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authorFranklin Wei <franklin@fwei.tk>2014-06-24 14:24:05 +0000
committerFranklin Wei <franklin@fwei.tk>2014-06-24 14:24:05 +0000
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+This file contains a formal definition of Global Thermonuclear War.
+=======GAMEPLAY========
+Each player starts with 32 ICBMs.
+The player with population still remaining after the other has been wiped out is the winner.
+If both players are wiped out, it is a tie.
+Each turn, the player can either:
+ - Launch ICBMs
+ - Negociate peace terms
+ - Surrender
+
+The behavior of each of these options is described below.
+
+ICBM launch:
+ - The USA can launch ICBMs at a maximum of 4 cities at a time.
+ - The USSR can launch 6 at a time.
+ - When an ICBM is launched, there are 4 possible results:
+ - Miss: 0 casualties
+ - Marginal: 10000 casualties
+ - Major: 500000 casualties
+ - Critical: All inhabitants of the target city are killed
+ - The probabilities of each of these options is outlined below:
+ - Miss - 10%
+ - Marginal - 50%
+ - Major - 30%
+ - Critical - 10%
+ - After the turn, the cities targeted will have one of these symbols in it:
+ - Miss - O
+ - Marginal - x
+ - Major - *
+ - Critical - X
+
+Negociation:
+ - There are three possible outcomes:
+ - Peace/Progress - 20%
+ - Surprise attack - 20%
+ - No progress - 60%
+ - When progress is made, both sides will lose 4 ICBMs
+ - Progress must be made at least 5 times if peace is to be achieved
+
+Surrender:
+ - The other player wins
+
+=======GRAPHICS=======
+Each turn, a map is displayed with the populations of the player's cities in a table below.