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ABOUT LIBMPEG2

libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video
streams. It is released under the terms of the GPL license.

The main goals in libmpeg2 development are:

      *	Conformance - libmpeg2 is able to decode all mpeg streams that
	conform to certain restrictions: "constrained parameters" for
	mpeg-1, and "main profile" for mpeg-2. In practice, this is
	what most people are using. For streams that follow these
	restrictions, we believe libmpeg2 is 100% conformant to the
	mpeg standards - and we have a pretty extensive test suite to
	check this.

      *	Speed - there has been huge efforts there, and we believe
	libmpeg2 is the fastest library around for what it
	does. Please tell us if you find a faster one ! With typical
	video streams as found on DVD's, and doing only decoding with
	no display, you should be able to get about 110 fps on a
	PIII/666, or 150 fps on an Athlon/950. This is less than 20
	cycles per output pixel. In a real player program, the display
	routines will probably take as much time as the actual
	decoding !

      *	Portability - most of the code is written in C, and when we
	use platform-specific optimizations (typically assembly
	routines, currently used for the motion compensation and the
	inverse cosine transform stages) we always have a generic C
	routine to fall back on.  This should be portable to all
	architectures - at least we have heard reports from people
	running this code on x86, ppc, sparc, arm and
	sh4. Assembly-optimized implementations are available on x86
	(MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
	probably the next on the list - we'll see.

      *	Reuseability - we do not want libmpeg2 to include any
	project-specific code, but it should still include enough
	features to be used by very diverse projects. We are only
	starting to get there - the best way to help here is to give
	us some feedback !

The project homepage is at http://libmpeg2.sourceforge.net/


MPEG2DEC

mpeg2dec is a test program for libmpeg2. It decodes mpeg-1 and mpeg-2
video streams, and also includes a demultiplexer for mpeg-1 and mpeg-2
program streams. It is purposely kept simple : it does not include
features like reading files from a DVD, CSS, fullscreen output,
navigation, etc... The main purpose of mpeg2dec is to have a simple
test bed for libmpeg2.

The libmpeg2 source code is always distributed in the mpeg2dec
package, to make it easier for people to test it.

The basic usage is to just type "mpeg2dec file" where file is a
demultiplexed mpeg video file.

The "-s" option must be used for multiplexed (audio and video) mpeg
files using the "program stream" format. These files are usualy found
on the internet or on unencrypted DVDs.

The "-t" option must be used for multiplexed (audio and video) mpeg
files using the "transport stream" format. These files are usualy
found in digital TV applications.

The "-o" option is used to select a given output module - for example
to redirect the output to a file. This is also used for performance
testing and conformance testing.

The "-c" option is used to disable all optimizations.


OTHER PROJECTS USING LIBMPEG2

libmpeg2 is being used by various other projects, including:

      *	xine (http://xine.sourceforge.net/) - started as a simple
	mpeg-2 audio and video decoder, but it since became a
	full-featured DVD and video media player.

      *	VideoLAN (http://www.videolan.org/) - video streaming over an
	ethernet network, can also be used as a standalone player.

      *	MPlayer (http://www.MPlayerHQ.hu) - another good player, it is
	also very robust against damaged streams.

      *	movietime (http://movietime.sourceforge.net/) - still quite
	young, but it looks very promising !

      *	mpeg2decX (http://homepage1.nifty.com/~toku/software_en.html) -
	a graphical interface for mpeg2dec for macintosh osX.

      *	TCVP (http://tcvp.sf.net) - video and music player for unix.

      *	drip (http://drip.sourceforge.net/) - a DVD to DIVX transcoder.

      *	PoMP
	(http://www.dmclab.hanyang.ac.kr/research/project/PoDS/PoDS_sw.htm) -
	a research player optimized to minimize disk power consumption.

      *	OMS (http://www.linuxvideo.org/oms/)

      *	XMPS (http://xmps.sourceforge.net/)

      *	GStreamer (http://www.gstreamer.net/) - a framework for
	streaming media; it has an mpeg2 decoding plugin based on
	libmpeg2.

      *	mpeglib (http://mpeglib.sourceforge.net/) - a video decoding
	library that usess libmpeg2 when decoding mpeg streams.

