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This file contains a formal definition of Global Thermonuclear War.
=======GAMEPLAY========
The player with population still remaining after the other has been wiped out is the winner.
If both players are wiped out, it is a tie.
Each turn, the player can either:
     - Launch ICBMs
     - Negociate peace terms
     - Surrender

The behavior of each of these options is described below.

ICBM launch:
     - Both sides get 6 ICBMs per turn.
     - The USSR gets 7 if it goes first.
     - When an ICBM is launched, there are 5 possible results:
       - Miss:     0 casualties
       - Marginal: 20%+1000 casualties
       - Minor:    40%+2500 casualties
       - Major:    60%+5000 casualties
       - Critical: 100% casualties
     - The probabilities of each of these options is outlined below:
       - Miss     - 10%
       - Marginal - 20%
       - Minor    - 30%
       - Major    - 30%
       - Critical - 10%
     - After the turn, the cities targeted will have one of these symbols in it:
       - Miss     - O
       - Marginal - x
       - Minor    - *
       - Major    - X
       - Critical - !

Negociation:
    - There are three possible outcomes:
      - Peace/Progress  - 20%
      - Surprise attack - 20%
      - No progress     - 60%
    - Progress must be made at least 5 times if peace is to be achieved

Surrender:
    - The other player wins

=======GRAPHICS=======
Each turn, a map is displayed with the populations of the player's cities in a table below.