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Library: libmpeg2 from mpeg2dec-0.4.0b (Released 2004-01-21)
Imported: 2006-08-06 by Dave Chapman


This directory contains a local version of libmpeg2 imported into
Rockbox for MPEG video decoding.


LICENSING INFORMATION

mpeg2dec and libmpeg2 are licensed under Version 2 of the GNU General
Public License.


IMPORT DETAILS

The following files were imported from the mpeg2dec-0.4.0b
distribution.  Minor changes were made to enable compilation in
Rockbox and TABs were replaced by spaces to comply with the Rockbox
coding guidelines.

AUTHORS
README
SOURCES
attributes.h
cpu_accel.c
cpu_state.c
decode.c
header.c
idct.c
motion_comp.c
mpeg2.h
mpeg2_internal.h
slice.c
video_out.h
vlc.h

The following files are new, but based on code in mpeg2dec.

Makefile
mpegplayer.c
video_out_rockbox.c
mpeg2dec_config.h
alloc.c
f='#n96'>96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001
/***************************************************************************
*             __________               __   ___.
*   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
*   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
*   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
*   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
*                     \/            \/     \/    \/            \/
* $Id$
*
* Plugin for video playback
* Reads raw image data + audio data from a file
* !!!!!!!!!! Code Police free zone !!!!!!!!!!
*
* Copyright (C) 2003-2004 Jörg Hohensohn aka [IDC]Dragon
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/


/****************** imports ******************/

#include "plugin.h"
#include "sh7034.h"
#include "system.h"
#include "../apps/recorder/widgets.h" // not in search path, booh

#ifndef SIMULATOR // not for simulator by now
#ifdef HAVE_LCD_BITMAP // and definitely not for the Player, haha

/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define VIDEO_STOP_SEEK BUTTON_PLAY
#define VIDEO_RESUME BUTTON_PLAY
#define VIDEO_DEBUG BUTTON_F1
#define VIDEO_CONTRAST_DOWN BUTTON_F2
#define VIDEO_CONTRAST_UP BUTTON_F3

#elif CONFIG_KEYPAD == ONDIO_PAD
#define VIDEO_STOP_SEEK_PRE BUTTON_MENU
#define VIDEO_STOP_SEEK (BUTTON_MENU | BUTTON_REL)
#define VIDEO_RESUME BUTTON_RIGHT
#define VIDEO_CONTRAST_DOWN (BUTTON_MENU | BUTTON_DOWN)
#define VIDEO_CONTRAST_UP (BUTTON_MENU | BUTTON_UP)

#endif
/****************** constants ******************/

#define INT_MAX ((int)(~(unsigned)0 >> 1))
#define INT_MIN (-INT_MAX-1)

#define SCREENSIZE (LCD_WIDTH*LCD_HEIGHT/8) // in bytes
#define FPS 68 // default fps for headerless (old video-only) file
#define MAX_ACC 20 // maximum FF/FR speedup
#define FF_TICKS 3000; // experimentally found nice

// trigger levels, we need about 80 kB/sec
#define SPINUP_INIT 5000 // from what level on to refill, in milliseconds
#define SPINUP_SAFETY 700 // how much on top of the measured spinup time
#define CHUNK (1024*32) // read size


/****************** prototypes ******************/
void timer4_isr(void); // IMIA4 ISR
int check_button(void); // determine next relative frame


/****************** data types ******************/

// plugins don't introduce headers, so structs are repeated from rvf_format.h

#define HEADER_MAGIC 0x52564668 // "RVFh" at file start 
#define AUDIO_MAGIC  0x41756446 // "AudF" for each audio block
#define FILEVERSION  100 // 1.00

// format type definitions
#define VIDEOFORMAT_NO_VIDEO       0
#define VIDEOFORMAT_RAW            1
#define AUDIOFORMAT_NO_AUDIO       0
#define AUDIOFORMAT_MP3            1
#define AUDIOFORMAT_MP3_BITSWAPPED 2

// bit flags
#define FLAG_LOOP 0x00000001 // loop the playback, e.g. for stills

typedef struct // contains whatever might be useful to the player
{
    // general info (16 entries = 64 byte)
    unsigned long magic; // HEADER_MAGIC
    unsigned long version; // file version
    unsigned long flags; // combination of FLAG_xx
    unsigned long blocksize; // how many bytes per block (=video frame)
    unsigned long bps_average; // bits per second of the whole stream
    unsigned long bps_peak; // max. of above (audio may be VBR)
    unsigned long resume_pos; // file position to resume to
    unsigned long reserved[9]; // reserved, should be zero

