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path: root/apps/plugins/snake2.c
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/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2003 Mat Holton
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

/*
Snake2!

Board consists of a WIDTHxHEIGHT grid. If board element is 0 then nothing is 
there otherwise it is part of the snake or a wall.

Head and Tail are stored

*/

#include "plugin.h"
#ifdef HAVE_LCD_BITMAP

#define WIDTH  28
#define HEIGHT 16

/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define SNAKE2_QUIT BUTTON_OFF
#define SNAKE2_LEVEL_UP BUTTON_UP
#define SNAKE2_LEVEL_UP2 BUTTON_RIGHT
#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
#define SNAKE2_LEVEL_DOWN2 BUTTON_LEFT
#define SNAKE2_SELECT_MAZE BUTTON_F1
#define SNAKE2_SELECT_TYPE BUTTON_F3
#define SNAKE2_PLAYPAUSE BUTTON_PLAY

#elif CONFIG_KEYPAD == ONDIO_PAD
#define SNAKE2_QUIT BUTTON_OFF
#define SNAKE2_LEVEL_UP BUTTON_UP
#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
#define SNAKE2_SELECT_MAZE BUTTON_LEFT
#define SNAKE2_SELECT_TYPE BUTTON_RIGHT
#define SNAKE2_PLAYPAUSE BUTTON_MENU

#endif

static int max_levels = 0;
static char (*level_cache)[HEIGHT][WIDTH];

/*Board itself - 2D int array*/
static int board[WIDTH][HEIGHT];
/*
  Buffer for sorting movement (in case user presses two movements during a 
  single frame
*/
static int ardirectionbuffer[2];
static unsigned int score, hiscore = 0;
static int applex;
static int appley;
static int dir;
static int frames;
static int apple;
static int level = 4, speed = 5,dead = 0, quit = 0;
static int sillydir = 0, num_levels = 0; 
static int level_from_file = 1;
static struct plugin_api* rb;
static int headx, heady, tailx, taily, applecountdown = 5;
static int game_type = 0;
static int num_apples_to_get=1;
static int num_apples_to_got=0;
static int game_b_level=1;

#define NORTH       1   
#define EAST        2   
#define SOUTH       4   
#define WEST        8   
#define HEAD        16  

#define EAST_NORTH  32
#define EAST_SOUTH  64
#define WEST_NORTH  128
#define WEST_SOUTH  256

#define NORTH_EAST  512
#define NORTH_WEST  1024
#define SOUTH_EAST  2048
#define SOUTH_WEST  4096

#define LEVELS_FILE         "/.rockbox/snake2.levels"

int load_all_levels(void)
{
    int linecnt = 0;
    int fd;
    int size;
    char buf[64]; /* Larger than WIDTH, to allow for whitespace after the
                     lines */

    /* Init the level_cache pointer and
       calculate how many levels that will fit */
    level_cache = rb->plugin_get_buffer(&size);
    max_levels = size / (HEIGHT*WIDTH);

    num_levels = 0;
    
    /* open file */
    if ((fd = rb->open(LEVELS_FILE, O_RDONLY)) < 0)
    {
        return -1;
    }

    while(rb->read_line(fd, buf, 64))
    {
        if(rb->strlen(buf) == 0) /* Separator? */
        {
            num_levels++;
            if(num_levels > max_levels)
            {
                rb->splash(HZ, true, "Too many levels in file");
                break;
            }
            continue;
        }

        rb->memcpy(level_cache[num_levels][linecnt], buf, WIDTH);
        linecnt++;
        if(linecnt == HEIGHT)
        {
            linecnt = 0;
        }
    }

    rb->close(fd);
    return 0;
}

/*
** Completely clear the board of walls and/or snake
*/
void clear_board( void)
{
    int x,y;

    for (x = 0; x < WIDTH; x++) 
    {
        for (y = 0; y < HEIGHT; y++) 
        {
            board[x][y] = 0;
        }
    }
}

int load_level( int level_number )
{
    int x,y;
    clear_board();
    for(y = 0;y < HEIGHT;y++)
    {
        for(x = 0;x < WIDTH;x++)
        {
            switch(level_cache[level_number][y][x])
            {
                case '|':
                    board[x][y] = NORTH;
                    break;

                case '-':
                    board[x][y] = EAST;
                    break;

                case '+':
                    board[x][y] = HEAD;
                    break;
            }
        }
    }
    return 1;
}

/*
** Gets the currently chosen direction from the first place
** in the direction buffer. If there is something in the
** next part of the buffer then that is moved to the first place
*/
void get_direction( void )
{
    /*if 1st place is empty*/
    if(ardirectionbuffer[0] != -1)
    {
        /*return this direction*/
        dir = ardirectionbuffer[0];
        ardirectionbuffer[0]=-1;
        /*now see if one needs moving:*/
        if(ardirectionbuffer[1] != -1)
        {
            /*there's a move waiting to be done
              so move it into the space:*/
            ardirectionbuffer[0] = ardirectionbuffer[1];
            ardirectionbuffer[1] = -1;
        }
    }
}

/*
** Sets the direction 
*/
void set_direction(int newdir)
{
    if(ardirectionbuffer[0] != newdir)
    {
        /*if 1st place is empty*/
        if(ardirectionbuffer[0] == -1)
        {
            /*use 1st space:*/
            ardirectionbuffer[0] = newdir;
        }
        else
        {
            /*use 2nd space:*/
            if(ardirectionbuffer[0] != newdir) ardirectionbuffer[1] = newdir;
        }

        if(frames < 0) ardirectionbuffer[0] = newdir;
    }
}

void new_level(int level)
{
    load_level(level);

    ardirectionbuffer[0] = -1;
    ardirectionbuffer[1] = -1;
    dir   = EAST;
    headx = WIDTH/2;
    heady = HEIGHT/2;
    tailx = headx - 4;
    taily = heady;
    applecountdown = 0;
    /*Create a small snake to start off with*/      
    board[headx][heady]   = dir;
    board[headx-1][heady] = dir;
    board[headx-2][heady] = dir;
    board[headx-3][heady] = dir;
    board[headx-4][heady] = dir;
    num_apples_to_got=0;
}

void init_snake(void)
{
    num_apples_to_get=1;
    if(game_type == 1)
       level_from_file = 1;
    game_b_level=1;
    new_level(level_from_file);
}

/*
** Draws the apple. If it doesn't exist then
** a new one get's created.
*/
void draw_apple( void )
{
    int x,y;
    if (!apple)
    {
          do
          {
            x = (rb->rand() % (WIDTH-1))+1;
            y = (rb->rand() % (HEIGHT-1))+1;
          } while (board[x][y]);
          apple=1;
          board[x][y]=-1;
          applex = x;appley = y;
    }
    rb->lcd_fillrect((applex*4)+1,appley*4,2,4);
    rb->lcd_fillrect(applex*4,(appley*4)+1,4,2);
}

/*
    * x x *
    * x x *
    * x x *
    * x x *
*/
void draw_vertical_bit(int x, int y)
{
    rb->lcd_fillrect(x*4+1,y*4,2,4);
}

/*
    * * * *
    X X X X
    X X X X
    * * * *
*/
void draw_horizontal_bit(int x, int y)
{
    rb->lcd_fillrect(x*4,y*4+1,4,2);
}

/*
    * * * *
    * * X X
    * X X X
    * X X *
*/
void draw_n_to_e_bit(int x, int y)
{
    rb->lcd_fillrect(x*4+1,y*4+2,2,2);
    rb->lcd_fillrect(x*4+2,y*4+1,2,2);
}

/*
   * * * *
   * * X X
   * X X X
   * X X *
*/
void draw_w_to_s_bit(int x, int y)
{
    draw_n_to_e_bit(x,y);
}

/*
   * * * *
   X X * *
   X X X *
   * X X *
*/
void draw_n_to_w_bit(int x, int y)
{
    rb->lcd_fillrect(x*4,y*4+1,2,2);
    rb->lcd_fillrect(x*4+1,y*4+2,2,2);
}

/*
   * * * *
   X X * *
   X X X *
   * X X *
*/
void draw_e_to_s_bit(int x, int y)
{
    draw_n_to_w_bit(x, y);
}

/*
   * X X *
   * X X X
   * * X X
   * * * *
*/
void draw_s_to_e_bit(int x, int y)
{
    rb->lcd_fillrect(x*4+1,y*4,2,2);
    rb->lcd_fillrect(x*4+2,y*4+1,2,2);
}

