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| author | Franklin Wei <franklin@fwei.tk> | 2014-06-25 17:17:24 -0400 |
|---|---|---|
| committer | Franklin Wei <franklin@fwei.tk> | 2014-06-25 17:17:24 -0400 |
| commit | ca5288e1dc13f5e765f4f25c5c8082c9511c29c0 (patch) | |
| tree | 7322aa25379b0ea3d83401ca528a88cfb53c5bf6 /GAMESPEC | |
| parent | 6884a80079292a5475de0abb64652a4c79e886ae (diff) | |
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Added ICBM simulation
Diffstat (limited to 'GAMESPEC')
| -rw-r--r-- | GAMESPEC | 11 |
1 files changed, 7 insertions, 4 deletions
@@ -13,21 +13,24 @@ The behavior of each of these options is described below. ICBM launch: - The USA can launch ICBMs at a maximum of 4 cities at a time. - The USSR can launch 6 at a time. - - When an ICBM is launched, there are 4 possible results: + - When an ICBM is launched, there are 5 possible results: - Miss: 0 casualties - Marginal: 10000 casualties + - Minor: 100000 casualties - Major: 500000 casualties - Critical: All inhabitants of the target city are killed - The probabilities of each of these options is outlined below: - Miss - 10% - - Marginal - 50% + - Marginal - 20% + - Minor - 30% - Major - 30% - Critical - 10% - After the turn, the cities targeted will have one of these symbols in it: - Miss - O - Marginal - x - - Major - * - - Critical - X + - Minor - * + - Major - X + - Critical - ! Negociation: - There are three possible outcomes: |