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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Ulf Ralberg
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef THREAD_INTERNAL_H
#define THREAD_INTERNAL_H
#include "thread.h"
#include <stdio.h>
#include "panic.h"
#include "debug.h"
/*
* We need more stack when we run under a host
* maybe more expensive C lib functions?
*
* simulator (possibly) doesn't simulate stack usage anyway but well ... */
#if defined(HAVE_SDL_THREADS) || defined(__PCTOOL__)
struct regs
{
void *t; /* OS thread */
void *told; /* Last thread in slot (explained in thead-sdl.c) */
void *s; /* Semaphore for blocking and wakeup */
void (*start)(void); /* Start function */
};
#define DEFAULT_STACK_SIZE 0x100 /* tiny, ignored anyway */
#else
#include "asm/thread.h"
#endif /* HAVE_SDL_THREADS */
/* NOTE: The use of the word "queue" may also refer to a linked list of
threads being maintained that are normally dealt with in FIFO order
and not necessarily kernel event_queue */
enum
{
/* States without a timeout must be first */
STATE_KILLED = 0, /* Thread is killed (default) */
STATE_RUNNING, /* Thread is currently running */
STATE_BLOCKED, /* Thread is indefinitely blocked on a queue */
/* These states involve adding the thread to the tmo list */
STATE_SLEEPING, /* Thread is sleeping with a timeout */
STATE_BLOCKED_W_TMO, /* Thread is blocked on a queue with a timeout */
/* Miscellaneous states */
STATE_FROZEN, /* Thread is suspended and will not run until
thread_thaw is called with its ID */
THREAD_NUM_STATES,
TIMEOUT_STATE_FIRST = STATE_SLEEPING,
};
#ifdef HAVE_PRIORITY_SCHEDULING
/* Quick-disinherit of priority elevation. Must be a running thread. */
void priority_disinherit(struct thread_entry *thread, struct blocker *bl);
struct priority_distribution
{
uint8_t hist[NUM_PRIORITIES]; /* Histogram: Frequency for each priority */
priobit_t mask; /* Bitmask of hist entries that are not zero */
};
#endif /* HAVE_PRIORITY_SCHEDULING */
#ifdef HAVE_CORELOCK_OBJECT
/* Operations to be performed just before stopping a thread and starting
a new one if specified before calling switch_thread */
enum
{
TBOP_CLEAR = 0, /* No operation to do */
TBOP_UNLOCK_CORELOCK, /* Unlock a corelock variable */
TBOP_SWITCH_CORE, /* Call the core switch preparation routine */
};
struct thread_blk_ops
{
struct corelock *cl_p; /* pointer to corelock */
unsigned char flags; /* TBOP_* flags */
};
#endif /* NUM_CORES > 1 */
/* Link information for lists thread is in */
struct thread_entry; /* forward */
struct thread_list
{
struct thread_entry *prev; /* Previous thread in a list */
struct thread_entry *next; /* Next thread in a list */
};
/* Information kept in each thread slot
* members are arranged according to size - largest first - in order
* to ensure both alignment and packing at the same time.
*/
struct thread_entry
{
struct regs context; /* Register context at switch -
_must_ be first member */
uintptr_t *stack; /* Pointer to top of stack */
const char *name; /* Thread name */
long tmo_tick; /* Tick when thread should be woken from
timeout -
states: STATE_SLEEPING/STATE_BLOCKED_W_TMO */
struct thread_list l; /* Links for blocked/waking/running -
circular linkage in both directions */
struct thread_list tmo; /* Links for timeout list -
Circular in reverse direction, NULL-terminated in
forward direction -
states: STATE_SLEEPING/STATE_BLOCKED_W_TMO */
struct thread_entry **bqp; /* Pointer to list variable in kernel
object where thread is blocked - used
for implicit unblock and explicit wake
states: STATE_BLOCKED/STATE_BLOCKED_W_TMO */
#ifdef HAVE_CORELOCK_OBJECT
struct corelock *obj_cl; /* Object corelock where thead is blocked -
states: STATE_BLOCKED/STATE_BLOCKED_W_TMO */
struct corelock waiter_cl; /* Corelock for thread_wait */
struct corelock slot_cl; /* Corelock to lock thread slot */
unsigned char core; /* The core to which thread belongs */
#endif
struct thread_entry *queue; /* List of threads waiting for thread to be
removed */
#ifdef HAVE_WAKEUP_EXT_CB
void (*wakeup_ext_cb)(struct thread_entry *thread); /* Callback that
performs special steps needed when being
forced off of an object's wait queue that
go beyond the standard wait queue removal
and priority disinheritance */
/* Only enabled when using queue_send for now */
#endif
#if defined(HAVE_SEMAPHORE_OBJECTS) || \
defined(HAVE_EXTENDED_MESSAGING_AND_NAME) || \
NUM_CORES > 1
volatile intptr_t retval; /* Return value from a blocked operation/
misc. use */
#endif
uint32_t id; /* Current slot id */
int __errno; /* Thread error number (errno tls) */
#ifdef HAVE_PRIORITY_SCHEDULING