/*
   * X X *
   * X X X
   * * X X
   * * * *
*/
void draw_w_to_n_bit(int x, int y)
{
    draw_s_to_e_bit(x,y);
}

/*
   * X X *
   X X X *
   X X * *
   * * * *
*/
void draw_e_to_n_bit(int x, int y)
{
    rb->lcd_fillrect(x*4+1,y*4,2,2);
    rb->lcd_fillrect(x*4,y*4+1,2,2);
}

/*
   * X X *
   X X X *
   X X * *
   * * * *
*/
void draw_s_to_w_bit(int x, int y)
{
    draw_e_to_n_bit(x, y);
}

/*
** Draws a wall/obsticals
*/
void draw_boundary ( void )
{
    int x, y;
    
    /*TODO: Load levels from file!*/

    /*top and bottom line*/
    for(x=0; x < WIDTH; x++)
    {
        board[x][0] = EAST;
        board[x][HEIGHT-1] = WEST;
    }
    
    /*left and right lines*/
    for(y=0; y < HEIGHT; y++)
    {
        board[0][y] = NORTH;
        board[WIDTH-1][y] = SOUTH;
    }

    /*corners:*/
    board[0][0]              = NORTH_EAST;
    board[WIDTH-1][0]        = EAST_SOUTH;
    board[0][HEIGHT-1]       = SOUTH_EAST;
    board[WIDTH-1][HEIGHT-1] = EAST_NORTH;
}

/*
** Redraw the entire board
*/
void redraw (void)
{
    int x,y;
    rb->lcd_clear_display();
   
    for (x = 0; x < WIDTH; x++) 
    {
        for (y = 0; y < HEIGHT; y++) 
        {
            switch (board[x][y]) 
            {
                case -1:
                    rb->lcd_fillrect((x*4)+1,y*4,2,4);
                    rb->lcd_fillrect(x*4,(y*4)+1,4,2);
                    break;
                case 0:
                    break;
                
                case NORTH:
                case SOUTH:
                    draw_vertical_bit(x,y);
                    break;
                
                case EAST:
                case WEST:
                    draw_horizontal_bit(x,y);
                    break;
                    
                default:
                    rb->lcd_fillrect(x*4,y*4,4,4);
                    break;
            }
        }
    }
    rb->lcd_update();
}

/*
** Draws the snake bit described by nCurrentBit at position x/y
** deciding whether it's a corner bit by examing the nPrevious bit
*/
void draw_snake_bit(int currentbit, int previousbit, int x, int y)
{
    rb->lcd_clearrect(x*4,y*4,4,4);
    switch(currentbit)
    {
        case(NORTH):
            switch(previousbit)
            {
                case(SOUTH):
                case(NORTH):
                    draw_vertical_bit(x,y);
                break;
                
                case(EAST):
                    draw_e_to_n_bit(x,y);
                break;

                case(WEST):
                    draw_w_to_n_bit(x,y);
                break;
            }
        break;

        case(EAST):
            switch(previousbit)
            {
                case(WEST):
                case(EAST):
                    draw_horizontal_bit(x,y);
                break;  
                
                case(NORTH):
                    draw_n_to_e_bit(x,y);
                break;

                case(SOUTH):
                    draw_s_to_e_bit(x,y);
                break;
            }
        break;

        case(SOUTH):
            switch(previousbit)
            {
                case(SOUTH):
                case(NORTH):
                    draw_vertical_bit(x,y);
                break;
            
                case(EAST):
                    draw_e_to_s_bit(x,y);
                break;

                case(WEST):
                    draw_w_to_s_bit(x,y);
                break;
            }
        break;

        case(WEST): 
            switch(previousbit)
            {
                case(EAST):
                case(WEST):             
                    draw_horizontal_bit(x,y);
                break;  

                case(SOUTH):
                    draw_s_to_w_bit(x,y);
                break;

                case(NORTH):
                    draw_n_to_w_bit(x,y);
                break;
            }
        break;
    }
}

/*
** Death 'sequence' and end game stuff.
*/
void die (void)
{
    int n=100;
    int count;
    char pscore[15],hscore[17];

    /*Flashy death sequence (flashy as in 'flashes')*/
    for(count=0;count<24;count++)
    {
        rb->sleep(HZ/n);
        rb->lcd_clear_display();
        draw_apple();
        rb->lcd_update();

        rb->sleep(HZ/n);
        redraw();
        rb->lcd_update();
    }
    
    rb->lcd_clear_display();
    draw_apple();
    rb->lcd_update();

    rb->snprintf(pscore,sizeof(pscore),"%d",score);
    rb->lcd_putsxy(LCD_WIDTH/2 - 15,12,"Dead");
    rb->lcd_putsxy(LCD_WIDTH/2 - 35,22,"Your score :");
    rb->lcd_putsxy(LCD_WIDTH/2 - 35,32, pscore);
    if (score>hiscore)
    {
        hiscore=score;
        rb->lcd_putsxy(3,42,"New High Score!");
    }
    else 
    {
        rb->snprintf(hscore,sizeof(hscore),"High Score: %d",hiscore);
        rb->lcd_putsxy(5,42,hscore);
    }
    rb->lcd_update();
    rb->sleep(3*HZ);
    dead=1;
}

/*
** Check for collision. TODO: Currently this
** sets of the death sequence. What we want is it to only return a true/false
** depending on whether a collision occured.
*/
void collision ( int x, int y )
{
    int bdeath=0;

    switch (board[x][y]) 
    {
        case 0:
        
        break; 
        case -1:
            score+=2;
            apple=0;
            applecountdown=2;
            
            if(game_type==1)
            {
                if(num_apples_to_get == num_apples_to_got)
                {
                    level_from_file++;
                    if(level_from_file >= num_levels)
                    {
                        level_from_file = 1;
                        /*and increase the number of apples to pick up
                        before level changes*/
                        num_apples_to_get+=2;
                        game_b_level++;
                    }
                    rb->splash(HZ, true, "Level Completed!");
                    rb->lcd_clear_display();
                    new_level(level_from_file);
                    redraw();
                }
                else
                    num_apples_to_got++;
            }
        break;
        default:
            bdeath=1;
            break;
    }

    if(bdeath==1)
    {
        die();
        sillydir = dir;
        frames = -110;
    }
}

void move( void )
{
    int taildir;
    /*this actually sets the dir variable.*/
    get_direction();
    /*draw head*/
    switch (dir) 
    {
        case (NORTH):
            board[headx][heady]=NORTH;
            heady--;
            break;
        case (EAST):
            board[headx][heady]=EAST;
            headx++; 
            break;
        case (SOUTH):
            board[headx][heady]=SOUTH;
            heady++;
            break;
        case (WEST):
            board[headx][heady]=WEST;
            headx--;
            break;
    }
    
    if(headx == WIDTH)
        headx = 0;
    else if(headx < 0)
        headx = WIDTH-1;

    if(heady == HEIGHT)
        heady = 0;
    else if(heady < 0)
        heady = HEIGHT-1;
    
    rb->lcd_fillrect(headx*4,heady*4,4,4);
    
    /*clear tail*/
    if(applecountdown <= 0) 
    {
        rb->lcd_clearrect(tailx*4,taily*4,4,4);
        
        taildir = board[tailx][taily];
        board[tailx][taily] = 0;

        switch (taildir)
        {
            case(NORTH):
                taily--;
            break;

            case(EAST):
                tailx++;
            break;

            case(SOUTH):
                taily++;
            break;

            case(WEST):
                tailx--;
            break;
        }
        
        if(tailx == WIDTH)
            tailx = 0;
        else if(tailx < 0)
            tailx = WIDTH-1;

        if(taily == HEIGHT)
            taily = 0;
        else if(taily < 0)
            taily = HEIGHT-1;
    }
    else
        applecountdown--;
}

void frame (void)
{
    int olddir, noldx, noldy, temp;
    noldx  = headx;
    noldy  = heady;
    olddir = 0;  
    switch(dir)
    {
        case(NORTH):
            if(heady == HEIGHT-1)
                temp = 0;
            else
                temp = heady + 1;
            
            olddir = board[headx][temp];
        break;

        case(EAST):
            if(headx == 0)
                temp = WIDTH-1;
            else
                temp = headx - 1;

            olddir = board[temp][heady];
        break;

        case(SOUTH):
            if(heady == 0)
                temp = HEIGHT-1;
            else
                temp = heady - 1;

            olddir = board[headx][temp];
        break;

        case(WEST):
            if(headx == WIDTH-1)
                temp = 0;
            else
                temp = headx + 1;

            olddir = board[temp][heady];
        break;
    }

    move();
    
