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/*
* Cache1d declarations.
*
* Written by Ryan C. Gordon. (icculus@clutteredmind.org)
*
* Please do NOT harrass Ken Silverman about any code modifications
* (including this file) to BUILD.
*/
/*
* "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
* Ken Silverman's official web site: "http://www.advsys.net/ken"
* See the included license file "BUILDLIC.TXT" for license info.
* This file has been modified from Ken Silverman's original release
*/
#ifndef _INCLUDE_CACHE1D_H_
#define _INCLUDE_CACHE1D_H_
void initcache(uint8_t* dacachestart, int32_t dacachesize);
void allocache (uint8_t* *newhandle, int32_t newbytes, uint8_t *newlockptr);
void suckcache (int32_t *suckptr);
void agecache(void);
void reportandexit(char *errormessage);
extern char game_dir[];
//Filesystem
#endif
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