    // video info (16 entries = 64 byte)
    unsigned long video_format; // one of VIDEOFORMAT_xxx
    unsigned long video_1st_frame; // byte position of first video frame
    unsigned long video_duration; // total length of video part, in ms
    unsigned long video_payload_size; // total amount of video data, in bytes
    unsigned long video_bitrate; // derived from resolution and frame time, in bps
    unsigned long video_frametime; // frame interval in 11.0592 MHz clocks
    long video_preroll; // video is how much ahead, in 11.0592 MHz clocks
    unsigned long video_width; // in pixels
    unsigned long video_height; // in pixels
    unsigned long video_reserved[7]; // reserved, should be zero

    // audio info (16 entries = 64 byte)
    unsigned long audio_format; // one of AUDIOFORMAT_xxx
    unsigned long audio_1st_frame; // byte position of first video frame
    unsigned long audio_duration; // total length of audio part, in ms
    unsigned long audio_payload_size; // total amount of audio data, in bytes
    unsigned long audio_avg_bitrate; // average audio bitrate, in bits per second
    unsigned long audio_peak_bitrate; // maximum bitrate
    unsigned long audio_headersize; // offset to payload in audio frames
    long audio_min_associated; // minimum offset to video frame, in bytes
    long audio_max_associated; // maximum offset to video frame, in bytes
    unsigned long audio_reserved[7]; // reserved, should be zero

   // more to come... ?

    // Note: padding up to 'blocksize' with zero following this header
} tFileHeader;

typedef struct // the little header for all audio blocks
{
    unsigned long magic; // AUDIO_MAGIC indicates an audio block
	unsigned char previous_block; // previous how many blocks backwards
    unsigned char next_block; // next how many blocks forward
	short associated_video; // offset to block with corresponding video
    unsigned short frame_start; // offset to first frame starting in this block
    unsigned short frame_end; // offset to behind last frame ending in this block
} tAudioFrameHeader;



/****************** globals ******************/

static struct plugin_api* rb; /* here is a global api struct pointer */
static char gPrint[32]; /* a global printf buffer, saves stack */


// playstate
static struct 
{
    enum 
    {
        paused,
        playing,
    } state;
    bool bAudioUnderrun;
    bool bVideoUnderrun;
    bool bHasAudio;
    bool bHasVideo;
    int nTimeOSD; // OSD should stay for this many frames
    bool bDirtyOSD; // OSD needs redraw
    bool bRefilling; // set if refilling buffer
    bool bSeeking;
    int nSeekAcc; // accelleration value for seek
    int nSeekPos; // current file position for seek
    bool bDiskSleep; // disk is suspended
#if FREQ == 12000000 /* Ondio speed kludge */
    int nFrameTimeAdjusted;
#endif
} gPlay;

// buffer information
static struct
{
    int bufsize;
    int granularity; // common multiple of block and sector size
    unsigned char* pBufStart; // start of ring buffer
    unsigned char* pBufEnd; // end of ring buffer
    unsigned char* pOSD; // OSD memory (112 bytes for 112*8 pixels)

    int vidcount; // how many video blocks are known in a row
    unsigned char* pBufFill; // write pointer for disk, owned by main task
    unsigned char* pReadVideo; // video readout, maintained by timer ISR
    unsigned char* pReadAudio; // audio readout, maintained by demand ISR
    bool bEOF; // flag for end of file
    int low_water; // reload threshold 
    int high_water; // end of reload threshold
    int spinup_safety; // safety margin when recalculating low_water
    int nReadChunk; // how much data for normal buffer fill
    int nSeekChunk; // how much data while seeking
} gBuf;

// statistics
static struct
{
    int minAudioAvail;
    int minVideoAvail;
    int nAudioUnderruns;
    int nVideoUnderruns;
    long minSpinup;
    long maxSpinup;
} gStats;

tFileHeader gFileHdr; // file header

/****************** implementation ******************/

// tool function: return how much playable audio/video is left
int Available(unsigned char* pSnapshot)
{
    if (pSnapshot <= gBuf.pBufFill)
        return gBuf.pBufFill - pSnapshot;
    else
        return gBuf.bufsize - (pSnapshot - gBuf.pBufFill);
}

// debug function to draw buffer indicators
void DrawBuf(void)
{
    int fill, video, audio;

    rb->memset(gBuf.pOSD, 0x10, LCD_WIDTH); // draw line
    gBuf.pOSD[0] = gBuf.pOSD[LCD_WIDTH-1] = 0xFE; // ends