      *	daphne (http://daphne.rulecity.com/) - a laserdisc arcade game
	simulator.

      *	GOPchop (http://outflux.net/unix/software/GOPchop/) - a
	GOP-accurate editor for MPEG2 streams.

If you use libmpeg2 in another project, let us know !


TASKS

There are several places where we could easily use some help:

      *	Documentation: libmpeg2 still has no documentation. Every
	project using it has had to figure things out by looking at
	the header files, at the mpeg2dec sample application, and by
	asking questions. Writing down a nice documentation would make
	the code more easily reuseable.

      *	Testing: If you find any stream that does not decode right
	with libmpeg2, let us know ! The best thing would be to mail
	to the libmpeg2-devel mailing list. Also, it would be nice to
	build a stress test so we can make sure libmpeg2 never crashes
	on bad streams.

      *	Coding: There is a small TODO list in the mpeg2dec package,
	you can have a look there ! Most items are pretty terse
	though.

      *	Porting: If you're porting to a new architecture, you might
	want to experiment with the compile flags defined in
	configure.in . When you figure out whats fastest on your
	platform, send us a patch !

      *	Assembly optimizations: We only have x86 and altivec
	optimizations yet, it would be worthwhile writing routines for
	other architectures, especially those that have SIMD
	instruction set extensions ! Also the yuv2rgb x86 routines
	could probably be optimized a lot.


CVS SNAPSHOTS

A daily snapshot is created using "make distcheck" every night and
uploaded to http://libmpeg2.sourceforge.net/files/mpeg2dec-snapshot.tar.gz .
It is easier to use than the CVS repository, because you do not need
to have the right versions of automake, autoconf and libtool
installed. It might be convenient when working on a libmpeg2 port for
example.


CVS REPOSITORY

The latest libmpeg2 and mpeg2dec source code can always be found by
anonymous CVS:

# export CVSROOT=:pserver:anonymous@cvs.libmpeg2.sourceforge.net:/cvsroot/libmpeg2
# cvs login (Just press Return when prompted for a password)
# cvs checkout mpeg2dec

You can also browse the latest changes online at
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/libmpeg2/mpeg2dec/

The other CVS modules are mpeg2dec-streams for the test suite, and
mpeg2dec-livid for the CVS history of the project while it was still
hosted on the linuxvideo.org servers.


MAILING LISTS

See the subscription information at http://libmpeg2.sourceforge.net/lists.html

libmpeg2-devel

This is the main mailing list for technical discussion about
libmpeg2. Anyone wanting to work on libmpeg2, or maybe just stay
informed about the development process, should probably subscribe to
this list.

libmpeg2-checkins

All libmpeg2 checkins are announced there. This is a good way to keep
track of what goes into CVS.

libmpeg2-announce

This is a very low traffic mailing list, only for announcements of new
versions of libmpeg2. Only project administrators can post there.
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/*
** $Id: ltable.c,v 2.32.1.2 2007/12/28 15:32:23 roberto Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/


/*
** Implementation of tables (aka arrays, objects, or hash tables).
** Tables keep its elements in two parts: an array part and a hash part.
** Non-negative integer keys are all candidates to be kept in the array
** part. The actual size of the array is the largest `n' such that at
** least half the slots between 0 and n are in use.
** Hash uses a mix of chained scatter table with Brent's variation.
** A main invariant of these tables is that, if an element is not
** in its main position (i.e. the `original' position that its hash gives
** to it), then the colliding element is in its own main position.
** Hence even when the load factor reaches 100%, performance remains good.
*/

#include <math.h>
#include <string.h>

#define ltable_c
#define LUA_CORE

#include "lua.h"

#include "ldebug.h"
#include "ldo.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "ltable.h"


/*
** max size of array part is 2^MAXBITS
*/
#if LUAI_BITSINT > 26
#define MAXBITS		26
#else
#define MAXBITS		(LUAI_BITSINT-2)
#endif

#define MAXASIZE	(1 << MAXBITS)


#define hashpow2(t,n)      (gnode(t, lmod((n), sizenode(t))))
  
#define hashstr(t,str)  hashpow2(t, (str)->tsv.hash)
#define hashboolean(t,p)        hashpow2(t, p)


