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/***************************************************************************
* __________ __ ___
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2014 by Ilia Sergachev: Initial Rockbox port to iBasso DX50
* Copyright (C) 2014 by Mario Basister: iBasso DX90 port
* Copyright (C) 2014 by Simon Rothen: Initial Rockbox repository submission, additional features
* Copyright (C) 2014 by Udo Schläpfer: Code clean up, additional features
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "button.h"
#include "button-ibasso.h"
int handle_button_event(__u16 code, __s32 value, int last_btns)
{
int button = BUTTON_NONE;
switch(code)
{
case EVENT_CODE_BUTTON_PWR:
{
button = BUTTON_POWER;
break;
}
case EVENT_CODE_BUTTON_PWR_LONG:
{
button = BUTTON_POWER_LONG;
break;
}
case EVENT_CODE_BUTTON_VOLPLUS:
{
button = BUTTON_VOL_UP;
break;
}
case EVENT_CODE_BUTTON_VOLMINUS:
{
button = BUTTON_VOL_DOWN;
break;
}
case EVENT_CODE_BUTTON_REV:
{
button = BUTTON_LEFT;
break;
}
case EVENT_CODE_BUTTON_PLAY:
{
button = BUTTON_PLAY;
break;
}
case EVENT_CODE_BUTTON_NEXT:
{
button = BUTTON_RIGHT;
break;
}
default:
{
return BUTTON_NONE;
}
}
if(button == BUTTON_RIGHT && ((last_btns & BUTTON_LEFT) == BUTTON_LEFT))
{
/* Workaround for a wrong feedback, only present with DX90: the kernel
* sometimes report right press in the middle of a [left press, left release]
* interval, which is clearly wrong. */
button = BUTTON_LEFT;
}
int buttons = last_btns;
if(value == EVENT_VALUE_BUTTON_PRESS)
{
buttons = (last_btns | button);
}
else
{
buttons = (last_btns & (~button));
}
return buttons;
}
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