    // calculate new tick positions
    fill = 1 + ((gBuf.pBufFill - gBuf.pBufStart) * (LCD_WIDTH-2)) / gBuf.bufsize;
    video = 1 + ((gBuf.pReadVideo - gBuf.pBufStart) * (LCD_WIDTH-2)) / gBuf.bufsize;
    audio = 1 + ((gBuf.pReadAudio - gBuf.pBufStart) * (LCD_WIDTH-2)) / gBuf.bufsize;

    gBuf.pOSD[fill] |= 0x20; // below the line, two pixels
    gBuf.pOSD[video] |= 0x08; // one above
    gBuf.pOSD[audio] |= 0x04; // two above

    if (gPlay.state == paused) // we have to draw ourselves
        rb->lcd_update_rect(0, LCD_HEIGHT-8, LCD_WIDTH, 8);
    else
        gPlay.bDirtyOSD = true; // redraw it with next timer IRQ
}


// helper function to draw a position indicator
void DrawPosition(int pos, int total)
{
    int w,h;
    int sec; // estimated seconds


    /* print the estimated position */   
    sec = pos / (gFileHdr.bps_average/8);
    if (sec < 100*60) /* fits into mm:ss format */
        rb->snprintf(gPrint, sizeof(gPrint), "%02d:%02dm", sec/60, sec%60);
    else /* a very long clip, hh:mm format */
        rb->snprintf(gPrint, sizeof(gPrint), "%02d:%02dh", sec/3600, (sec/60)%60);
    rb->lcd_puts(0, 7, gPrint);

    /* draw a slider over the rest of the line */
    rb->lcd_getstringsize(gPrint, &w, &h);
    w++;
    rb->scrollbar(w, LCD_HEIGHT-7, LCD_WIDTH-w, 7, total, 0, pos, HORIZONTAL);

    if (gPlay.state == paused) // we have to draw ourselves
        rb->lcd_update_rect(0, LCD_HEIGHT-8, LCD_WIDTH, 8);
    else // let the display time do it
    {
        gPlay.nTimeOSD = 70;
        gPlay.bDirtyOSD = true; // redraw it with next timer IRQ
    }
}


// helper function to change the volume by a certain amount, +/-
void ChangeVolume(int delta)
{
    int vol = rb->global_settings->volume + delta;

    if (vol > 100) vol = 100;
    else if (vol < 0) vol = 0;
    if (vol != rb->global_settings->volume)
    {
        rb->sound_set(SOUND_VOLUME, vol);
        rb->global_settings->volume = vol;
        rb->snprintf(gPrint, sizeof(gPrint), "Vol: %d", vol);
        rb->lcd_puts(0, 7, gPrint);
        if (gPlay.state == paused) // we have to draw ourselves
            rb->lcd_update_rect(0, LCD_HEIGHT-8, LCD_WIDTH, 8);
        else // let the display time do it
        {
            gPlay.nTimeOSD = 50; // display it for 50 frames
            gPlay.bDirtyOSD = true; // let the refresh copy it to LCD
        }
    }
}


// helper function to change the LCD contrast by a certain amount, +/-
void ChangeContrast(int delta)
{
    static int mycontrast = -1; /* the "permanent" value while running */
    int contrast; /* updated value */

    if (mycontrast == -1)
        mycontrast = rb->global_settings->contrast;

    contrast = mycontrast + delta;
    if (contrast > 63) contrast = 63;
    else if (contrast < 5) contrast = 5;
    if (contrast != mycontrast)
    {
        rb->lcd_set_contrast(contrast);
        mycontrast = contrast;
        rb->snprintf(gPrint, sizeof(gPrint), "Contrast: %d", contrast);
        rb->lcd_puts(0, 7, gPrint);
        if (gPlay.state == paused) // we have to draw ourselves
            rb->lcd_update_rect(0, LCD_HEIGHT-8, LCD_WIDTH, 8);
        else // let the display time do it
        {
            gPlay.nTimeOSD = 50; // display it for 50 frames
            gPlay.bDirtyOSD = true; // let the refresh copy it to LCD
        }
    }
}


// sync the video to the current audio
void SyncVideo(void)
{
    tAudioFrameHeader* pAudioBuf;

    pAudioBuf = (tAudioFrameHeader*)(gBuf.pReadAudio);
    if (pAudioBuf->magic == AUDIO_MAGIC)
    {
        gBuf.vidcount = 0; // nothing known
        // sync the video position
        gBuf.pReadVideo = gBuf.pReadAudio + 
            (long)pAudioBuf->associated_video * (long)gFileHdr.blocksize;
    
