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authorSimon Tatham <anakin@pobox.com>2008-11-16 15:42:32 +0000
committerSimon Tatham <anakin@pobox.com>2008-11-16 15:42:32 +0000
commit33be388d4117860cb842ac13aa1dfa1a2761db0a (patch)
treebef1456735c675d7d7c694a829d16aaf500ef20b
parent466aa6e532f6956e8398d21ed7b5f6a4b22fcac4 (diff)
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Take out some lurking "nullgame" holdovers from unfinished puzzle
source files, in case they cause trouble. Spotted by Lee Dowling. [originally from svn r8300]
-rw-r--r--unfinished/separate.c4
-rw-r--r--unfinished/slide.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/unfinished/separate.c b/unfinished/separate.c
index 2df4a5b..75f0f43 100644
--- a/unfinished/separate.c
+++ b/unfinished/separate.c
@@ -809,11 +809,11 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
}
#ifdef COMBINED
-#define thegame nullgame
+#define thegame separate
#endif
const struct game thegame = {
- "Null Game", NULL, NULL,
+ "Separate", NULL, NULL,
default_params,
game_fetch_preset,
decode_params,
diff --git a/unfinished/slide.c b/unfinished/slide.c
index cc341b8..d32473c 100644
--- a/unfinished/slide.c
+++ b/unfinished/slide.c
@@ -2304,7 +2304,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
}
#ifdef COMBINED
-#define thegame nullgame
+#define thegame slide
#endif
const struct game thegame = {