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/*
** $Id$
** Global State
** See Copyright Notice in lua.h
*/

#ifndef lstate_h
#define lstate_h

#include "lua.h"

#include "lobject.h"
#include "ltm.h"
#include "lzio.h"



struct lua_longjmp;  /* defined in ldo.c */


/* table of globals */
#define gt(L)	(&L->l_gt)

/* registry */
#define registry(L)	(&G(L)->l_registry)


/* extra stack space to handle TM calls and some other extras */
#define EXTRA_STACK   5


#define BASIC_CI_SIZE           8

#define BASIC_STACK_SIZE        (2*LUA_MINSTACK)



typedef struct stringtable {
  GCObject **hash;
  lu_int32 nuse;  /* number of elements */
  int size;
} stringtable;


/*
** informations about a call
*/
typedef struct CallInfo {
  StkId base;  /* base for this function */
  StkId func;  /* function index in the stack */
  StkId	top;  /* top for this function */
  const Instruction *savedpc;
  int nresults;  /* expected number of results from this function */
  int tailcalls;  /* number of tail calls lost under this entry */
} CallInfo;



#define curr_func(L)	(clvalue(L->ci->func))
#define ci_func(ci)	(clvalue((ci)->func))
#define f_isLua(ci)	(!ci_func(ci)->c.isC)
#define isLua(ci)	(ttisfunction((ci)->func) && f_isLua(ci))


/*
** `global state', shared by all threads of this state
*/
typedef struct global_State {
  stringtable strt;  /* hash table for strings */
  lua_Alloc frealloc;  /* function to reallocate memory */
  void *ud;         /* auxiliary data to `frealloc' */
  lu_byte currentwhite;
  lu_byte gcstate;  /* state of garbage collector */
  int sweepstrgc;  /* position of sweep in `strt' */
  GCObject *rootgc;  /* list of all collectable objects */
  GCObject **sweepgc;  /* position of sweep in `rootgc' */
  GCObject *gray;  /* list of gray objects */
  GCObject *grayagain;  /* list of objects to be traversed atomically */
  GCObject *weak;  /* list of weak tables (to be cleared) */
  GCObject *tmudata;  /* last element of list of userdata to be GC */
  Mbuffer buff;  /* temporary buffer for string concatentation */
  lu_mem GCthreshold;
  lu_mem totalbytes;  /* number of bytes currently allocated */
  lu_mem estimate;  /* an estimate of number of bytes actually in use */
  lu_mem gcdept;  /* how much GC is `behind schedule' */
  int gcpause;  /* size of pause between successive GCs */
  int gcstepmul;  /* GC `granularity' */
  lua_CFunction panic;  /* to be called in unprotected errors */
  TValue l_registry;
  struct lua_State *mainthread;
  UpVal uvhead;  /* head of double-linked list of all open upvalues */
  struct Table *mt[NUM_TAGS];  /* metatables for basic types */
  TString *tmname[TM_N];  /* array with tag-method names */
} global_State;


/*
** `per thread' state
*/
struct lua_State {
  CommonHeader;
  lu_byte status;
  StkId top;  /* first free slot in the stack */
  StkId base;  /* base of current function */
  global_State *l_G;
  CallInfo *ci;  /* call info for current function */
  const Instruction *savedpc;  /* `savedpc' of current function */
  StkId stack_last;  /* last free slot in the stack */
  StkId stack;  /* stack base */
  CallInfo *end_ci;  /* points after end of ci array*/
  CallInfo *base_ci;  /* array of CallInfo's */
  int stacksize;
  int size_ci;  /* size of array `base_ci' */
  unsigned short nCcalls;  /* number of nested C calls */
  unsigned short baseCcalls;  /* nested C calls when resuming coroutine */
  lu_byte hookmask;
  lu_byte allowhook;
  int basehookcount;
  int hookcount;
  lua_Hook hook;
  TValue l_gt;  /* table of globals */
  TValue env;  /* temporary place for environments */
  GCObject *openupval;  /* list of open upvalues in this stack */
  GCObject *gclist;
  struct lua_longjmp *errorJmp;  /* current error recover point */
  ptrdiff_t errfunc;  /* current error handling function (stack index) */
};


