1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
|
#include "rockmacros.h"
#include "defs.h"
#include "pcm.h"
/*#define ONEBUF*/
/* Note: I think the single buffer implementation is more
* responsive with sound(less lag) but it creates more
* choppyness overall to the sound. 2 buffer's don't seem to
* make a difference, but 4 buffers is definately noticable
*/
struct pcm pcm IBSS_ATTR;
bool sound = 1;
#ifdef ONEBUF
#define N_BUFS 1
#else
#define N_BUFS 4
#endif
#define BUF_SIZE 1024
#if CONFIG_CODEC == SWCODEC && !defined(SIMULATOR)
#ifndef ONEBUF
static short curbuf,gmcurbuf;
#else
bool doneplay=0;
#endif
static unsigned char *buf=0;
static unsigned short *gmbuf;
static bool newly_started;
void get_more(unsigned char** start, size_t* size)
{
#ifdef ONEBUF
doneplay=1;
*start = (unsigned char*)(gmbuf);
#else
*start = (unsigned char*)(&gmbuf[pcm.len*curbuf]);
#endif
*size = BUF_SIZE*sizeof(short);
}
void pcm_init(void)
{
newly_started = true;
pcm.hz = 11025;
pcm.stereo = 1;
pcm.len = BUF_SIZE;
if(!buf){
buf = my_malloc(pcm.len * N_BUFS);
gmbuf = my_malloc(pcm.len * N_BUFS*sizeof (short));
pcm.buf = buf;
pcm.pos = 0;
#ifndef ONEBUF
curbuf = gmcurbuf= 0;
#endif
memset(gmbuf, 0, pcm.len * N_BUFS *sizeof(short));
memset(buf, 0, pcm.len * N_BUFS);
}
rb->pcm_play_stop();
rb->pcm_set_frequency(11025); /* 44100 22050 11025 */
}
void pcm_close(void)
{
memset(&pcm, 0, sizeof pcm);
newly_started = true;
rb->pcm_play_stop();
rb->pcm_set_frequency(44100);
}
int pcm_submit(void)
{
if (!options.sound) return 1;
register int i;
if (!sound) {
pcm.pos = 0;
return 0;
}
if (pcm.pos < pcm.len) return 1;
#ifndef ONEBUF
curbuf = (curbuf + 1) % N_BUFS;
pcm.buf = buf + pcm.len * curbuf;
#endif
pcm.pos = 0;
/* gotta convert the 8 bit buffer to 16 */
for(i=0; i<pcm.len;i++)
#ifdef ONEBUF
gmbuf[i] = (pcm.buf[i]<<8)-0x8000;
#else
gmbuf[i+pcm.len*curbuf] = (pcm.buf[i]<<8)-0x8000;
#endif
if(newly_started)
{
rb->pcm_play_data(&get_more,NULL,0);
newly_started = false;
}
/* this while loop and done play are in place to make sure the sound timing
* is correct(although it's not)
*/
#ifdef ONEBUF
while(doneplay==0) rb->yield();
doneplay=0;
#endif
return 1;
}
#else
static byte buf1_unal[(BUF_SIZE / sizeof(short)) + 2]; /* 4 byte aligned */
void pcm_init(void)
{
pcm.hz = 11025;
pcm.stereo = 1;
pcm.buf = buf1_unal;
pcm.len = (BUF_SIZE / sizeof(short));
pcm.pos = 0;
}
void pcm_close(void)
{
memset(&pcm, 0, sizeof pcm);
}
int pcm_submit(void)
{
pcm.pos =0;
return 0;
}
#endif
|