    /*
      now redraw the bit that was
      the tail, to something snake-like:
     */
    draw_snake_bit(dir, olddir, noldx, noldy);   
    
    collision(headx, heady);
    
    rb->lcd_update();
}

void game_pause (void) 
{
    int button;

    rb->lcd_clear_display();
    rb->lcd_putsxy(33,12,"Paused");
    
    rb->lcd_update();
    while (1) 
    {
        button = rb->button_get(true);
        switch (button)
        {
            case SNAKE2_PLAYPAUSE:
                redraw();
                rb->sleep(HZ/2);
                return;

            default:
                if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
                    dead = 1;
                    quit = 2;
                    return;
                }
                break;
        }
    }
}

void game (void) 
{
    int button;

    redraw();
    /*main loop:*/
    while (1) 
    {
        if(frames==5) 
        {
           frame();
           if(frames>0) frames=0;
        }
        frames++;
        
        if(frames == 0)
        {
            die();
        }
        else
        {
            if(frames < 0)
            {
                if(sillydir != dir)
                {
                    /*it has, great set frames to a positive value again:*/
                    frames = 1;
                }
            }
        }
        
        if (dead) return;
                
        draw_apple();
       
        rb->sleep(HZ/speed);

        button = rb->button_get(false);
        switch (button)
        {
             case BUTTON_UP:
             case BUTTON_UP | BUTTON_REPEAT:             
                 if (dir != SOUTH) set_direction(NORTH);
                 break;

             case BUTTON_RIGHT:
             case BUTTON_RIGHT | BUTTON_REPEAT:
                 if (dir != WEST) set_direction(EAST); 
                 break;

             case BUTTON_DOWN:
             case BUTTON_DOWN | BUTTON_REPEAT:
                 if (dir != NORTH) set_direction(SOUTH);
                 break;

             case BUTTON_LEFT:
             case BUTTON_LEFT | BUTTON_REPEAT:
                 if (dir != EAST) set_direction(WEST);
                 break;

             case SNAKE2_QUIT:
                 dead=1;
                 return;

             case SNAKE2_PLAYPAUSE:
                 game_pause();
                 break;

             default:
                 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
                     quit = 2;
                     return;
                 }
                 break;
        }
    }
}

void game_init(void) 
{
    int button;
    char plevel[30];
    char phscore[30];

    dead=0;
    apple=0;
    score=0;

    clear_board();
    load_level( level_from_file );
    
    while (1) 
    {    
        button=rb->button_get(true);
        switch (button)
        {
            case SNAKE2_LEVEL_UP:
#ifdef SNAKE2_LEVEL_UP2
            case SNAKE2_LEVEL_UP2:
#endif
                if (level<10) 
                    level+=1;
                break;
            case SNAKE2_LEVEL_DOWN:
#ifdef SNAKE2_LEVEL_DOWN2
            case SNAKE2_LEVEL_DOWN2:
#endif
                if (level>1)
                    level-=1;
                break;
            case SNAKE2_QUIT:
                quit=1;
                return;
                break;
            case SNAKE2_PLAYPAUSE:
                speed = level*20;
                return;
                break;
            case SNAKE2_SELECT_TYPE:
                if(game_type==0)game_type=1; else game_type=0;
                break;
            case SNAKE2_SELECT_MAZE:
                
                level_from_file++;
                if(level_from_file > num_levels)
                {
                    level_from_file = 1;
                }
                
                load_level( level_from_file );
                
                break;
            default:
                if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
                    quit = 2;
                    return;
                }
                break;
        }
       
        rb->lcd_clear_display();
        redraw();
        /*TODO: CENTER ALL TEXT!!!!*/
        rb->snprintf(plevel,sizeof(plevel),"Speed - %d",level);
        rb->lcd_putsxy(LCD_WIDTH/2 - 30,5, plevel);
#if CONFIG_KEYPAD == RECORDER_PAD
        rb->snprintf(plevel,sizeof(plevel),"F1 - Maze %d",level_from_file);
        rb->lcd_putsxy(18, 20, plevel);
        if(game_type==0)
            rb->lcd_putsxy(18, 30, "F3 - Game A");
        else
            rb->lcd_putsxy(18, 30, "F3 - Game B");
#elif CONFIG_KEYPAD == ONDIO_PAD
        rb->snprintf(plevel,sizeof(plevel),"Left - Maze %d",level_from_file);
        rb->lcd_putsxy(18, 20, plevel);
        if(game_type==0)
            rb->lcd_putsxy(12, 30, "Right - Game A");
        else
            rb->lcd_putsxy(12, 30, "Right - Game B");
#endif

        rb->snprintf(phscore,sizeof(phscore),"Hi Score: %d",hiscore);
        rb->lcd_putsxy(LCD_WIDTH/2 - 37,50, phscore);
        rb->lcd_update();
    }
}

enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
    TEST_PLUGIN_API(api);
    (void)(parameter);
    rb = api;

    /* Lets use the default font */
    rb->lcd_setfont(FONT_SYSFIXED);
    load_all_levels();

    if (num_levels == 0) {
        rb->splash(HZ*2, true, "Failed loading levels!");
        return PLUGIN_OK;
    }

    while(quit==0)
    {
      game_init(); 
      rb->lcd_clear_display();
      frames=1;
      
      if(quit==0)
      {
          init_snake();
          