#define G(L)	(L->l_G)


/*
** Union of all collectable objects
*/
union GCObject {
  GCheader gch;
  union TString ts;
  union Udata u;
  union Closure cl;
  struct Table h;
  struct Proto p;
  struct UpVal uv;
  struct lua_State th;  /* thread */
};


/* macros to convert a GCObject into a specific value */
#define rawgco2ts(o)	check_exp((o)->gch.tt == LUA_TSTRING, &((o)->ts))
#define gco2ts(o)	(&rawgco2ts(o)->tsv)
#define rawgco2u(o)	check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u))
#define gco2u(o)	(&rawgco2u(o)->uv)
#define gco2cl(o)	check_exp((o)->gch.tt == LUA_TFUNCTION, &((o)->cl))
#define gco2h(o)	check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h))
#define gco2p(o)	check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p))
#define gco2uv(o)	check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv))
#define ngcotouv(o) \
	check_exp((o) == NULL || (o)->gch.tt == LUA_TUPVAL, &((o)->uv))
#define gco2th(o)	check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th))

/* macro to convert any Lua object into a GCObject */
#define obj2gco(v)	(cast(GCObject *, (v)))


LUAI_FUNC lua_State *luaE_newthread (lua_State *L);
LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);

#endif

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/* Emacs style mode select   -*- C++ -*-
 *-----------------------------------------------------------------------------
 *
 *
 *  PrBoom a Doom port merged with LxDoom and LSDLDoom
 *  based on BOOM, a modified and improved DOOM engine
 *  Copyright (C) 1999 by
 *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
 *  Copyright (C) 1999-2000 by
 *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 *  02111-1307, USA.
 *
 * DESCRIPTION:
 *   the automap code
 *
 *-----------------------------------------------------------------------------
 */

#include "doomstat.h"

#include "st_stuff.h"
#include "r_main.h"
#include "p_setup.h"
#include "p_maputl.h"
#include "w_wad.h"
#include "v_video.h"
#include "p_spec.h"
#include "am_map.h"
#include "dstrings.h"
#include "d_deh.h"    // Ty 03/27/98 - externalizations
#include "g_game.h"
#include "rockmacros.h"


//jff 1/7/98 default automap colors added
int mapcolor_back;    // map background
int mapcolor_grid;    // grid lines color
int mapcolor_wall;    // normal 1s wall color
int mapcolor_fchg;    // line at floor height change color
int mapcolor_cchg;    // line at ceiling height change color
int mapcolor_clsd;    // line at sector with floor=ceiling color
int mapcolor_rkey;    // red key color
int mapcolor_bkey;    // blue key color
int mapcolor_ykey;    // yellow key color
int mapcolor_rdor;    // red door color  (diff from keys to allow option)
int mapcolor_bdor;    // blue door color (of enabling one but not other )
int mapcolor_ydor;    // yellow door color
int mapcolor_tele;    // teleporter line color
int mapcolor_secr;    // secret sector boundary color
int mapcolor_exit;    // jff 4/23/98 add exit line color
int mapcolor_unsn;    // computer map unseen line color
int mapcolor_flat;    // line with no floor/ceiling changes
int mapcolor_sprt;    // general sprite color
int mapcolor_item;    // item sprite color
int mapcolor_frnd;    // friendly sprite color
int mapcolor_hair;    // crosshair color
int mapcolor_sngl;    // single player arrow color
int mapcolor_plyr[4] = { 112, 88, 64, 176 }; // colors for player arrows in multiplayer