/*
** for some types, it is better to avoid modulus by power of 2, as
** they tend to have many 2 factors.
*/
#define hashmod(t,n)	(gnode(t, ((n) % ((sizenode(t)-1)|1))))


#define hashpointer(t,p)	hashmod(t, IntPoint(p))


/*
** number of ints inside a lua_Number
*/
#define numints		cast_int(sizeof(lua_Number)/sizeof(int))



#define dummynode		(&dummynode_)

static const Node dummynode_ = {
  {{NULL}, LUA_TNIL},  /* value */
  {{{NULL}, LUA_TNIL, NULL}}  /* key */
};


/*
** hash for lua_Numbers
*/
static Node *hashnum (const Table *t, lua_Number n) {
  unsigned int a[numints];
  int i;
  if (luai_numeq(n, 0))  /* avoid problems with -0 */
    return gnode(t, 0);
  memcpy(a, &n, sizeof(a));
  for (i = 1; i < numints; i++) a[0] += a[i];
  return hashmod(t, a[0]);
}



/*
** returns the `main' position of an element in a table (that is, the index
** of its hash value)
*/
static Node *mainposition (const Table *t, const TValue *key) {
  switch (ttype(key)) {
    case LUA_TNUMBER:
      return hashnum(t, nvalue(key));
    case LUA_TSTRING:
      return hashstr(t, rawtsvalue(key));
    case LUA_TBOOLEAN:
      return hashboolean(t, bvalue(key));
    case LUA_TLIGHTUSERDATA:
      return hashpointer(t, pvalue(key));
    default:
      return hashpointer(t, gcvalue(key));
  }
}


/*
** returns the index for `key' if `key' is an appropriate key to live in
** the array part of the table, -1 otherwise.
*/
static int arrayindex (const TValue *key) {
  if (ttisnumber(key)) {
    lua_Number n = nvalue(key);
    int k;
    lua_number2int(k, n);
    if (luai_numeq(cast_num(k), n))
      return k;
  }
  return -1;  /* `key' did not match some condition */
}


/*
** returns the index of a `key' for table traversals. First goes all
** elements in the array part, then elements in the hash part. The
** beginning of a traversal is signalled by -1.
*/
static int findindex (lua_State *L, Table *t, StkId key) {
  int i;
  if (ttisnil(key)) return -1;  /* first iteration */
  i = arrayindex(key);
  if (0 < i && i <= t->sizearray)  /* is `key' inside array part? */
    return i-1;  /* yes; that's the index (corrected to C) */
  else {
    Node *n = mainposition(t, key);
    do {  /* check whether `key' is somewhere in the chain */
      /* key may be dead already, but it is ok to use it in `next' */
      if (luaO_rawequalObj(key2tval(n), key) ||
            (ttype(gkey(n)) == LUA_TDEADKEY && iscollectable(key) &&
             gcvalue(gkey(n)) == gcvalue(key))) {
        i = cast_int(n - gnode(t, 0));  /* key index in hash table */
        /* hash elements are numbered after array ones */
        return i + t->sizearray;
      }
      else n = gnext(n);
    } while (n);
    luaG_runerror(L, "invalid key to " LUA_QL("next"));  /* key not found */
    return 0;  /* to avoid warnings */
  }
}


int luaH_next (lua_State *L, Table *t, StkId key) {
  int i = findindex(L, t, key);  /* find original element */
  for (i++; i < t->sizearray; i++) {  /* try first array part */
    if (!ttisnil(&t->array[i])) {  /* a non-nil value? */
      setnvalue(key, cast_num(i+1));
      setobj2s(L, key+1, &t->array[i]);
      return 1;
    }
  }
  for (i -= t->sizearray; i < sizenode(t); i++) {  /* then hash part */
    if (!ttisnil(gval(gnode(t, i)))) {  /* a non-nil value? */
      setobj2s(L, key, key2tval(gnode(t, i)));
      setobj2s(L, key+1, gval(gnode(t, i)));
      return 1;
    }
  }
  return 0;  /* no more elements */
}