          /*Start Game:*/
          game();
      }
    }
    
    return (quit==1) ? PLUGIN_OK : PLUGIN_USB_CONNECTED;
}

#endif
n class="hl kwb">void); static int get_unsaved_space(void); static void pause_recording(void); static void resume_recording(void); #endif /* (CONFIG_CODEC == MAS3587F) && !defined(SIMULATOR) */ static void audio_reset_buffer_noalloc(void* buf, size_t bufsize); static void audio_reset_buffer(void); #ifndef SIMULATOR static int num_tracks_in_memory(void) { return (track_write_idx - track_read_idx) & MAX_TRACK_ENTRIES_MASK; } #ifdef DEBUG_TAGS static void debug_tags(void) { int i; for(i = 0;i < MAX_TRACK_ENTRIES;i++) { DEBUGF("%d - %s\n", i, trackdata[i].id3.path); } DEBUGF("read: %d, write :%d\n", track_read_idx, track_write_idx); DEBUGF("num_tracks_in_memory: %d\n", num_tracks_in_memory()); } #else /* !DEBUG_TAGS */ #define debug_tags() #endif /* !DEBUG_TAGS */ static void remove_current_tag(void) { if(num_tracks_in_memory() > 0) { /* First move the index, so nobody tries to access the tag */ track_read_idx = (track_read_idx+1) & MAX_TRACK_ENTRIES_MASK; checked_for_cuesheet = false; debug_tags(); } else { DEBUGF("remove_current_tag: no tracks to remove\n"); } } static void remove_all_non_current_tags(void) { track_write_idx = (track_read_idx+1) & MAX_TRACK_ENTRIES_MASK; debug_tags(); } static void remove_all_tags(void) { track_write_idx = track_read_idx; debug_tags(); } static struct trackdata *get_trackdata(int offset) { if(offset >= num_tracks_in_memory()) return NULL; else return &trackdata[(track_read_idx + offset) & MAX_TRACK_ENTRIES_MASK]; } #endif /* !SIMULATOR */ /***********************************************************************/ /* audio event handling */ #define MAX_EVENT_HANDLERS 10 struct event_handlers_table { AUDIO_EVENT_HANDLER handler; unsigned short mask; }; static struct event_handlers_table event_handlers[MAX_EVENT_HANDLERS]; static int event_handlers_count = 0; void audio_register_event_handler(AUDIO_EVENT_HANDLER handler, unsigned short mask) { if (event_handlers_count < MAX_EVENT_HANDLERS) { event_handlers[event_handlers_count].handler = handler; event_handlers[event_handlers_count].mask = mask; event_handlers_count++; } } /* dispatch calls each handler in the order registered and returns after some handler actually handles the event (the event is assumed to no longer be valid after this, due to the handler changing some condition); returns true if someone handled the event, which is expected to cause the caller to skip its own handling of the event */ #ifndef SIMULATOR static bool audio_dispatch_event(unsigned short event, unsigned long data) { int i = 0; for(i=0; i < event_handlers_count; i++) { if ( event_handlers[i].mask & event ) { int rc = event_handlers[i].handler(event, data); if ( rc == AUDIO_EVENT_RC_HANDLED ) return true; } } return false; } static void send_track_event(unsigned int id, struct mp3entry *id3) { struct mp3entry *cur_id3 = &trackdata[track_read_idx & MAX_TRACK_ENTRIES_MASK].id3; unsigned int flags = id3 == cur_id3 ? TEF_CURRENT : 0; send_event(id, &(struct track_event){ .flags = flags, .id3 = id3 }); } #endif /* SIMULATOR */ /***********************************************************************/ static void set_elapsed(struct mp3entry* id3) { if ( id3->vbr ) { if ( id3->has_toc ) { /* calculate elapsed time using TOC */ int i; unsigned int remainder, plen, relpos, nextpos; /* find wich percent we're at */ for (i=0; i<100; i++ ) { if ( id3->offset < id3->toc[i] * (id3->filesize / 256) ) { break; } } i--; if (i < 0) i = 0; relpos = id3->toc[i]; if (i < 99) { nextpos = id3->toc[i+1]; } else { nextpos = 256; } remainder = id3->offset - (relpos * (id3->filesize / 256)); /* set time for this percent (divide before multiply to prevent overflow on long files. loss of precision is negligible on short files) */ id3->elapsed = i * (id3->length / 100); /* calculate remainder time */ plen = (nextpos - relpos) * (id3->filesize / 256); id3->elapsed += (((remainder * 100) / plen) * (id3->length / 10000)); } else { /* no TOC exists. set a rough estimate using average bitrate */ int tpk = id3->length / (id3->filesize / 1024); id3->elapsed = id3->offset / 1024 * tpk; } } else /* constant bitrate, use exact calculation */ id3->elapsed = id3->offset / (id3->bitrate / 8); } int audio_get_file_pos(void) { int pos = -1; struct mp3entry *id3 = audio_current_track(); if (id3->vbr) { if (id3->has_toc) { /* Use the TOC to find the new position */ unsigned int percent, remainder; int curtoc, nexttoc, plen; percent = (id3->elapsed*100)/id3->length; if (percent > 99) percent = 99; curtoc = id3->toc[percent]; if (percent < 99) nexttoc = id3->toc[percent+1]; else nexttoc = 256; pos = (id3->filesize/256)*curtoc; /* Use the remainder to get a more accurate position */ remainder = (id3->elapsed*100)%id3->length; remainder = (remainder*100)/id3->length; plen = (nexttoc - curtoc)*(id3->filesize/256); pos += (plen/100)*remainder; } else { /* No TOC exists, estimate the new position */ pos = (id3->filesize / (id3->length / 1000)) * (id3->elapsed / 1000); } } else if (id3->bitrate) pos = id3->elapsed * (id3->bitrate / 8); else { return -1; } if (pos >= (int)(id3->filesize - id3->id3v1len)) { /* Don't seek right to the end of the file so that we can transition properly to the next song */ pos = id3->filesize - id3->id3v1len - 1; } else if (pos < (int)id3->first_frame_offset) { /* skip past id3v2 tag and other leading garbage */ pos = id3->first_frame_offset; } return pos; } unsigned long mpeg_get_last_header(void) { #ifdef SIMULATOR return 0; #else /* !SIMULATOR */ unsigned long tmp[2]; /* Read the frame data from the MAS and reconstruct it with the frame sync and all */ mas_readmem(MAS_BANK_D0, MAS_D0_MPEG_STATUS_1, tmp, 2); return 0xffe00000 | ((tmp[0] & 0x7c00) << 6) | (tmp[1] & 0xffff); #endif /* !SIMULATOR */ } static void do_stop(void) { is_playing = false; paused = false; #ifndef SIMULATOR if (playing) playlist_update_resume_info(audio_current_track()); stop_playing(); mpeg_stop_done = true; #else playing = false; #endif } /* Buffer must not move. */ static int shrink_callback(int handle, unsigned hints, void* start, size_t old_size) { ssize_t extradata_size = old_size - audiobuflen; /* check what buflib requests */ size_t wanted_size = (hints & BUFLIB_SHRINK_SIZE_MASK); ssize_t size = (ssize_t)old_size - wanted_size; #if !defined(SIMULATOR) && (CONFIG_CODEC == MAS3587F) /* FIXME: Cannot give the buffer during recording yet */ if (is_recording) return BUFLIB_CB_CANNOT_SHRINK; #endif /* keep at least 256K for the buffering */ if ((size - extradata_size) < AUDIO_BUFFER_RESERVE) { /* check if buflib needs the memory really hard. if yes we give * up playback for now, otherwise refuse to shrink to keep at least * 256K for the buffering */ if ((hints & BUFLIB_SHRINK_POS_MASK) != BUFLIB_SHRINK_POS_MASK) return BUFLIB_CB_CANNOT_SHRINK; } /* TODO: Do it without stopping playback, if possible */ bool playing = (audio_status() & AUDIO_STATUS_PLAY) == AUDIO_STATUS_PLAY; long offset = audio_current_track()->offset; /* don't call audio_hard_stop() as it frees this handle */ if (thread_self() == audio_thread_id) { /* inline case MPEG_STOP (audio_stop()) response * if we're in the audio thread since audio_stop() otherwise deadlocks */ do_stop(); } else audio_stop(); switch (hints & BUFLIB_SHRINK_POS_MASK) { case BUFLIB_SHRINK_POS_BACK: core_shrink(handle, start, size); audio_reset_buffer_noalloc(start, size); break; case BUFLIB_SHRINK_POS_FRONT: core_shrink(handle, start + wanted_size, size); audio_reset_buffer_noalloc(start + wanted_size, size); break; case BUFLIB_SHRINK_POS_MASK: audiobuf_handle = core_free(audiobuf_handle); mpeg_audiobuf = NULL; talk_buffer_set_policy(TALK_BUFFER_DEFAULT); playing = false; break; } if (playing) { /* safe to call even from the audio thread (due to queue_post()) */ audio_play(offset); } return BUFLIB_CB_OK; } static struct buflib_callbacks