//jff 3/9/98 add option to not show secret sectors until entered
int map_secret_after;
//jff 4/3/98 add symbols for "no-color" for disable and "black color" for black
#define NC 0
#define BC 247

// drawing stuff
#define FB    0

// scale on entry
#define INITSCALEMTOF (.2*FRACUNIT)
// how much the automap moves window per tic in frame-buffer coordinates
// moves 140 pixels in 1 second
#define F_PANINC  4
// how much zoom-in per tic
// goes to 2x in 1 second
#define M_ZOOMIN        ((int) (1.02*FRACUNIT))
// how much zoom-out per tic
// pulls out to 0.5x in 1 second
#define M_ZOOMOUT       ((int) (FRACUNIT/1.02))

// translates between frame-buffer and map distances
#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
// translates between frame-buffer and map coordinates
#define CXMTOF(x)  (f_x + MTOF((x)-m_x))
#define CYMTOF(y)  (f_y + (f_h - MTOF((y)-m_y)))

typedef struct
{
   int x, y;
} fpoint_t;

typedef struct
{
   fpoint_t a, b;
} fline_t;

typedef struct
{
   mpoint_t a, b;
} mline_t;

typedef struct
{
   fixed_t slp, islp;
} islope_t;

//
// The vector graphics for the automap.
//  A line drawing of the player pointing right,
//   starting from the middle.
//
#define R ((8*PLAYERRADIUS)/7)
mline_t player_arrow[] =
   {
      { { -R+R/8, 0 }, { R, 0 } }, // -----
      { { R, 0 }, { R-R/2, R/4 } },  // ----->
      { { R, 0 }, { R-R/2, -R/4 } },
      { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
      { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
      { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
      { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
   };
#undef R
#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))

#define R ((8*PLAYERRADIUS)/7)
mline_t cheat_player_arrow[] =
   { // killough 3/22/98: He's alive, Jim :)
      { { -R+R/8, 0 }, { R, 0 } }, // -----
      { { R, 0 }, { R-R/2, R/4 } },  // ----->
      { { R, 0 }, { R-R/2, -R/4 } },
      { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
      { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
      { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
      { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } },
      { { -R/10-R/6, R/4}, {-R/10-R/6, -R/4} },  // J
      { { -R/10-R/6, -R/4}, {-R/10-R/6-R/8, -R/4} },
      { { -R/10-R/6-R/8, -R/4}, {-R/10-R/6-R/8, -R/8} },
      { { -R/10, R/4}, {-R/10, -R/4}},           // F
      { { -R/10, R/4}, {-R/10+R/8, R/4}},
      { { -R/10+R/4, R/4}, {-R/10+R/4, -R/4}},   // F
      { { -R/10+R/4, R/4}, {-R/10+R/4+R/8, R/4}},
   };
#undef R
#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))

#define R (FRACUNIT)
mline_t triangle_guy[] =
   {
      { { (fixed_t)(-.867*R), (fixed_t)(-.5*R) }, { (fixed_t)( .867*R), (fixed_t)(-.5*R) } },
      { { (fixed_t)( .867*R), (fixed_t)(-.5*R) }, { (fixed_t)(0      ), (fixed_t)(    R) } },
      { { (fixed_t)(0      ), (fixed_t)(    R) }, { (fixed_t)(-.867*R), (fixed_t)(-.5*R) } }
   };
#undef R
#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))

//jff 1/5/98 new symbol for keys on automap
#define R (FRACUNIT)
mline_t cross_mark[] =
   {
      { { -R, 0 }, { R, 0} },
      { { 0, -R }, { 0, R } },
   };
#undef R
#define NUMCROSSMARKLINES (sizeof(cross_mark)/sizeof(mline_t))
//jff 1/5/98 end of new symbol

