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| author | Franklin Wei <frankhwei536@gmail.com> | 2014-06-23 17:04:30 -0400 |
|---|---|---|
| committer | Franklin Wei <frankhwei536@gmail.com> | 2014-06-23 17:04:30 -0400 |
| commit | 7c3ee246fb626ab09b3b05055efdfaf3a00e60e7 (patch) | |
| tree | 231d914a2677fdf8e466c972b62b4d9632698aa9 /location.h | |
| parent | 35e1fd6820cd05c180e180d0ec61457a9f31e196 (diff) | |
| download | wargames-server-7c3ee246fb626ab09b3b05055efdfaf3a00e60e7.zip wargames-server-7c3ee246fb626ab09b3b05055efdfaf3a00e60e7.tar.gz wargames-server-7c3ee246fb626ab09b3b05055efdfaf3a00e60e7.tar.bz2 wargames-server-7c3ee246fb626ab09b3b05055efdfaf3a00e60e7.tar.xz | |
Fixed more bugs, added more features :)
Diffstat (limited to 'location.h')
| -rw-r--r-- | location.h | 28 |
1 files changed, 15 insertions, 13 deletions
@@ -1,25 +1,27 @@ /* provide the GTNW with some geographical data to draw the missiles */ +enum player_t { USA=1, USSR }; struct location_t { const char* name; int x; int y; /* x,y-coords on the map */ + enum player_t owner; }; struct location_t world[]={ /* US cities */ - {"las vegas", 5, 7}, - {"seattle", 3, 2}, - {"new york", 34, 5}, - {"new orleans", 25, 10}, - {"washington", 33, 6}, - {"washington dc", 33, 6}, - {"winston-salem", 30, 7}, - {"san francisco", 1, 6}, - {"chicago", 24, 4}, - {"miami", 32, 11}, + {"las vegas", 5, 7, USA}, + {"seattle", 3, 2, USA}, + {"new york", 34, 5, USA}, + {"new orleans", 25, 10, USA}, + {"washington", 33, 6, USA}, + {"washington dc", 33, 6, USA}, + {"winston-salem", 30, 7, USA}, + {"san francisco", 1, 6, USA}, + {"chicago", 24, 4, USA}, + {"miami", 32, 11, USA}, /* Soviet cities */ /* NOTE: These are not neccessarily correct. I simply eyed them relative to Murmansk */ - {"murmansk", 74, 1}, - {"moscow", 70, 5}, - {"minsk", 66, 4}, + {"murmansk", 74, 1, USSR}, + {"moscow", 70, 5, USSR}, + {"minsk", 66, 4, USSR}, }; |