        // handle possible wrap
        if (gBuf.pReadVideo >= gBuf.pBufEnd)
            gBuf.pReadVideo -= gBuf.bufsize;
        else if (gBuf.pReadVideo < gBuf.pBufStart)
            gBuf.pReadVideo += gBuf.bufsize;
    }
}


// timer interrupt handler to display a frame
void timer4_isr(void)
{
    int available;
    tAudioFrameHeader* pAudioBuf;
    int height; // height to display

    // reduce height if we have OSD on
    height = gFileHdr.video_height/8;        
    if (gPlay.nTimeOSD > 0)
    {
        gPlay.nTimeOSD--;
        height = MIN(LCD_HEIGHT/8-1, height); // reserve bottom line
        if (gPlay.bDirtyOSD)
        {   // OSD to bottom line
            rb->lcd_blit(gBuf.pOSD, 0, LCD_HEIGHT/8-1, 
                LCD_WIDTH, 1, LCD_WIDTH);
            gPlay.bDirtyOSD = false;
        }
    }

    rb->lcd_blit(gBuf.pReadVideo, 0, 0, 
        gFileHdr.video_width, height, gFileHdr.video_width);

    available = Available(gBuf.pReadVideo);

    // loop to skip audio frame(s)
    while(1)
    {
        // just for the statistics
        if (!gBuf.bEOF && available < gStats.minVideoAvail)
            gStats.minVideoAvail = available;

        if (available <= (int)gFileHdr.blocksize)
        {   // no data for next frame

            if (gBuf.bEOF && (gFileHdr.flags & FLAG_LOOP))
            {   // loop now, assuming the looped clip fits in memory
                gBuf.pReadVideo = gBuf.pBufStart + gFileHdr.video_1st_frame;
                // FixMe: pReadVideo is incremented below
            }
            else
            {
                gPlay.bVideoUnderrun = true;
                rb->plugin_unregister_timer(); // disable ourselves
                return; // no data available
            }
        }
        else // normal advance for next time
        {
            gBuf.pReadVideo += gFileHdr.blocksize;
            if (gBuf.pReadVideo >= gBuf.pBufEnd)
                gBuf.pReadVideo -= gBuf.bufsize; // wraparound
            available -= gFileHdr.blocksize;
        }

        if (!gPlay.bHasAudio)
            break; // no need to skip any audio
        
        if (gBuf.vidcount)
        {   
            // we know the next is a video frame
            gBuf.vidcount--;
            break; // exit the loop
        }
        
        pAudioBuf = (tAudioFrameHeader*)(gBuf.pReadVideo);
        if (pAudioBuf->magic == AUDIO_MAGIC)
        {   // we ran into audio, can happen after seek
            gBuf.vidcount = pAudioBuf->next_block;
            if (gBuf.vidcount)
                gBuf.vidcount--; // minus the audio block
        }
    } // while
}


// ISR function to get more mp3 data
void GetMoreMp3(unsigned char** start, int* size)
{
    int available;
    int advance;

    tAudioFrameHeader* pAudioBuf = (tAudioFrameHeader*)(gBuf.pReadAudio);

    advance = pAudioBuf->next_block * gFileHdr.blocksize;

    available = Available(gBuf.pReadAudio);

    // just for the statistics
    if (!gBuf.bEOF && available < gStats.minAudioAvail)
        gStats.minAudioAvail = available;
    
    if (available < advance + (int)gFileHdr.blocksize || advance == 0)
    {
        gPlay.bAudioUnderrun = true;
        return; // no data available
    }

    gBuf.pReadAudio += advance;
    if (gBuf.pReadAudio >= gBuf.pBufEnd)
        gBuf.pReadAudio -= gBuf.bufsize; // wraparound

    *start = gBuf.pReadAudio + gFileHdr.audio_headersize;
    *size = gFileHdr.blocksize - gFileHdr.audio_headersize;
}


int WaitForButton(void)
{
    int button;
    
    do
    {
        button = rb->button_get(true);
        rb->default_event_handler(button);
    } while ((button & BUTTON_REL) && button != SYS_USB_CONNECTED);
    
    return button;
}


bool WantResume(int fd)
{
    int button;

    rb->lcd_puts(0, 0, "Resume to this");
    rb->lcd_puts(0, 1, "last position?");
    rb->lcd_puts(0, 2, "PLAY = yes");
    rb->lcd_puts(0, 3, "Any Other = no");
    rb->lcd_puts(0, 4, " (plays from start)");
    DrawPosition(gFileHdr.resume_pos, rb->filesize(fd));
    rb->lcd_update();

    button = WaitForButton();
    return (button == VIDEO_RESUME);
}


int SeekTo(int fd, int nPos)
{
    int read_now, got_now;