#define R (FRACUNIT)
mline_t thintriangle_guy[] =
   {
      { { (fixed_t)(-.5*R), (fixed_t)(-.7*R) }, { (fixed_t)(    R), (fixed_t)(    0) } },
      { { (fixed_t)(    R), (fixed_t)(    0) }, { (fixed_t)(-.5*R), (fixed_t)( .7*R) } },
      { { (fixed_t)(-.5*R), (fixed_t)( .7*R) }, { (fixed_t)(-.5*R), (fixed_t)(-.7*R) } }
   };
#undef R
#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))

int ddt_cheating = 0;         // killough 2/7/98: make global, rename to ddt_*

static int leveljuststarted = 1;       // kluge until AM_LevelInit() is called

enum automapmode_e automapmode; // Mode that the automap is in

// location of window on screen
static int  f_x;
static int  f_y;

// size of window on screen
static int  f_w;
static int  f_h;

static mpoint_t m_paninc;    // how far the window pans each tic (map coords)
static fixed_t mtof_zoommul; // how far the window zooms each tic (map coords)
static fixed_t ftom_zoommul; // how far the window zooms each tic (fb coords)

static fixed_t m_x, m_y;     // LL x,y window location on the map (map coords)
static fixed_t m_x2, m_y2;   // UR x,y window location on the map (map coords)

//
// width/height of window on map (map coords)
//
static fixed_t  m_w;
static fixed_t  m_h;

// based on level size
static fixed_t  min_x;
static fixed_t  min_y;
static fixed_t  max_x;
static fixed_t  max_y;

static fixed_t  max_w;          // max_x-min_x,
static fixed_t  max_h;          // max_y-min_y

// based on player size
static fixed_t  min_w;
static fixed_t  min_h;


static fixed_t  min_scale_mtof; // used to tell when to stop zooming out
static fixed_t  max_scale_mtof; // used to tell when to stop zooming in

// old stuff for recovery later
static fixed_t old_m_w, old_m_h;
static fixed_t old_m_x, old_m_y;

// old location used by the Follower routine
static mpoint_t f_oldloc;

// used by MTOF to scale from map-to-frame-buffer coords
static fixed_t scale_mtof = (fixed_t)INITSCALEMTOF;
// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
static fixed_t scale_ftom;

static player_t *plr;           // the player represented by an arrow

// killough 2/22/98: Remove limit on automap marks,
// and make variables external for use in savegames.

mpoint_t *markpoints = NULL;    // where the points are
int markpointnum = 0; // next point to be assigned (also number of points now)
int markpointnum_max = 0;       // killough 2/22/98

static boolean stopped = true;

//
// AM_getIslope()
//
// Calculates the slope and slope according to the x-axis of a line
// segment in map coordinates (with the upright y-axis n' all) so
// that it can be used with the brain-dead drawing stuff.
//
// Passed the line slope is desired for and an islope_t structure for return
// Returns nothing
//
void AM_getIslope
( mline_t*  ml,
  islope_t* is )
{
   int dx, dy;

   dy = ml->a.y - ml->b.y;
   dx = ml->b.x - ml->a.x;
   if (!dy)
      is->islp = (dx<0?-INT_MAX:INT_MAX);
   else
      is->islp = FixedDiv(dx, dy);
   if (!dx)
      is->slp = (dy<0?-INT_MAX:INT_MAX);
   else
      is->slp = FixedDiv(dy, dx);
}

//
// AM_activateNewScale()
//
// Changes the map scale after zooming or translating
//
// Passed nothing, returns nothing
//
void AM_activateNewScale(void)
{
   m_x += m_w/2;
   m_y += m_h/2;
   m_w = FTOM(f_w);
   m_h = FTOM(f_h);
   m_x -= m_w/2;
   m_y -= m_h/2;
   m_x2 = m_x + m_w;
   m_y2 = m_y + m_h;
}

//
// AM_saveScaleAndLoc()
//
// Saves the current center and zoom
// Affects the variables that remember old scale and loc
//
// Passed nothing, returns nothing
//
void AM_saveScaleAndLoc(void)
{
   old_m_x = m_x;
   old_m_y = m_y;
   old_m_w = m_w;
   old_m_h = m_h;
}