/* Priority summary of owned objects that support inheritance */
struct blocker *blocker; /* Pointer to blocker when this thread is blocked
on an object that supports PIP -
states: STATE_BLOCKED/STATE_BLOCKED_W_TMO */
struct priority_distribution pdist; /* Priority summary of owned objects
that have blocked threads and thread's own
base priority */
int skip_count; /* Number of times skipped if higher priority
thread was running */
unsigned char base_priority; /* Base priority (set explicitly during
creation or thread_set_priority) */
unsigned char priority; /* Scheduled priority (higher of base or
all threads blocked by this one) */
#endif
unsigned short stack_size; /* Size of stack in bytes */
unsigned char state; /* Thread slot state (STATE_*) */
#ifdef HAVE_SCHEDULER_BOOSTCTRL
unsigned char cpu_boost; /* CPU frequency boost flag */
#endif
#ifdef HAVE_IO_PRIORITY
unsigned char io_priority;
#endif
};
/* Information kept for each core
* Members are arranged for the same reason as in thread_entry
*/
struct core_entry
{
/* "Active" lists - core is constantly active on these and are never
locked and interrupts do not access them */
struct thread_entry *running; /* threads that are running (RTR) */
struct thread_entry *timeout; /* threads that are on a timeout before
running again */
struct thread_entry *block_task; /* Task going off running list */
#ifdef HAVE_PRIORITY_SCHEDULING
struct priority_distribution rtr; /* Summary of running and ready-to-run
threads */
#endif
long next_tmo_check; /* soonest time to check tmo threads */
#ifdef HAVE_CORELOCK_OBJECT
struct thread_blk_ops blk_ops; /* operations to perform when
blocking a thread */
struct corelock rtr_cl; /* Lock for rtr list */
#endif /* NUM_CORES */
};
/* Thread ID, 32 bits = |VVVVVVVV|VVVVVVVV|VVVVVVVV|SSSSSSSS| */
#define THREAD_ID_VERSION_SHIFT 8
#define THREAD_ID_VERSION_MASK 0xffffff00
#define THREAD_ID_SLOT_MASK 0x000000ff
#define THREAD_ID_INIT(n) ((1u << THREAD_ID_VERSION_SHIFT) | (n))
#define THREAD_ID_SLOT(id) ((id) & THREAD_ID_SLOT_MASK)
/* Thread locking */
#if NUM_CORES > 1
#define LOCK_THREAD(thread) \
({ corelock_lock(&(thread)->slot_cl); })
#define TRY_LOCK_THREAD(thread) \
({ corelock_try_lock(&(thread)->slot_cl); })
#define UNLOCK_THREAD(thread) \
({ corelock_unlock(&(thread)->slot_cl); })
#define UNLOCK_THREAD_AT_TASK_SWITCH(thread) \
({ unsigned int _core = (thread)->core; \
cores[_core].blk_ops.flags |= TBOP_UNLOCK_CORELOCK; \
cores[_core].blk_ops.cl_p = &(thread)->slot_cl; })
#else /* NUM_CORES == 1*/
#define LOCK_THREAD(thread) \
({ (void)(thread); })
#define TRY_LOCK_THREAD(thread) \
({ (void)(thread); })
#define UNLOCK_THREAD(thread) \
({ (void)(thread); })
#define UNLOCK_THREAD_AT_TASK_SWITCH(thread) \
({ (void)(thread); })
#endif /* NUM_CORES */
#define DEADBEEF ((uintptr_t)0xdeadbeefdeadbeefull)
/* Switch to next runnable thread */
void switch_thread(void);
/* Blocks a thread for at least the specified number of ticks (0 = wait until
* next tick) */
void sleep_thread(int ticks);
/* Blocks the current thread on a thread queue (< 0 == infinite) */
void block_thread(struct thread_entry *current, int timeout);
/* Return bit flags for thread wakeup */
#define THREAD_NONE 0x0 /* No thread woken up (exclusive) */
#define THREAD_OK 0x1 /* A thread was woken up */
#define THREAD_SWITCH 0x2 /* Task switch recommended (one or more of
higher priority than current were woken) */
/* A convenience function for waking an entire queue of threads. */
unsigned int thread_queue_wake(struct thread_entry **list);
/* Wakeup a thread at the head of a list */
enum wakeup_thread_protocol
{
WAKEUP_DEFAULT,
WAKEUP_TRANSFER,
WAKEUP_RELEASE,
WAKEUP_TRANSFER_MULTI,
};
unsigned int wakeup_thread_(struct thread_entry **list
IF_PRIO(, enum wakeup_thread_protocol proto));
#ifdef HAVE_PRIORITY_SCHEDULING
#define wakeup_thread(list, proto) \
wakeup_thread_((list), (proto))
#else /* !HAVE_PRIORITY_SCHEDULING */
#define wakeup_thread(list, proto...) \
wakeup_thread_((list));
#endif /* HAVE_PRIORITY_SCHEDULING */
#ifdef HAVE_IO_PRIORITY
void thread_set_io_priority(unsigned int thread_id, int io_priority);
int thread_get_io_priority(unsigned int thread_id);
#endif /* HAVE_IO_PRIORITY */
#if NUM_CORES > 1
unsigned int switch_core(unsigned int new_core);
#endif
/* Return the id of the calling thread. */
unsigned int thread_self(void);
/* Return the thread_entry for the calling thread */
struct thread_entry* thread_self_entry(void);
/* Return thread entry from id */
struct thread_entry *thread_id_entry(unsigned int thread_id);
#ifdef RB_PROFILE
void profile_thread(void);
#endif
#endif /* THREAD_INTERNAL_H */
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