L, 0, 2)); /* registry */ luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */ luaT_init(L); luaX_init(L); luaS_fix(luaS_newliteral(L, MEMERRMSG)); g->GCthreshold = 4*g->totalbytes; } static void preinit_state (lua_State *L, global_State *g) { G(L) = g; L->stack = NULL; L->stacksize = 0; L->errorJmp = NULL; L->hook = NULL; L->hookmask = 0; L->basehookcount = 0; L->allowhook = 1; resethookcount(L); L->openupval = NULL; L->size_ci = 0; L->nCcalls = L->baseCcalls = 0; L->status = 0; L->base_ci = L->ci = NULL; L->savedpc = NULL; L->errfunc = 0; setnilvalue(gt(L)); } static void close_state (lua_State *L) { global_State *g = G(L); luaF_close(L, L->stack); /* close all upvalues for this thread */ luaC_freeall(L); /* collect all objects */ lua_assert(g->rootgc == obj2gco(L)); lua_assert(g->strt.nuse == 0); luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size, TString *); luaZ_freebuffer(L, &g->buff); freestack(L, L); lua_assert(g->totalbytes == sizeof(LG)); (*g->frealloc)(g->ud, fromstate(L), state_size(LG), 0); } lua_State *luaE_newthread (lua_State *L) { lua_State *L1 = tostate(luaM_malloc(L, state_size(lua_State))); luaC_link(L, obj2gco(L1), LUA_TTHREAD); preinit_state(L1, G(L)); stack_init(L1, L); /* init stack */ setobj2n(L, gt(L1), gt(L)); /* share table of globals */ L1->hookmask = L->hookmask; L1->basehookcount = L->basehookcount; L1->hook = L->hook; resethookcount(L1); lua_assert(iswhite(obj2gco(L1))); return L1; } void luaE_freethread (lua_State *L, lua_State *L1) { luaF_close(L1, L1->stack); /* close all upvalues for this thread */ lua_assert(L1->openupval == NULL); luai_userstatefree(L1); freestack(L, L1); luaM_freemem(L, fromstate(L1), state_size(lua_State)); } LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) { int i; lua_State *L; global_State *g; void *l = (*f)(ud, NULL, 0, state_size(LG)); if (l == NULL) return NULL; L = tostate(l); g = &((LG *)L)->g; L->next = NULL; L->tt = LUA_TTHREAD; g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT); L->marked = luaC_white(g); set2bits(L->marked, FIXEDBIT, SFIXEDBIT); preinit_state(L, g); g->frealloc = f; g->ud = ud; g->mainthread = L; g->uvhead.u.l.prev = &g->uvhead; g->uvhead.u.l.next = &g->uvhead; g->GCthreshold = 0; /* mark it as unfinished state */ g->strt.size = 0; g->strt.nuse = 0; g->strt.hash = NULL; setnilvalue(registry(L)); luaZ_initbuffer(L, &g->buff); g->panic = NULL; g->gcstate = GCSpause; g->rootgc = obj2gco(L); g->sweepstrgc = 0; g->sweepgc = &g->rootgc; g->gray = NULL; g->grayagain = NULL; g->weak = NULL; g->tmudata = NULL; g->totalbytes = sizeof(LG); g->gcpause = LUAI_GCPAUSE; g->gcstepmul = LUAI_GCMUL; g->gcdept = 0; for (i=0; i<NUM_TAGS; i++) g->mt[i] = NULL; if (luaD_rawrunprotected(L, f_luaopen, NULL) != 0) { /* memory allocation error: free partial state */ close_state(L); L = NULL; } else luai_userstateopen(L); return L; } static void callallgcTM (lua_State *L, void *ud) { UNUSED(ud); luaC_callGCTM(L); /* call GC metamethods for all udata */ } LUA_API void lua_close (lua_State *L) { L = G(L)->mainthread; /* only the main thread can be closed */ lua_lock(L); luaF_close(L, L->stack); /* close all upvalues for this thread */ luaC_separateudata(L, 1); /* separate udata that have GC metamethods */ L->errfunc = 0; /* no error function during GC metamethods */ do { /* repeat until no more errors */ L->ci = L->base_ci; L->base = L->top = L->ci->base; L->nCcalls = L->baseCcalls = 0; } while (luaD_rawrunprotected(L, callallgcTM, NULL) != 0); lua_assert(G(L)->tmudata == NULL); luai_userstateclose(L); close_state(L); }