/*
** {=============================================================
** Rehash
** ==============================================================
*/


static int computesizes (int nums[], int *narray) {
  int i;
  int twotoi;  /* 2^i */
  int a = 0;  /* number of elements smaller than 2^i */
  int na = 0;  /* number of elements to go to array part */
  int n = 0;  /* optimal size for array part */
  for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) {
    if (nums[i] > 0) {
      a += nums[i];
      if (a > twotoi/2) {  /* more than half elements present? */
        n = twotoi;  /* optimal size (till now) */
        na = a;  /* all elements smaller than n will go to array part */
      }
    }
    if (a == *narray) break;  /* all elements already counted */
  }
  *narray = n;
  lua_assert(*narray/2 <= na && na <= *narray);
  return na;
}


static int countint (const TValue *key, int *nums) {
  int k = arrayindex(key);
  if (0 < k && k <= MAXASIZE) {  /* is `key' an appropriate array index? */
    nums[ceillog2(k)]++;  /* count as such */
    return 1;
  }
  else
    return 0;
}


static int numusearray (const Table *t, int *nums) {
  int lg;
  int ttlg;  /* 2^lg */
  int ause = 0;  /* summation of `nums' */
  int i = 1;  /* count to traverse all array keys */
  for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) {  /* for each slice */
    int lc = 0;  /* counter */
    int lim = ttlg;
    if (lim > t->sizearray) {
      lim = t->sizearray;  /* adjust upper limit */
      if (i > lim)
        break;  /* no more elements to count */
    }
    /* count elements in range (2^(lg-1), 2^lg] */
    for (; i <= lim; i++) {
      if (!ttisnil(&t->array[i-1]))
        lc++;
    }
    nums[lg] += lc;
    ause += lc;
  }
  return ause;
}


static int numusehash (const Table *t, int *nums, int *pnasize) {
  int totaluse = 0;  /* total number of elements */
  int ause = 0;  /* summation of `nums' */
  int i = sizenode(t);
  while (i--) {
    Node *n = &t->node[i];
    if (!ttisnil(gval(n))) {
      ause += countint(key2tval(n), nums);
      totaluse++;
    }
  }
  *pnasize += ause;
  return totaluse;
}


static void setarrayvector (lua_State *L, Table *t, int size) {
  int i;
  luaM_reallocvector(L, t->array, t->sizearray, size, TValue);
  for (i=t->sizearray; i<size; i++)
     setnilvalue(&t->array[i]);
  t->sizearray = size;
}


static void setnodevector (lua_State *L, Table *t, int size) {
  int lsize;
  if (size == 0) {  /* no elements to hash part? */
    t->node = cast(Node *, dummynode);  /* use common `dummynode' */
    lsize = 0;
  }
  else {
    int i;
    lsize = ceillog2(size);
    if (lsize > MAXBITS)
      luaG_runerror(L, "table overflow");
    size = twoto(lsize);
    t->node = luaM_newvector(L, size, Node);
    for (i=0; i<size; i++) {
      Node *n = gnode(t, i);
      gnext(n) = NULL;
      setnilvalue(gkey(n));
      setnilvalue(gval(n));
    }
  }
  t->lsizenode = cast_byte(lsize);
  t->lastfree = gnode(t, size);  /* all positions are free */
}


static void resize (lua_State *L, Table *t, int nasize, int nhsize) {
  int i;
  int oldasize = t->sizearray;
  int oldhsize = t->lsizenode;
  Node *nold = t->node;  /* save old hash ... */
  if (nasize > oldasize)  /* array part must grow? */
    setarrayvector(L, t, nasize);
  /* create new hash part with appropriate size */
  setnodevector(L, t, nhsize);  
  if (nasize < oldasize) {  /* array part must shrink? */
    t->sizearray = nasize;
    /* re-insert elements from vanishing slice */
    for (i=nasize; i<oldasize; i++) {
      if (!ttisnil(&t->array[i]))
        setobjt2t(L, luaH_setnum(L, t, i+1), &t->array[i]);
    }
    /* shrink array */
    luaM_reallocvector(L, t->array, oldasize, nasize, TValue);
  }
  /* re-insert elements from hash part */
  for (i = twoto(oldhsize) - 1; i >= 0; i--) {
    Node *old = nold+i;
    if (!ttisnil(gval(old)))
      setobjt2t(L, luaH_set(L, t, key2tval(old)), gval(old));
  }
  if (nold != dummynode)
    luaM_freearray(L, nold, twoto(oldhsize), Node);  /* free old array */
}