ops = { .move_callback = NULL, .shrink_callback = shrink_callback, }; #ifndef SIMULATOR /* Send callback events to notify about removing old tracks. */ static void generate_unbuffer_events(void) { int i; int numentries = MAX_TRACK_ENTRIES - num_tracks_in_memory(); int cur_idx = track_write_idx; for (i = 0; i < numentries; i++) { /* Send an event to notify that track has finished. */ send_track_event(PLAYBACK_EVENT_TRACK_FINISH, &trackdata[cur_idx].id3); cur_idx = (cur_idx + 1) & MAX_TRACK_ENTRIES_MASK; } } /* Send callback events to notify about new tracks. */ static void generate_postbuffer_events(void) { int i; int numentries = num_tracks_in_memory(); int cur_idx = track_read_idx; for (i = 0; i < numentries; i++) { send_track_event(PLAYBACK_EVENT_TRACK_BUFFER, &trackdata[cur_idx].id3); cur_idx = (cur_idx + 1) & MAX_TRACK_ENTRIES_MASK; } } static void recalculate_watermark(int bitrate) { int bytes_per_sec; int time = storage_spinup_time(); /* A bitrate of 0 probably means empty VBR header. We play safe and set a high threshold */ if(bitrate == 0) bitrate = 320; bytes_per_sec = bitrate * 1000 / 8; if(time) { /* No drive spins up faster than 3.5s */ if(time < 350) time = 350; time = time * 3; low_watermark = ((low_watermark_margin * HZ + time) * bytes_per_sec) / HZ; } else { low_watermark = MPEG_LOW_WATER; } } #ifdef HAVE_DISK_STORAGE void audio_set_buffer_margin(int setting) { low_watermark_margin = setting; /* in seconds */ } #endif void audio_get_debugdata(struct audio_debug *dbgdata) { dbgdata->audiobuflen = audiobuflen; dbgdata->audiobuf_write = audiobuf_write; dbgdata->audiobuf_swapwrite = audiobuf_swapwrite; dbgdata->audiobuf_read = audiobuf_read; dbgdata->last_dma_chunk_size = last_dma_chunk_size; #if CONFIG_CPU == SH7034 dbgdata->dma_on = (SCR0 & 0x80) != 0; #endif dbgdata->playing = playing; dbgdata->play_pending = play_pending; dbgdata->is_playing = is_playing; dbgdata->filling = filling; dbgdata->dma_underrun = dma_underrun; dbgdata->unplayed_space = get_unplayed_space(); dbgdata->playable_space = get_playable_space(); dbgdata->unswapped_space = get_unswapped_space(); dbgdata->low_watermark_level = low_watermark; dbgdata->lowest_watermark_level = lowest_watermark_level; } #ifdef DEBUG static void dbg_timer_start(void) { /* We are using timer 2 */ TSTR &= ~0x04; /* Stop the timer */ TSNC &= ~0x04; /* No synchronization */ TMDR &= ~0x44; /* Operate normally */ TCNT2 = 0; /* Start counting at 0 */ TCR2 = 0x03; /* Sysclock/8 */ TSTR |= 0x04; /* Start timer 2 */ } static int dbg_cnt2us(unsigned int cnt) { return (cnt * 10000) / (FREQ/800); } #endif /* DEBUG */ static int get_unplayed_space(void) { int space = audiobuf_write - audiobuf_read; if (space < 0) space += audiobuflen; return space; } static int get_playable_space(void) { int space = audiobuf_swapwrite - audiobuf_read; if (space < 0) space += audiobuflen; return space; } static int get_unplayed_space_current_song(void) { int space; if (num_tracks_in_memory() > 1) { space = get_trackdata(1)->mempos - audiobuf_read; } else { space = audiobuf_write - audiobuf_read; } if (space < 0) space += audiobuflen; return space; } static int get_unswapped_space(void) { int space = audiobuf_write - audiobuf_swapwrite; if (space < 0) space += audiobuflen; return space; } #if CONFIG_CODEC == MAS3587F static int get_unsaved_space(void) { int space = audiobuf_write - audiobuf_read; if (space < 0) space += audiobuflen; return space; } static void drain_dma_buffer(void) { while (PBDRH & 0x40) { xor_b(0x08, &PADRH); while (PBDRH & 0x80); xor_b(0x08, &PADRH); while (!(PBDRH & 0x80)); } } #ifdef DEBUG static long timing_info_index = 0; static long timing_info[1024]; #endif /* DEBUG */ void rec_tick (void) __attribute__ ((section (".icode"))); void rec_tick(void) { int i; int delay; char data; if(is_recording && (PBDRH & 0x40)) { #ifdef DEBUG timing_info[timing_info_index++] = current_tick; TCNT2 = 0; #endif /* DEBUG */ /* Note: Although this loop is run in interrupt context, further * optimisation will do no good. The MAS would then deliver bad * frames occasionally, as observed in extended experiments. */ i = 0; while (PBDRH & 0x40) /* We try to read as long as EOD is high */ { xor_b(0x08, &PADRH); /* Set PR active, independent of polarity */ delay = 100; while (PBDRH & 0x80) /* Wait until /RTW becomes active */ { if (--delay <= 0) /* Bail out if we have to wait too long */ { /* i.e. the MAS doesn't want to talk to us */ xor_b(0x08, &PADRH); /* Set PR inactive */ goto transfer_end; /* and get out of here */ } } data = *(unsigned char *)0x04000000; /* read data byte */ xor_b(0x08, &PADRH); /* Set PR inactive */ mpeg_audiobuf[audiobuf_write++] = data; if (audiobuf_write >= audiobuflen) audiobuf_write = 0; i++; } transfer_end: #ifdef DEBUG timing_info[timing_info_index++] = TCNT2 + (i << 16); timing_info_index &= 0x3ff; #endif /* DEBUG */ num_rec_bytes += i; if(is_prerecording) { if(TIME_AFTER(current_tick, prerecord_timeout)) { prerecord_timeout = current_tick + HZ; queue_post(&mpeg_queue, MPEG_PRERECORDING_TICK, 0); } } else { /* Signal to save the data if we are running out of buffer space */ if (audiobuflen - get_unsaved_space() < MPEG_RECORDING_LOW_WATER && saving_status == NOT_SAVING) { saving_status = BUFFER_FULL; queue_post(&mpeg_queue, MPEG_SAVE_DATA, 0); } } } } #endif /* CONFIG_CODEC == MAS3587F */ void playback_tick(void) { struct trackdata *ptd = get_trackdata(0); if(ptd) { ptd->id3.elapsed += (current_tick - last_dma_tick) * 1000 / HZ; last_dma_tick = current_tick; audio_dispatch_event(AUDIO_EVENT_POS_REPORT, (unsigned long)ptd->id3.elapsed); } } static void reset_mp3_buffer(void) { audiobuf_read = 0; audiobuf_write = 0; audiobuf_swapwrite = 0; lowest_watermark_level = audiobuflen; } /* DMA transfer end interrupt callback */ static void transfer_end(const void** ppbuf, size_t* psize) { if(playing && !paused) { int unplayed_space_left; int space_until_end_of_buffer; int track_offset = 1; struct trackdata *track; audiobuf_read += last_dma_chunk_size; if(audiobuf_read >= audiobuflen) audiobuf_read = 0; /* First, check if we are on a track boundary */ if (num_tracks_in_memory() > 1) { if (audiobuf_read == get_trackdata(track_offset)->mempos) { if ( ! audio_dispatch_event(AUDIO_EVENT_END_OF_TRACK, 0) ) { queue_post(&mpeg_queue, MPEG_TRACK_CHANGE, 0); track_offset++; } } } unplayed_space_left = get_unplayed_space(); space_until_end_of_buffer = audiobuflen - audiobuf_read; if(!filling && unplayed_space_left < low_watermark) { filling = true; queue_post(&mpeg_queue, MPEG_NEED_DATA, GENERATE_UNBUFFER_EVENTS); } if(unplayed_space_left) { last_dma_chunk_size = MIN(0x2000, unplayed_space_left); last_dma_chunk_size = MIN(last_dma_chunk_size, space_until_end_of_buffer); /* several tracks loaded? */ track = get_trackdata(track_offset); if(track) { /* will we move across the track boundary? */ if (( audiobuf_read < track->mempos ) && ((audiobuf_read+last_dma_chunk_size) > track->mempos )) { /* Make sure that we end exactly on the boundary */ last_dma_chunk_size = track->mempos - audiobuf_read; } } *psize = last_dma_chunk_size & 0xffff; *ppbuf = mpeg_audiobuf + audiobuf_read; track = get_trackdata(0); if(track) track->id3.offset += last_dma_chunk_size; /* Update the watermark debug level */ if(unplayed_space_left < lowest_watermark_level) lowest_watermark_level = unplayed_space_left; } else { /* Check if the end of data is because of a hard disk error. If there is an open file handle, we are still playing music. If not, the last file has been loaded, and the file handle is closed. */ if(mpeg_file >= 0) { /* Update the watermark debug level */ if(unplayed_space_left < lowest_watermark_level) lowest_watermark_level = unplayed_space_left; DEBUGF("DMA underrun.\n"); dma_underrun = true; } else { if ( ! audio_dispatch_event(AUDIO_EVENT_END_OF_TRACK, 0) ) { DEBUGF("No more MP3 data. Stopping.