    if (gPlay.bHasAudio)
        rb->mp3_play_stop(); // stop audio ISR
    if (gPlay.bHasVideo)
        rb->plugin_unregister_timer(); // stop the timer

    rb->lseek(fd, nPos, SEEK_SET);

    gBuf.pBufFill = gBuf.pBufStart; // all empty
    gBuf.pReadVideo = gBuf.pReadAudio = gBuf.pBufStart;

    read_now = gBuf.low_water - 1; // less than low water, so loading will continue
    read_now -= read_now % gBuf.granularity; // round down to granularity
    got_now = rb->read(fd, gBuf.pBufFill, read_now);
    gBuf.bEOF = (read_now != got_now);
    gBuf.pBufFill += got_now;

    if (nPos == 0)
    {   // we seeked to the start
        if (gPlay.bHasVideo)
            gBuf.pReadVideo += gFileHdr.video_1st_frame;

        if (gPlay.bHasAudio)
            gBuf.pReadAudio += gFileHdr.audio_1st_frame;
    }
    else
    {   // we have to search for the positions
        if (gPlay.bHasAudio) // prepare audio playback, if contained
        {
            // search for audio frame
            while (((tAudioFrameHeader*)(gBuf.pReadAudio))->magic != AUDIO_MAGIC)
                gBuf.pReadAudio += gFileHdr.blocksize;
            
            if (gPlay.bHasVideo)
                SyncVideo(); // pick the right video for that
        }
    }

    // synchronous start
    gPlay.state = playing;
    if (gPlay.bHasAudio)
    {
        gPlay.bAudioUnderrun = false;
        rb->mp3_play_data(gBuf.pReadAudio + gFileHdr.audio_headersize,
                gFileHdr.blocksize - gFileHdr.audio_headersize, GetMoreMp3);
        rb->mp3_play_pause(true); // kickoff audio
    }
    if (gPlay.bHasVideo)
    {
        gPlay.bVideoUnderrun = false;
        // start display interrupt
#if FREQ == 12000000 /* Ondio speed kludge */
        rb->plugin_register_timer(gPlay.nFrameTimeAdjusted, 1, timer4_isr);
#else
        rb->plugin_register_timer(gFileHdr.video_frametime, 1, timer4_isr);
#endif
    }

    return 0;
}

// called from default_event_handler_ex() or at end of playback
void Cleanup(void *fd)
{
    rb->close(*(int*)fd); // close the file

    if (gPlay.bHasVideo)
        rb->plugin_unregister_timer(); // stop video ISR, now I can use the display again

    if (gPlay.bHasAudio)
        rb->mp3_play_stop(); // stop audio ISR

    // restore normal backlight setting
    rb->backlight_set_timeout(rb->global_settings->backlight_timeout);

    // restore normal contrast
    rb->lcd_set_contrast(rb->global_settings->contrast);
}

// returns >0 if continue, =0 to stop, <0 to abort (USB)
int PlayTick(int fd)
{
    int button;
    static int lastbutton = 0;
    int avail_audio = -1, avail_video = -1;
    int retval = 1;
    int filepos;

    // check buffer level
    
    if (gPlay.bHasAudio)
        avail_audio = Available(gBuf.pReadAudio);
    if (gPlay.bHasVideo)
        avail_video = Available(gBuf.pReadVideo);

    if ((gPlay.bHasAudio && avail_audio < gBuf.low_water)
     || (gPlay.bHasVideo && avail_video < gBuf.low_water))
    {
        gPlay.bRefilling = true; /* go to refill mode */
    }

    if ((!gPlay.bHasAudio || gPlay.bAudioUnderrun)
     && (!gPlay.bHasVideo || gPlay.bVideoUnderrun)
     && gBuf.bEOF)
    {
        if (gFileHdr.resume_pos)
        {   // we played til the end, clear resume position
            gFileHdr.resume_pos = 0;
            rb->lseek(fd, 0, SEEK_SET); // save resume position
            rb->write(fd, &gFileHdr, sizeof(gFileHdr));
        }
        Cleanup(&fd);
        return 0; // all expired
    }

    if (!gPlay.bRefilling || gBuf.bEOF)
    {   // nothing to do
        button = rb->button_get_w_tmo(HZ/10);
    }
    else
    {   // refill buffer
        int read_now, got_now;
        int buf_free;
        long spinup; // measure the spinup time
        