void luaH_resizearray (lua_State *L, Table *t, int nasize) {
  int nsize = (t->node == dummynode) ? 0 : sizenode(t);
  resize(L, t, nasize, nsize);
}


static void rehash (lua_State *L, Table *t, const TValue *ek) {
  int nasize, na;
  int nums[MAXBITS+1];  /* nums[i] = number of keys between 2^(i-1) and 2^i */
  int i;
  int totaluse;
  for (i=0; i<=MAXBITS; i++) nums[i] = 0;  /* reset counts */
  nasize = numusearray(t, nums);  /* count keys in array part */
  totaluse = nasize;  /* all those keys are integer keys */
  totaluse += numusehash(t, nums, &nasize);  /* count keys in hash part */
  /* count extra key */
  nasize += countint(ek, nums);
  totaluse++;
  /* compute new size for array part */
  na = computesizes(nums, &nasize);
  /* resize the table to new computed sizes */
  resize(L, t, nasize, totaluse - na);
}



/*
** }=============================================================
*/


Table *luaH_new (lua_State *L, int narray, int nhash) {
  Table *t = luaM_new(L, Table);
  luaC_link(L, obj2gco(t), LUA_TTABLE);
  t->metatable = NULL;
  t->flags = cast_byte(~0);
  /* temporary values (kept only if some malloc fails) */
  t->array = NULL;
  t->sizearray = 0;
  t->lsizenode = 0;
  t->node = cast(Node *, dummynode);
  setarrayvector(L, t, narray);
  setnodevector(L, t, nhash);
  return t;
}


void luaH_free (lua_State *L, Table *t) {
  if (t->node != dummynode)
    luaM_freearray(L, t->node, sizenode(t), Node);
  luaM_freearray(L, t->array, t->sizearray, TValue);
  luaM_free(L, t);
}


static Node *getfreepos (Table *t) {
  while (t->lastfree-- > t->node) {
    if (ttisnil(gkey(t->lastfree)))
      return t->lastfree;
  }
  return NULL;  /* could not find a free place */
}



/*
** inserts a new key into a hash table; first, check whether key's main 
** position is free. If not, check whether colliding node is in its main 
** position or not: if it is not, move colliding node to an empty place and 
** put new key in its main position; otherwise (colliding node is in its main 
** position), new key goes to an empty position. 
*/
static TValue *newkey (lua_State *L, Table *t, const TValue *key) {
  Node *mp = mainposition(t, key);
  if (!ttisnil(gval(mp)) || mp == dummynode) {
    Node *othern;
    Node *n = getfreepos(t);  /* get a free place */
    if (n == NULL) {  /* cannot find a free place? */
      rehash(L, t, key);  /* grow table */
      return luaH_set(L, t, key);  /* re-insert key into grown table */
    }
    lua_assert(n != dummynode);
    othern = mainposition(t, key2tval(mp));
    if (othern != mp) {  /* is colliding node out of its main position? */
      /* yes; move colliding node into free position */
      while (gnext(othern) != mp) othern = gnext(othern);  /* find previous */
      gnext(othern) = n;  /* redo the chain with `n' in place of `mp' */
      *n = *mp;  /* copy colliding node into free pos. (mp->next also goes) */
      gnext(mp) = NULL;  /* now `mp' is free */
      setnilvalue(gval(mp));
    }
    else {  /* colliding node is in its own main position */
      /* new node will go into free position */
      gnext(n) = gnext(mp);  /* chain new position */
      gnext(mp) = n;
      mp = n;
    }
  }
  gkey(mp)->value = key->value; gkey(mp)->tt = key->tt;
  luaC_barriert(L, t, key);
  lua_assert(ttisnil(gval(mp)));
  return gval(mp);
}


/*
** search function for integers
*/
const TValue *luaH_getnum (Table *t, int key) {
  /* (1 <= key && key <= t->sizearray) */
  if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray))
    return &t->array[key-1];
  else {
    lua_Number nk = cast_num(key);
    Node *n = hashnum(t, nk);
    do {  /* check whether `key' is somewhere in the chain */
      if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk))
        return gval(n);  /* that's it */
      else n = gnext(n);
    } while (n);
    return luaO_nilobject;
  }
}