\n"); queue_post(&mpeg_queue, MPEG_TRACK_CHANGE, 0); playing = false; } } *psize = 0; /* no more transfer */ } } } static struct trackdata *add_track_to_tag_list(const char *filename) { struct trackdata *track; bool send_nid3_event; if(num_tracks_in_memory() >= MAX_TRACK_ENTRIES) { DEBUGF("Tag memory is full\n"); return NULL; } track = &trackdata[track_write_idx]; /* grab id3 tag of new file and remember where in memory it starts */ if(mp3info(&track->id3, filename)) { DEBUGF("Bad mp3\n"); return NULL; } track->mempos = audiobuf_write; track->id3.elapsed = 0; #ifdef HAVE_LCD_BITMAP if (track->id3.title) lcd_getstringsize(track->id3.title, NULL, NULL); if (track->id3.artist) lcd_getstringsize(track->id3.artist, NULL, NULL); if (track->id3.album) lcd_getstringsize(track->id3.album, NULL, NULL); #endif /* if this track is the next track then let the UI know it can get it */ send_nid3_event = (track_write_idx == track_read_idx + 1); track_write_idx = (track_write_idx+1) & MAX_TRACK_ENTRIES_MASK; if (send_nid3_event) send_track_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, &track->id3); debug_tags(); return track; } static int new_file(int steps) { int max_steps = playlist_amount(); int start = 0; int i; struct trackdata *track; char name_buf[MAX_PATH+1]; const char *trackname; /* Find out how many steps to advance. The load_ahead_index field tells us how many playlist entries it had to skip to get to a valid one. We add those together to find out where to start. */ if(steps > 0 && num_tracks_in_memory() > 1) { /* Begin with the song after the currently playing one */ i = 1; while((track = get_trackdata(i++))) { start += track->load_ahead_index; } } do { trackname = playlist_peek(start + steps, name_buf, sizeof(name_buf)); if ( !trackname ) return -1; DEBUGF("Loading %s\n", trackname); mpeg_file = open(trackname, O_RDONLY); if(mpeg_file < 0) { DEBUGF("Couldn't open file: %s\n",trackname); if(steps < 0) steps--; else steps++; } else { struct trackdata *track = add_track_to_tag_list(trackname); if(!track) { /* Bad mp3 file */ if(steps < 0) steps--; else steps++; close(mpeg_file); mpeg_file = -1; } else { /* skip past id3v2 tag */ lseek(mpeg_file, track->id3.first_frame_offset, SEEK_SET); track->id3.index = steps; track->load_ahead_index = steps; track->id3.offset = 0; if(track->id3.vbr) /* Average bitrate * 1.5 */ recalculate_watermark( (track->id3.bitrate * 3) / 2); else recalculate_watermark( track->id3.bitrate); } } /* Bail out if no file could be opened */ if(abs(steps) > max_steps) return -1; } while ( mpeg_file < 0 ); return 0; } static void stop_playing(void) { /* Stop the current stream */ mp3_play_stop(); playing = false; filling = false; if(mpeg_file >= 0) close(mpeg_file); mpeg_file = -1; remove_all_tags(); generate_unbuffer_events(); reset_mp3_buffer(); } static void end_current_track(void) { play_pending = false; playing = false; mp3_play_pause(false); reset_mp3_buffer(); remove_all_tags(); generate_unbuffer_events(); if(mpeg_file >= 0) close(mpeg_file); } /* Is this a really the end of playback or is a new playlist starting */ static void check_playlist_end(int direction) { /* Use the largest possible step size to account for skipped tracks */ int steps = playlist_amount(); if (direction < 0) steps = -steps; if (playlist_next(steps) < 0) is_playing = false; } static void update_playlist(void) { if (num_tracks_in_memory() > 0) { struct trackdata *track = get_trackdata(0); track->id3.index = playlist_next(track->id3.index); } else { /* End of playlist? */ check_playlist_end(1); } playlist_update_resume_info(audio_current_track()); } static void track_change(void) { DEBUGF("Track change\n"); #if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) /* Reset the AVC */ sound_set_avc(-1); #endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */ if (num_tracks_in_memory() > 0) { remove_current_tag(); update_playlist(); if (is_playing) { send_track_event(PLAYBACK_EVENT_TRACK_CHANGE, audio_current_track()); } } current_track_counter++; } #ifdef DEBUG void hexdump(const unsigned char *buf, int len) { int i; for(i = 0;i < len;i++) { if(i && (i & 15) == 0) { DEBUGF("\n"); } DEBUGF("%02x ", buf[i]); } DEBUGF("\n"); } #endif /* DEBUG */ static void start_playback_if_ready(void) { int playable_space; playable_space = audiobuf_swapwrite - audiobuf_read; if(playable_space < 0) playable_space += audiobuflen; /* See if we have started playing yet. If not, do it. */ if(play_pending || dma_underrun) { /* If the filling has stopped, and we still haven't reached the watermark, the file must be smaller than the watermark. We must still play it. */ if((playable_space >= MPEG_PLAY_PENDING_THRESHOLD) || !filling || dma_underrun) { DEBUGF("P\n"); if (play_pending) /* don't do this when recovering from DMA underrun */ { generate_postbuffer_events(); /* signal first track as buffered */ if (play_pending_track_change) { play_pending_track_change = false; send_track_event(PLAYBACK_EVENT_TRACK_CHANGE, audio_current_track()); } play_pending = false; } playing = true; last_dma_chunk_size = MIN(0x2000, get_unplayed_space_current_song()); mp3_play_data(mpeg_audiobuf + audiobuf_read, last_dma_chunk_size, transfer_end); dma_underrun = false; if (!paused) { last_dma_tick = current_tick; mp3_play_pause(true); } /* Tell ourselves that we need more data */ queue_post(&mpeg_queue, MPEG_NEED_DATA, 0); } } } static bool swap_one_chunk(void) { int free_space_left; int amount_to_swap; free_space_left = get_unswapped_space(); if(free_space_left == 0 && !play_pending) return false; /* Swap in larger chunks when the user is waiting for the playback to start, or when there is dangerously little playable data left */ if(play_pending) amount_to_swap = MIN(MPEG_PLAY_PENDING_SWAPSIZE, free_space_left); else { if(get_playable_space() < low_watermark) amount_to_swap = MIN(MPEG_LOW_WATER_SWAP_CHUNKSIZE, free_space_left); else amount_to_swap = MIN(MPEG_SWAP_CHUNKSIZE, free_space_left); } if(audiobuf_write < audiobuf_swapwrite) amount_to_swap = MIN(audiobuflen - audiobuf_swapwrite, amount_to_swap); else amount_to_swap = MIN(audiobuf_write - audiobuf_swapwrite, amount_to_swap); bitswap(mpeg_audiobuf + audiobuf_swapwrite, amount_to_swap); audiobuf_swapwrite += amount_to_swap; if(audiobuf_swapwrite >= audiobuflen) { audiobuf_swapwrite = 0; } return true; } static void mpeg_thread(void) { static int pause_tick = 0; static unsigned int pause_track = 0; struct queue_event ev; int len; int free_space_left; int unplayed_space_left; int amount_to_read; int t1, t2; int start_offset; #if CONFIG_CODEC == MAS3587F int amount_to_save; int save_endpos = 0; int rc; int level; long offset; #endif /* CONFIG_CODEC == MAS3587F */ is_playing = false; play_pending = false; playing = false; mpeg_file = -1; while(1) { #if CONFIG_CODEC == MAS3587F if(mpeg_mode == MPEG_DECODER) { #endif /* CONFIG_CODEC == MAS3587F */ yield(); /* Swap if necessary, and don't block on the queue_wait() */ if(swap_one_chunk()) { queue_wait_w_tmo(&mpeg_queue, &ev, 0); } else if (playing) { /* periodically update resume info */ queue_wait_w_tmo(&mpeg_queue, &ev, HZ/2); } else { DEBUGF("S R:%x W:%x SW:%x\n", audiobuf_read, audiobuf_write, audiobuf_swapwrite); queue_wait(&mpeg_queue, &ev); } start_playback_if_ready(); switch(ev.id) { case MPEG_PLAY: DEBUGF("MPEG_PLAY\n"); #if CONFIG_TUNER /* Silence the A/D input, it may be on because the radio may be playing */ mas_codec_writereg(6, 0x0000); #endif /* CONFIG_TUNER */ /* Stop the current stream */ paused = false; end_current_track(); if ( new_file(0) == -1 ) { is_playing = false; track_change(); break; } start_offset = (int)ev.data; /* mid-song resume? */ if (start_offset) { struct mp3entry* id3 = &get_trackdata(0)->id3; lseek(mpeg_file, start_offset, SEEK_SET); id3->offset = start_offset; set_elapsed(id3); } else { /* skip past id3v2 tag */ lseek(mpeg_file, get_trackdata(0)->id3.first_frame_offset, SEEK_SET); } /* Make it read more data */ filling = true; queue_post(&mpeg_queue, MPEG_NEED_DATA, 0); /* Tell the file loading