        // how much can we reload, don't fill completely, would appear empty
        buf_free = gBuf.bufsize - MAX(avail_audio, avail_video) - gBuf.high_water;
        if (buf_free < 0)
            buf_free = 0; // just for safety
        buf_free -= buf_free % gBuf.granularity; // round down to granularity

        // in one piece max. up to buffer end (wrap after that)
        read_now = MIN(buf_free, gBuf.pBufEnd - gBuf.pBufFill);

        // load piecewise, to stay responsive
        read_now = MIN(read_now, gBuf.nReadChunk);

        if (read_now == buf_free)
            gPlay.bRefilling = false; // last piece requested

        spinup = *rb->current_tick; // in case this is interesting below
        
        got_now = rb->read(fd, gBuf.pBufFill, read_now);
        if (got_now != read_now || read_now == 0)
        {
            gBuf.bEOF = true;
            gPlay.bRefilling = false;
        }

        if (gPlay.bDiskSleep) // statistics about the spinup time
        {
            spinup = *rb->current_tick - spinup;
            gPlay.bDiskSleep = false;
            if (spinup > gStats.maxSpinup)
                gStats.maxSpinup = spinup;
            if (spinup < gStats.minSpinup)
                gStats.minSpinup = spinup;

            // recalculate the low water mark from real measurements
            gBuf.low_water = (gStats.maxSpinup + gBuf.spinup_safety) 
                             * gFileHdr.bps_peak / 8 / HZ;
        }

        if (!gPlay.bRefilling 
            && rb->global_settings->disk_spindown < 20) // condition for test only
        {
            rb->ata_sleep(); // no point in leaving the disk run til timeout
            gPlay.bDiskSleep = true;
        }

        gBuf.pBufFill += got_now;
        if (gBuf.pBufFill >= gBuf.pBufEnd)
            gBuf.pBufFill = gBuf.pBufStart; // wrap

        rb->yield(); // have mercy with the other threads
        button = rb->button_get(false);
    }

    // check keypresses

    if (button != BUTTON_NONE)
    {
        filepos = rb->lseek(fd, 0, SEEK_CUR);

        if (gPlay.bHasVideo) // video position is more accurate
            filepos -= Available(gBuf.pReadVideo); // take video position
        else
            filepos -= Available(gBuf.pReadAudio); // else audio
            
        switch (button)
        {   // set exit conditions
        case BUTTON_OFF:
            if (gFileHdr.magic == HEADER_MAGIC // only if file has header
                && !(gFileHdr.flags & FLAG_LOOP)) // not for stills
            {
                gFileHdr.resume_pos = filepos;
                rb->lseek(fd, 0, SEEK_SET); // save resume position
                rb->write(fd, &gFileHdr, sizeof(gFileHdr));
            }
            Cleanup(&fd);
            retval = 0; // signal "stopped" to caller
            break;
        case VIDEO_STOP_SEEK:
#ifdef VIDEO_STOP_SEEK_PRE
            if (lastbutton != VIDEO_STOP_SEEK_PRE)
                break;
#endif
            if (gPlay.bSeeking)
            {
                gPlay.bSeeking = false;
                gPlay.state = playing;
                SeekTo(fd, gPlay.nSeekPos);
            }
            else if (gPlay.state == playing)
            {
                gPlay.state = paused;
                if (gPlay.bHasAudio)
                    rb->mp3_play_pause(false); // pause audio
                if (gPlay.bHasVideo)
                    rb->plugin_unregister_timer(); // stop the timer
            }
            else if (gPlay.state == paused)
            {
                gPlay.state = playing;
                if (gPlay.bHasAudio)
                {
                    if (gPlay.bHasVideo)
                        SyncVideo();
                    rb->mp3_play_pause(true); // play audio
                }
                if (gPlay.bHasVideo)
                {   // start the video
#if FREQ == 12000000 /* Ondio speed kludge */
                    rb->plugin_register_timer(
                        gPlay.nFrameTimeAdjusted, 1, timer4_isr);
#else
                    rb->plugin_register_timer(
                        gFileHdr.video_frametime, 1, timer4_isr);
#endif
                }
            }
            break;
        case BUTTON_UP:
        case BUTTON_UP | BUTTON_REPEAT:
            if (gPlay.bHasAudio)
                ChangeVolume(1);
            break;
        case BUTTON_DOWN:
        case BUTTON_DOWN | BUTTON_REPEAT:
            if (gPlay.bHasAudio)
                ChangeVolume(-1);
            break;
        case BUTTON_LEFT:
        case BUTTON_LEFT | BUTTON_REPEAT:
            if (!gPlay.bSeeking) // prepare seek
            {
                gPlay.nSeekPos = filepos;
                gPlay.bSeeking = true;
                gPlay.nSeekAcc = 0;
            }
            else if (gPlay.nSeekAcc > 0) // other direction, stop sliding
                gPlay.nSeekAcc = 0;
            else
                gPlay.nSeekAcc--;
            break;
        case BUTTON_RIGHT:
        case BUTTON_RIGHT | BUTTON_REPEAT:
            if (!gPlay.bSeeking) // prepare seek
            {
                gPlay.nSeekPos = filepos;
                gPlay.bSeeking = true;
                gPlay.nSeekAcc = 0;
            }
            else if (gPlay.nSeekAcc < 0) // other direction, stop sliding
                gPlay.nSeekAcc = 0;
            else
                gPlay.nSeekAcc++;
            break;
#ifdef VIDEO_DEBUG
        case VIDEO_DEBUG: // debug key
        case VIDEO_DEBUG | BUTTON_REPEAT:
            DrawBuf(); // show buffer status
            gPlay.nTimeOSD = 30;
            gPlay.bDirtyOSD = true;
            break;
#endif
        case VIDEO_CONTRAST_DOWN: // contrast down
        case VIDEO_CONTRAST_DOWN | BUTTON_REPEAT:
            if (gPlay.bHasVideo)
                ChangeContrast(-1);
            break;
        case VIDEO_CONTRAST_UP: // contrast up
        case VIDEO_CONTRAST_UP | BUTTON_REPEAT:
            if (gPlay.bHasVideo)
                ChangeContrast(1);
            break;
        default:
            if (rb->default_event_handler_ex(button, Cleanup, &fd)
                == SYS_USB_CONNECTED)
                retval = -1; // signal "aborted" to caller
            break;
        }