/*
** search function for strings
*/
const TValue *luaH_getstr (Table *t, TString *key) {
  Node *n = hashstr(t, key);
  do {  /* check whether `key' is somewhere in the chain */
    if (ttisstring(gkey(n)) && rawtsvalue(gkey(n)) == key)
      return gval(n);  /* that's it */
    else n = gnext(n);
  } while (n);
  return luaO_nilobject;
}


/*
** main search function
*/
const TValue *luaH_get (Table *t, const TValue *key) {
  switch (ttype(key)) {
    case LUA_TNIL: return luaO_nilobject;
    case LUA_TSTRING: return luaH_getstr(t, rawtsvalue(key));
    case LUA_TNUMBER: {
      int k;
      lua_Number n = nvalue(key);
      lua_number2int(k, n);
      if (luai_numeq(cast_num(k), nvalue(key))) /* index is int? */
        return luaH_getnum(t, k);  /* use specialized version */
      /* else go through */
    }
    default: {
      Node *n = mainposition(t, key);
      do {  /* check whether `key' is somewhere in the chain */
        if (luaO_rawequalObj(key2tval(n), key))
          return gval(n);  /* that's it */
        else n = gnext(n);
      } while (n);
      return luaO_nilobject;
    }
  }
}


TValue *luaH_set (lua_State *L, Table *t, const TValue *key) {
  const TValue *p = luaH_get(t, key);
  t->flags = 0;
  if (p != luaO_nilobject)
    return cast(TValue *, p);
  else {
    if (ttisnil(key)) luaG_runerror(L, "table index is nil");
    else if (ttisnumber(key) && luai_numisnan(nvalue(key)))
      luaG_runerror(L, "table index is NaN");
    return newkey(L, t, key);
  }
}


TValue *luaH_setnum (lua_State *L, Table *t, int key) {
  const TValue *p = luaH_getnum(t, key);
  if (p != luaO_nilobject)
    return cast(TValue *, p);
  else {
    TValue k;
    setnvalue(&k, cast_num(key));
    return newkey(L, t, &k);
  }
}


TValue *luaH_setstr (lua_State *L, Table *t, TString *key) {
  const TValue *p = luaH_getstr(t, key);
  if (p != luaO_nilobject)
    return cast(TValue *, p);
  else {
    TValue k;
    setsvalue(L, &k, key);
    return newkey(L, t, &k);
  }
}


static int unbound_search (Table *t, unsigned int j) {
  unsigned int i = j;  /* i is zero or a present index */
  j++;
  /* find `i' and `j' such that i is present and j is not */
  while (!ttisnil(luaH_getnum(t, j))) {
    i = j;
    j *= 2;
    if (j > cast(unsigned int, MAX_INT)) {  /* overflow? */
      /* table was built with bad purposes: resort to linear search */
      i = 1;
      while (!ttisnil(luaH_getnum(t, i))) i++;
      return i - 1;
    }
  }
  /* now do a binary search between them */
  while (j - i > 1) {
    unsigned int m = (i+j)/2;
    if (ttisnil(luaH_getnum(t, m))) j = m;
    else i = m;
  }
  return i;
}


/*
** Try to find a boundary in table `t'. A `boundary' is an integer index
** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil).
*/
int luaH_getn (Table *t) {
  unsigned int j = t->sizearray;
  if (j > 0 && ttisnil(&t->array[j - 1])) {
    /* there is a boundary in the array part: (binary) search for it */
    unsigned int i = 0;
    while (j - i > 1) {
      unsigned int m = (i+j)/2;
      if (ttisnil(&t->array[m - 1])) j = m;
      else i = m;
    }
    return i;
  }
  /* else must find a boundary in hash part */
  else if (t->node == dummynode)  /* hash part is empty? */
    return j;  /* that is easy... */
  else return unbound_search(t, j);
}



#if defined(LUA_DEBUG)

Node *luaH_mainposition (const Table *t, const TValue *key) {
  return mainposition(t, key);
}

int luaH_isdummy (Node *n) { return n == dummynode; }

#endif