//
// AM_restoreScaleAndLoc()
//
// restores the center and zoom from locally saved values
// Affects global variables for location and scale
//
// Passed nothing, returns nothing
//
void AM_restoreScaleAndLoc(void)
{
   m_w = old_m_w;
   m_h = old_m_h;
   if (!(automapmode & am_follow))
   {
      m_x = old_m_x;
      m_y = old_m_y;
   }
   else
   {
      m_x = plr->mo->x - m_w/2;
      m_y = plr->mo->y - m_h/2;
   }
   m_x2 = m_x + m_w;
   m_y2 = m_y + m_h;

   // Change the scaling multipliers
   scale_mtof = FixedDiv(f_w<<FRACBITS, m_w);
   scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}

//
// AM_addMark()
//
// Adds a marker at the current location
// Affects global variables for marked points
//
// Passed nothing, returns nothing
//
void AM_addMark(void)
{
   // killough 2/22/98:
   // remove limit on automap marks

   if (markpointnum >= markpointnum_max)
      markpoints = realloc(markpoints,
                           (markpointnum_max = markpointnum_max ?
                                               markpointnum_max*2 : 16) * sizeof(*markpoints));

   markpoints[markpointnum].x = m_x + m_w/2;
   markpoints[markpointnum].y = m_y + m_h/2;
   markpointnum++;
}

//
// AM_findMinMaxBoundaries()
//
// Determines bounding box of all vertices,
// sets global variables controlling zoom range.
//
// Passed nothing, returns nothing
//
void AM_findMinMaxBoundaries(void)
{
   int i;
   fixed_t a;
   fixed_t b;

   min_x = min_y =  INT_MAX;
   max_x = max_y = -INT_MAX;

   for (i=0;i<numvertexes;i++)
   {
      if (vertexes[i].x < min_x)
         min_x = vertexes[i].x;
      else if (vertexes[i].x > max_x)
         max_x = vertexes[i].x;

      if (vertexes[i].y < min_y)
         min_y = vertexes[i].y;
      else if (vertexes[i].y > max_y)
         max_y = vertexes[i].y;
   }

   max_w = max_x - min_x;
   max_h = max_y - min_y;

   min_w = 2*PLAYERRADIUS; // const? never changed?
   min_h = 2*PLAYERRADIUS;

   a = FixedDiv(f_w<<FRACBITS, max_w);
   b = FixedDiv(f_h<<FRACBITS, max_h);

   min_scale_mtof = a < b ? a : b;
   max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS);
}

//
// AM_changeWindowLoc()
//
// Moves the map window by the global variables m_paninc.x, m_paninc.y
//
// Passed nothing, returns nothing
//
void AM_changeWindowLoc(void)
{
   if (m_paninc.x || m_paninc.y)
   {
      automapmode &= ~am_follow;
      f_oldloc.x = INT_MAX;
   }

   m_x += m_paninc.x;
   m_y += m_paninc.y;

   if (m_x + m_w/2 > max_x)
      m_x = max_x - m_w/2;
   else if (m_x + m_w/2 < min_x)
      m_x = min_x - m_w/2;

   if (m_y + m_h/2 > max_y)
      m_y = max_y - m_h/2;
   else if (m_y + m_h/2 < min_y)
      m_y = min_y - m_h/2;

   m_x2 = m_x + m_w;
   m_y2 = m_y + m_h;
}


//
// AM_initVariables()
//
// Initialize the variables for the automap
//
// Affects the automap global variables
// Status bar is notified that the automap has been entered
// Passed nothing, returns nothing
//
void AM_initVariables(void)
{
   int pnum;
   static event_t st_notify = { ev_keyup, AM_MSGENTERED, 0 , 0 };

   automapmode |= am_active;

   f_oldloc.x = INT_MAX;