        lastbutton = button;
    } /*  if (button != BUTTON_NONE) */

    
    // handle seeking
    
    if (gPlay.bSeeking) // seeking?
    {
        if (gPlay.nSeekAcc < -MAX_ACC)
            gPlay.nSeekAcc = -MAX_ACC;
        else if (gPlay.nSeekAcc > MAX_ACC)
            gPlay.nSeekAcc = MAX_ACC;
        
        gPlay.nSeekPos += gPlay.nSeekAcc * gBuf.nSeekChunk;
        if (gPlay.nSeekPos < 0)
            gPlay.nSeekPos = 0;
        if (gPlay.nSeekPos > rb->filesize(fd) - gBuf.granularity)
        {
            gPlay.nSeekPos = rb->filesize(fd);
            gPlay.nSeekPos -= gPlay.nSeekPos % gBuf.granularity;
        }
        DrawPosition(gPlay.nSeekPos, rb->filesize(fd));
    }


    // check + recover underruns
    
    if ((gPlay.bAudioUnderrun || gPlay.bVideoUnderrun) && !gBuf.bEOF)
    {
        gBuf.spinup_safety += HZ/2; // add extra spinup time for the future
        filepos = rb->lseek(fd, 0, SEEK_CUR);

        if (gPlay.bHasVideo && gPlay.bVideoUnderrun)
        {
            gStats.nVideoUnderruns++;
            filepos -= Available(gBuf.pReadVideo); // take video position
            SeekTo(fd, filepos);
        }
        else if (gPlay.bHasAudio && gPlay.bAudioUnderrun)
        {
            gStats.nAudioUnderruns++;
            filepos -= Available(gBuf.pReadAudio); // else audio
            SeekTo(fd, filepos);
        }
    }

    return retval;
}


int main(char* filename)
{
    int file_size;
    int fd; /* file descriptor handle */
    int read_now, got_now;
    int button = 0;
    int retval;

    // try to open the file
    fd = rb->open(filename, O_RDWR);
    if (fd < 0)
        return PLUGIN_ERROR;
    file_size =  rb->filesize(fd);

    // init statistics
    rb->memset(&gStats, 0, sizeof(gStats));
    gStats.minAudioAvail = gStats.minVideoAvail = INT_MAX;
    gStats.minSpinup = INT_MAX;

    // init playback state
    rb->memset(&gPlay, 0, sizeof(gPlay));

    // init buffer
    rb->memset(&gBuf, 0, sizeof(gBuf));
    gBuf.pOSD = rb->lcd_framebuffer + LCD_WIDTH*7; // last screen line
    gBuf.pBufStart = rb->plugin_get_audio_buffer(&gBuf.bufsize);
    //gBuf.bufsize = 1700*1024; // test, like 2MB version!!!!
    gBuf.pBufFill = gBuf.pBufStart; // all empty

