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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
//***************************************************************************
//
// Public header for CONTROL.C.
//
//***************************************************************************
#ifndef _control_public
#define _control_public
#ifdef __cplusplus
extern "C" {
#endif
//***************************************************************************
//
// DEFINES
//
//***************************************************************************
#define MaxJoys 2
#define MAXGAMEBUTTONS 64
/*
#define BUTTON(x) \
( \
((x)>31) ? \
((CONTROL_ButtonState2>>( (x) - 32) ) & 1) :\
((CONTROL_ButtonState1>> (x) ) & 1) \
)
*/
/*
#define BUTTONHELD(x) \
( \
((x)>31) ? \
((CONTROL_ButtonHeldState2>>((x)-32)) & 1) :\
((CONTROL_ButtonHeldState1>>(x)) & 1)\
)
#define BUTTONJUSTPRESSED(x) \
( BUTTON( x ) && !BUTTONHELD( x ) )
#define BUTTONRELEASED(x) \
( !BUTTON( x ) && BUTTONHELD( x ) )
#define BUTTONSTATECHANGED(x) \
( BUTTON( x ) != BUTTONHELD( x ) )
*/
//***************************************************************************
//
// TYPEDEFS
//
//***************************************************************************
typedef enum
{
axis_up,
axis_down,
axis_left,
axis_right
} axisdirection;
typedef enum
{
analog_turning=0,
analog_strafing=1,
analog_lookingupanddown=2,
analog_elevation=3,
analog_rolling=4,
analog_moving=5,
analog_maxtype
} analogcontrol;
typedef enum
{
dir_North,
dir_NorthEast,
dir_East,
dir_SouthEast,
dir_South,
dir_SouthWest,
dir_West,
dir_NorthWest,
dir_None
} direction;
typedef struct
{
boolean button0;
boolean button1;
direction dir;
} UserInput;
typedef struct
{
fixed dx;
fixed dy;
fixed dz;
fixed dyaw;
fixed dpitch;
fixed droll;
} ControlInfo;
/*
typedef struct
{
float dx;
float dy;
float dz;
float dyaw;
float dpitch;
float droll;
} ControlInfo;
*/
typedef enum
{
controltype_keyboard,
controltype_keyboardandmouse,
controltype_keyboardandjoystick,
controltype_keyboardandexternal,
controltype_keyboardandgamepad,
controltype_keyboardandflightstick,
controltype_keyboardandthrustmaster,
controltype_joystickandmouse
} controltype;
//***************************************************************************
//
// GLOBALS
//
//***************************************************************************
extern uint32 CONTROL_RudderEnabled;
extern boolean CONTROL_MousePresent;
extern boolean CONTROL_JoysPresent[ MaxJoys ];
extern boolean CONTROL_MouseEnabled;
extern boolean CONTROL_JoystickEnabled;
extern byte CONTROL_JoystickPort;
extern uint32 CONTROL_MouseButtonState1;
extern uint32 CONTROL_MouseButtonState2;
//extern uint32 CONTROL_ButtonHeldState1;
//extern uint32 CONTROL_ButtonHeldState2;
extern uint32 CONTROL_JoyButtonState;
//***************************************************************************
//
// PROTOTYPES
//
//***************************************************************************
struct _KeyMapping
{
boolean key_active;
kb_scancode key1;
kb_scancode key2;
/* other mappings go here */
} KeyMapping[MAXGAMEBUTTONS];
int32 MouseMapping[MAXMOUSEBUTTONS];
int32 MouseDigitalAxeMapping[MAXMOUSEAXES][2]; // [axesX/Y][directionLeft/Right or directionUp/Down]
int ACTION(int i);
int RESET_ACTION(int i);
void RESBUTTON(int i);
void CONTROL_MapKey( int32 which, kb_scancode key1, kb_scancode key2 );
void CONTROL_MapButton
(
int32 whichfunction,
int32 whichbutton,
boolean clicked_or_doubleclicked
);
void CONTROL_MapJoyButton(int32 whichfunction, int32 whichbutton, boolean doubleclicked);
void CONTROL_MapJoyHat(int32 whichfunction, int32 whichhat, int32 whichvalue);
void CONTROL_DefineFlag( int32 which, boolean toggle );
boolean CONTROL_FlagActive( int32 which );
void CONTROL_ClearAssignments( void );
void CONTROL_GetUserInput( UserInput *info );
void CONTROL_GetInput( ControlInfo *info );
void CONTROL_ClearAction( int32 whichbutton );
void CONTROL_ClearUserInput( UserInput *info );
void CONTROL_WaitRelease( void );
void CONTROL_Ack( void );
void CONTROL_CenterJoystick
(
void ( *CenterCenter )( void ),
void ( *UpperLeft )( void ),
void ( *LowerRight )( void ),
void ( *CenterThrottle )( void ),
void ( *CenterRudder )( void )
);
int32 CONTROL_GetMouseSensitivity_X( void );
void CONTROL_SetMouseSensitivity_X( int32 newsensitivity );
int32 CONTROL_GetMouseSensitivity_Y( void );
void CONTROL_SetMouseSensitivity_Y( int32 newsensitivity );
void CONTROL_Startup
(
controltype which,
int32 ( *TimeFunction )( void ),
int32 ticspersecond
);
void CONTROL_Shutdown( void );
void CONTROL_MapAnalogAxis
(
int32 whichaxis,
int32 whichanalog
);
void CONTROL_MapDigitalAxis
(
int32 whichaxis,
int32 whichfunction,
int32 direction
);
void CONTROL_SetAnalogAxisScale
(
int32 whichaxis,
float axisscale
);
void CONTROL_SetAnalogAxisDeadzone
(
int32 whichaxis,
int32 axisdeadzone
);
int32 CONTROL_FilterDeadzone
(
int32 axisvalue,
int32 axisdeadzone
);
int32 CONTROL_GetFilteredAxisValue(int32 axis);
void CONTROL_PrintAxes( void );
void CONTROL_UpdateKeyboardState(int key, int pressed);
#ifdef __cplusplus
};
#endif
#endif
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