code that we want to start playing as soon as we have some data */ play_pending = true; play_pending_track_change = true; update_playlist(); current_track_counter++; break; case MPEG_STOP: do_stop(); break; case MPEG_PAUSE: DEBUGF("MPEG_PAUSE\n"); /* Stop the current stream */ if (playing) playlist_update_resume_info(audio_current_track()); paused = true; playing = false; pause_tick = current_tick; pause_track = current_track_counter; mp3_play_pause(false); break; case MPEG_RESUME: DEBUGF("MPEG_RESUME\n"); /* Continue the current stream */ paused = false; if (!play_pending) { playing = true; if ( current_track_counter == pause_track ) last_dma_tick += current_tick - pause_tick; else last_dma_tick = current_tick; pause_tick = 0; mp3_play_pause(true); } break; case MPEG_NEXT: DEBUGF("MPEG_NEXT\n"); /* is next track in ram? */ if ( num_tracks_in_memory() > 1 ) { int unplayed_space_left, unswapped_space_left; /* stop the current stream */ play_pending = false; playing = false; mp3_play_pause(false); track_change(); audiobuf_read = get_trackdata(0)->mempos; last_dma_chunk_size = MIN(0x2000, get_unplayed_space_current_song()); mp3_play_data(mpeg_audiobuf + audiobuf_read, last_dma_chunk_size, transfer_end); dma_underrun = false; last_dma_tick = current_tick; unplayed_space_left = get_unplayed_space(); unswapped_space_left = get_unswapped_space(); /* should we start reading more data? */ if(!filling && (unplayed_space_left < low_watermark)) { filling = true; queue_post(&mpeg_queue, MPEG_NEED_DATA, GENERATE_UNBUFFER_EVENTS); play_pending = true; } else if(unswapped_space_left && unswapped_space_left > unplayed_space_left) { /* Stop swapping the data from the previous file */ audiobuf_swapwrite = audiobuf_read; play_pending = true; } else { playing = true; if (!paused) mp3_play_pause(true); } } else { if (!playlist_check(1)) break; /* stop the current stream */ end_current_track(); if (new_file(1) < 0) { DEBUGF("No more files to play\n"); filling = false; check_playlist_end(1); current_track_counter++; } else { /* Make it read more data */ filling = true; queue_post(&mpeg_queue, MPEG_NEED_DATA, 0); /* Tell the file loading code that we want to start playing as soon as we have some data */ play_pending = true; play_pending_track_change = true; update_playlist(); current_track_counter++; } } break; case MPEG_PREV: { DEBUGF("MPEG_PREV\n"); if (!playlist_check(-1)) break; /* stop the current stream */ end_current_track(); /* Open the next file */ if (new_file(-1) < 0) { DEBUGF("No more files to play\n"); filling = false; check_playlist_end(-1); current_track_counter++; } else { /* Make it read more data */ filling = true; queue_post(&mpeg_queue, MPEG_NEED_DATA, 0); /* Tell the file loading code that we want to start playing as soon as we have some data */ play_pending = true; play_pending_track_change = true; update_playlist(); current_track_counter++; } break; } case MPEG_FF_REWIND: { struct mp3entry *id3 = audio_current_track(); unsigned int oldtime = id3->elapsed; unsigned int newtime = (unsigned int)ev.data; int curpos, newpos, diffpos; DEBUGF("MPEG_FF_REWIND\n"); id3->elapsed = newtime; newpos = audio_get_file_pos(); if(newpos < 0) { id3->elapsed = oldtime; break; } if (mpeg_file >= 0) curpos = lseek(mpeg_file, 0, SEEK_CUR); else curpos = id3->filesize; if (num_tracks_in_memory() > 1) { /* We have started loading other tracks that need to be accounted for */ struct trackdata *track; int i = 0; while((track = get_trackdata(i++))) { curpos += track->id3.filesize; } } diffpos = curpos - newpos; if(!filling && diffpos >= 0 && diffpos < audiobuflen) { int unplayed_space_left, unswapped_space_left; /* We are changing to a position that's already in memory, so we just move the DMA read pointer. */ audiobuf_read = audiobuf_write - diffpos; if (audiobuf_read < 0) { audiobuf_read += audiobuflen; } unplayed_space_left = get_unplayed_space(); unswapped_space_left = get_unswapped_space(); /* If unswapped_space_left is larger than unplayed_space_left, it means that the swapwrite pointer hasn't yet advanced up to the new location of the read pointer. We just move it, there is no need to swap data that won't be played anyway. */ if (unswapped_space_left > unplayed_space_left) { DEBUGF("Moved swapwrite\n"); audiobuf_swapwrite = audiobuf_read; play_pending = true; } if (mpeg_file>=0 && unplayed_space_left < low_watermark) { /* We need to load more data before starting */ filling = true; queue_post(&mpeg_queue, MPEG_NEED_DATA, GENERATE_UNBUFFER_EVENTS); play_pending = true; } else { /* resume will start at new position */ last_dma_chunk_size = MIN(0x2000, get_unplayed_space_current_song()); mp3_play_data(mpeg_audiobuf + audiobuf_read, last_dma_chunk_size, transfer_end); dma_underrun = false; } } else { /* Move to the new position in the file and start loading data */ reset_mp3_buffer(); if (num_tracks_in_memory() > 1) { /* We have to reload the current track */ close(mpeg_file); remove_all_non_current_tags(); generate_unbuffer_events(); mpeg_file = -1; } if (mpeg_file < 0) { mpeg_file = open(id3->path, O_RDONLY); if (mpeg_file < 0) { id3->elapsed = oldtime; break; } } if(-1 == lseek(mpeg_file, newpos, SEEK_SET)) { id3->elapsed = oldtime; break; } filling = true; queue_post(&mpeg_queue, MPEG_NEED_DATA, 0); /* Tell the file loading code that we want to start playing as soon as we have some data */ play_pending = true; } id3->offset = newpos; break; } case MPEG_FLUSH_RELOAD: { int numtracks = num_tracks_in_memory(); bool reload_track = false; if (numtracks > 1) { /* Reset the buffer */ audiobuf_write = get_trackdata(1)->mempos; /* Reset swapwrite unless we're still swapping current track */ if (get_unplayed_space() <= get_playable_space()) audiobuf_swapwrite = audiobuf_write; close(mpeg_file); remove_all_non_current_tags(); generate_unbuffer_events(); mpeg_file = -1; reload_track = true; } else if (numtracks == 1 && mpeg_file < 0) { reload_track = true; } if(reload_track && new_file(1) >= 0) { /* Tell ourselves that we want more data */ filling = true; queue_post(&mpeg_queue, MPEG_NEED_DATA, 0); } break; } case MPEG_NEED_DATA: free_space_left = audiobuf_read - audiobuf_write; /* We interpret 0 as "empty buffer" */ if(free_space_left <= 0) free_space_left += audiobuflen; unplayed_space_left = audiobuflen - free_space_left; /* Make sure that we don't fill the entire buffer */ free_space_left -= MPEG_HIGH_WATER; if (ev.data == GENERATE_UNBUFFER_EVENTS) generate_unbuffer_events(); /* do we have any more buffer space to fill? */ if(free_space_left <= 0) { DEBUGF("0\n"); filling = false; generate_postbuffer_events(); storage_sleep(); break; } /* Read small chunks while we are below the low water mark */ if(unplayed_space_left < low_watermark) amount_to_read = MIN(MPEG_LOW_WATER_CHUNKSIZE, free_space_left); else amount_to_read = free_space_left; /* Don't read more than until the end of the buffer */ amount_to_read = MIN(audiobuflen - audiobuf_write, amount_to_read); #if (CONFIG_STORAGE & STORAGE_MMC) /* MMC is slow, so don't read too large chunks */ amount_to_read = MIN(0x40000, amount_to_read); #elif MEMORYSIZE == 8 amount_to_read = MIN(0x100000, amount_to_read); #endif /* Read as much mpeg data as we can fit in the buffer */ if(mpeg_file >= 0) { DEBUGF("R\n"); t1 = current_tick; len = read(mpeg_file, mpeg_audiobuf + audiobuf_write, amount_to_read); if(len > 0) { t2 = current_tick; DEBUGF("time: %d\n", t2 - t1); DEBUGF("R: %x\n", len); /* Now make sure that we don't feed the MAS with ID3V1 data */ if (len < amount_to_read) { int i; static const unsigned char tag[] = "TAG"; int taglen = 128; int tagptr = audiobuf_write + len - 128; /* Really rare case: entire potential tag wasn't read in this call AND audiobuf_write < 128 */ if (tagptr < 0) tagptr += audiobuflen; for(i = 0;i < 3;i++) { if(tagptr >= audiobuflen) tagptr -= audiobuflen; if(mpeg_audiobuf[tagptr] != tag[i]) { taglen = 0; break; } tagptr++; } if(taglen) { /* Skip id3v1 tag */ DEBUGF("Skipping ID3v1 tag\n"); len -= taglen; /* In the very rare case when the entire tag wasn't read in this read() len will be < 0. Take care of this when changing the write pointer. */ } } audiobuf_write += len; if (audiobuf_write < 0) audiobuf_write += audiobuflen; if(audiobuf_write >= audiobuflen) { audiobuf_write = 0; DEBUGF("W\n"); } /* Tell ourselves that we want more data */ queue_post(&mpeg_queue, MPEG_NEED_DATA, 0); } else { if(len < 0) { DEBUGF("MPEG read error\n"); } close(mpeg_file); mpeg_file = -1; if(new_file(1) < 0) { /* No more data to play */ DEBUGF("No more files to play\n"); filling = false; } else { /* Tell ourselves that we want more data */ queue_post(&mpeg_queue, MPEG_NEED_DATA, 0); } } } break; case MPEG_TRACK_CHANGE: track_change(); break; #ifndef USB_NONE case SYS_USB_CONNECTED: is_playing = false; paused = false; stop_playing(); /* Tell the USB thread that we are safe */ DEBUGF("mpeg_thread got SYS_USB_CONNECTED\n"); usb_acknowledge(SYS_USB_CONNECTED_ACK); /* Wait until the USB cable is extracted again */ usb_wait_for_disconnect(&mpeg_queue); break; #endif /* !USB_NONE */ #if CONFIG_CODEC == MAS3587F case MPEG_INIT_RECORDING: init_recording(); init_recording_done = true; break; #endif /* CONFIG_CODEC == MAS3587F */ case SYS_TIMEOUT: if (playing) playlist_update_resume_info(audio_current_track()); break; } #if CONFIG_CODEC == MAS3587F } else { queue_wait(&mpeg_queue, &ev); switch(ev.id) { case MPEG_RECORD: if (is_prerecording) { int startpos; /* Go back prerecord_count seconds in the buffer */ startpos = prerecord_index - prerecord_count; if(startpos < 0) startpos += prerecording_max_seconds; /* Read the position data from the prerecord buffer */ frame_count_start = prerecord_buffer[startpos].framecount; startpos = prerecord_buffer[startpos].mempos; DEBUGF("Start looking at address %x (%x)\n", mpeg_audiobuf+startpos, startpos); saved_header = mpeg_get_last_header(); mem_find_next_frame(startpos, &offset, 1800, saved_header, mpeg_audiobuf, audiobuflen); audiobuf_read = startpos + offset; if(audiobuf_read >= audiobuflen) audiobuf_read -= audiobuflen; DEBUGF("New audiobuf_read address: %x (%x)\n", mpeg_audiobuf+audiobuf_read, audiobuf_read); level = disable_irq_save(); num_rec_bytes = get_unsaved_space(); restore_irq(level); } else { frame_count_start = 0; num_rec_bytes = 0; audiobuf_read = MPEG_RESERVED_HEADER_SPACE; audiobuf_write = MPEG_RESERVED_HEADER_SPACE; } prepend_header(); DEBUGF("Recording...\n"); start_recording(); /* Wait until at least one frame is encoded and get the frame header, for later use by the Xing header generation */ sleep(HZ/5); saved_header = mpeg_get_last_header(); /* delayed until buffer is saved, don't open yet */ strcpy(delayed_filename, recording_filename); mpeg_file = -1; break; case MPEG_STOP: DEBUGF("MPEG_STOP\n"); stop_recording(); /* Save the remaining data in the buffer */ save_endpos = audiobuf_write; saving_status = STOP_RECORDING; queue_post(&mpeg_queue, MPEG_SAVE_DATA, 0); break; case MPEG_STOP_DONE: DEBUGF("MPEG_STOP_DONE\n"); if (mpeg_file >= 0) close(mpeg_file); mpeg_file = -1; update_header(); #ifdef DEBUG1 { int i; for(i = 0;i < 512;i++) { DEBUGF("%d - %d us (%d bytes)\n", timing_info[i*2], (timing_info[i*2+1] & 0xffff) * 10000 / 13824, timing_info[i*2+1] >> 16); } } #endif /* DEBUG1 */ if (prerecording) { start_prerecording(); } mpeg_stop_done = true; break; case MPEG_NEW_FILE: /* Bail out when a more important save is happening */ if (saving_status > NEW_FILE) break; /* Make sure we have at least one complete frame in the buffer. If we haven't recorded a single frame within 200ms, the MAS is probably not recording anything, and we bail out. */ amount_to_save = get_unsaved_space(); if (amount_to_save < 1800) { sleep(HZ/5); amount_to_save = get_unsaved_space(); } mas_readmem(MAS_BANK_D0, MAS_D0_MPEG_FRAME_COUNT, &frame_count_end, 1); last_rec_time = current_tick - record_start_time; record_start_time = current_tick; if (paused) pause_start_time = record_start_time; /* capture all values at one point */ level = disable_irq_save(); save_endpos = audiobuf_write; last_rec_bytes = num_rec_bytes; num_rec_bytes = 0; restore_irq(level); if (amount_to_save >= 1800) { /* Now find a frame boundary to split at */ save_endpos -= 1800; if (save_endpos < 0) save_endpos += audiobuflen; rc = mem_find_next_frame(save_endpos, &offset, 1800, saved_header, mpeg_audiobuf, audiobuflen); if (!rc) /* No header found, save whole buffer */ offset = 1800; save_endpos += offset; if (save_endpos >= audiobuflen) save_endpos -= audiobuflen; last_rec_bytes += offset - 1800; level = disable_irq_save(); num_rec_bytes += 1800 - offset; restore_irq(level); } saving_status = NEW_FILE; queue_post(&mpeg_queue, MPEG_SAVE_DATA, 0); break; case MPEG_SAVE_DATA: if (saving_status == BUFFER_FULL) save_endpos = audiobuf_write; if (mpeg_file < 0) /* delayed file open */ { mpeg_file = open(delayed_filename, O_WRONLY|O_CREAT, 0666); if (mpeg_file < 0) panicf("recfile: %d", mpeg_file); } amount_to_save = save_endpos - audiobuf_read; if (amount_to_save < 0) amount_to_save += audiobuflen; amount_to_save = MIN(amount_to_save, audiobuflen - audiobuf_read); #if (CONFIG_STORAGE & STORAGE_MMC) /* MMC is slow, so don't save too large chunks at once */ amount_to_save = MIN(0x40000, amount_to_save); #elif MEMORYSIZE == 8 amount_to_save = MIN(0x100000, amount_to_save); #endif rc = write(mpeg_file, mpeg_audiobuf + audiobuf_read, amount_to_save); if (rc < 0) { if (errno == ENOSPC) { mpeg_errno = AUDIOERR_DISK_FULL; stop_recording(); queue_post(&mpeg_queue, MPEG_STOP_DONE, 0); /* will close the file */ break; } else panicf("rec wrt: %d", rc); } audiobuf_read += amount_to_save; if (audiobuf_read >= audiobuflen) audiobuf_read = 0; if (audiobuf_read == save_endpos) /* all saved */ { switch (saving_status) { case BUFFER_FULL: rc = fsync(mpeg_file); if (rc < 0) panicf("rec fls: %d", rc); storage_sleep(); break; case NEW_FILE: /* Close the current file */ rc = close(mpeg_file); if (rc < 0) panicf("rec cls: %d", rc); mpeg_file = -1; update_header(); storage_sleep(); /* copy new filename */ strcpy(delayed_filename, recording_filename); prepend_header(); frame_count_start = frame_count_end; break; case STOP_RECORDING: queue_post(&mpeg_queue, MPEG_STOP_DONE, 0); /* will close the file */ break; default: break; } saving_status = NOT_SAVING; } else /* tell ourselves to save the next chunk */ queue_post(&mpeg_queue, MPEG_SAVE_DATA, 0); break; case MPEG_PRERECORDING_TICK: if(!is_prerecording) break; /* Store the write pointer every second */ prerecord_buffer[prerecord_index].mempos = audiobuf_write; mas_readmem(MAS_BANK_D0, MAS_D0_MPEG_FRAME_COUNT, &prerecord_buffer[prerecord_index].framecount, 1); /* Wrap if necessary */ if(++prerecord_index == prerecording_max_seconds) prerecord_index = 0; /* Update the number of seconds recorded */ if(prerecord_count < prerecording_max_seconds) prerecord_count++; break; case MPEG_INIT_PLAYBACK: /* Stop the prerecording */ stop_recording(); reset_mp3_buffer(); mp3_play_init(); init_playback_done = true; break; case MPEG_PAUSE_RECORDING: pause_recording(); break; case MPEG_RESUME_RECORDING: resume_recording(); break; case SYS_USB_CONNECTED: /* We can safely go to USB mode if no recording is taking place */ if((!is_recording || is_prerecording) && mpeg_stop_done) { /* Even if we aren't recording, we still call this function, to put the MAS in monitoring mode, to save power. */ stop_recording(); /* Tell the USB thread that we are safe */ DEBUGF("mpeg_thread got SYS_USB_CONNECTED\n"); usb_acknowledge(SYS_USB_CONNECTED_ACK); /* Wait until the USB cable is extracted again */ usb_wait_for_disconnect(&mpeg_queue); } break; } } #endif /* CONFIG_CODEC == MAS3587F */ } } #endif /* !SIMULATOR */ struct mp3entry* audio_current_track(void) { #ifdef SIMULATOR struct mp3entry *id3 = &taginfo; #else /* !SIMULATOR */ if(num_tracks_in_memory()) { struct mp3entry *id3 = &get_trackdata(0)->id3;