    // load file header
    read_now = sizeof(gFileHdr);
    got_now = rb->read(fd, &gFileHdr, read_now);
    rb->lseek(fd, 0, SEEK_SET); // rewind to restart sector-aligned
    if (got_now != read_now)
    {
        rb->close(fd);
        return (PLUGIN_ERROR);
    }

    // check header
    if (gFileHdr.magic != HEADER_MAGIC)
    {   // old file, use default info
        rb->memset(&gFileHdr, 0, sizeof(gFileHdr));
        gFileHdr.blocksize = SCREENSIZE;
        if (file_size < SCREENSIZE * FPS) // less than a second
            gFileHdr.flags |= FLAG_LOOP;
        gFileHdr.video_format = VIDEOFORMAT_RAW;
        gFileHdr.video_width = LCD_WIDTH;
        gFileHdr.video_height = LCD_HEIGHT;
        gFileHdr.video_frametime = 11059200 / FPS;
        gFileHdr.bps_peak = gFileHdr.bps_average = LCD_WIDTH * LCD_HEIGHT * FPS;
    }

#if FREQ == 12000000 /* Ondio speed kludge, 625 / 576 == 12000000 / 11059200 */
    gPlay.nFrameTimeAdjusted = (gFileHdr.video_frametime * 625) / 576;
#endif

    // continue buffer init: align the end, calc low water, read sizes
    gBuf.granularity = gFileHdr.blocksize;
    while (gBuf.granularity % 512) // common multiple of sector size
        gBuf.granularity *= 2;
    gBuf.bufsize -= gBuf.bufsize % gBuf.granularity; // round down
    gBuf.pBufEnd = gBuf.pBufStart + gBuf.bufsize;
    gBuf.low_water = SPINUP_INIT * gFileHdr.bps_peak / 8000;
    gBuf.spinup_safety = SPINUP_SAFETY * HZ / 1000; // in time ticks
    if (gFileHdr.audio_min_associated < 0)
        gBuf.high_water = 0 - gFileHdr.audio_min_associated;
    else
        gBuf.high_water = 1; // never fill buffer completely, would appear empty
    gBuf.nReadChunk = (CHUNK + gBuf.granularity - 1); // round up
    gBuf.nReadChunk -= gBuf.nReadChunk % gBuf.granularity;// and align
    gBuf.nSeekChunk = rb->filesize(fd) / FF_TICKS;
    gBuf.nSeekChunk += gBuf.granularity - 1; // round up
    gBuf.nSeekChunk -= gBuf.nSeekChunk % gBuf.granularity; // and align

    // prepare video playback, if contained
    if (gFileHdr.video_format == VIDEOFORMAT_RAW)
    {
        gPlay.bHasVideo = true;
        if (rb->global_settings->backlight_timeout > 0)
            rb->backlight_set_timeout(1); // keep the light on
    }

    // prepare audio playback, if contained
    if (gFileHdr.audio_format == AUDIOFORMAT_MP3_BITSWAPPED)
    {
        gPlay.bHasAudio = true;
    }

    // start playback by seeking to zero or resume position
    if (gFileHdr.resume_pos && WantResume(fd)) // ask the user
        SeekTo(fd, gFileHdr.resume_pos);
    else
        SeekTo(fd, 0);

    // all that's left to do is keep the buffer full
    do // the main loop
    {
        retval = PlayTick(fd);
    } while (retval > 0);

    if (retval < 0) // aborted?
    {
        return PLUGIN_USB_CONNECTED;
    }

#ifndef DEBUG // for release compilations, only display the stats in case of error
    if (gStats.nAudioUnderruns || gStats.nVideoUnderruns)
#endif
    {
        // display statistics
        rb->lcd_clear_display();
        rb->snprintf(gPrint, sizeof(gPrint), "%d Audio Underruns", gStats.nAudioUnderruns);
        rb->lcd_puts(0, 0, gPrint);
        rb->snprintf(gPrint, sizeof(gPrint), "%d Video Underruns", gStats.nVideoUnderruns);
        rb->lcd_puts(0, 1, gPrint);
        rb->snprintf(gPrint, sizeof(gPrint), "%d MinAudio bytes", gStats.minAudioAvail);
        rb->lcd_puts(0, 2, gPrint);
        rb->snprintf(gPrint, sizeof(gPrint), "%d MinVideo bytes", gStats.minVideoAvail);
        rb->lcd_puts(0, 3, gPrint);
        rb->snprintf(gPrint, sizeof(gPrint), "MinSpinup %d.%02d", gStats.minSpinup/HZ, gStats.minSpinup%HZ);
        rb->lcd_puts(0, 4, gPrint);