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| author | Simon Tatham <anakin@pobox.com> | 2015-05-18 16:17:49 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-05-18 16:17:49 +0100 |
| commit | 894921015dde693697647b98b0c41467dcc91c08 (patch) | |
| tree | dba9086c75826b70c643d8708e4528557359f022 | |
| parent | f49c7f530cfc5f0cc988be265e243e074279b761 (diff) | |
| download | puzzles-894921015dde693697647b98b0c41467dcc91c08.zip puzzles-894921015dde693697647b98b0c41467dcc91c08.tar.gz puzzles-894921015dde693697647b98b0c41467dcc91c08.tar.bz2 puzzles-894921015dde693697647b98b0c41467dcc91c08.tar.xz | |
Move the benchmarking logic out into a script.
It's a pain having it in a rule in Makefile.gtk, which isn't even the
recommended makefile these days - it can't be re-run conveniently, and
there's no way to parametrise it. Now it can be run no matter which
makefile you're using, and it lets you narrow down to a subset of
games (though not presets). Other options could easily be added.
| -rw-r--r-- | Recipe | 10 | ||||
| -rwxr-xr-x | benchmark.pl | 2 | ||||
| -rwxr-xr-x | benchmark.sh | 27 |
3 files changed, 32 insertions, 7 deletions
@@ -142,11 +142,7 @@ test: benchmark.html benchmark.txt benchmark.html: benchmark.txt benchmark.pl ./benchmark.pl benchmark.txt > $@ -benchmark.txt: $(GAMES) - for i in $(GAMES); do \ - for params in $$(env -i ./$(BINPREFIX)$$i --list-presets | cut -f1 -d' '); do \ - env -i ./$(BINPREFIX)$$i --test-solve --time-generation --generate 100 $$params \ - || exit 1; \ - done; \ - done > $@ +benchmark.txt: benchmark.sh $(GAMES) + ./benchmark.sh > $@ + !end diff --git a/benchmark.pl b/benchmark.pl index 131faaf..26a5a98 100755 --- a/benchmark.pl +++ b/benchmark.pl @@ -1,5 +1,7 @@ #!/usr/bin/perl +# Process the raw output from benchmark.sh into Javascript-ified HTML. + use strict; use warnings; diff --git a/benchmark.sh b/benchmark.sh new file mode 100755 index 0000000..b3af277 --- /dev/null +++ b/benchmark.sh @@ -0,0 +1,27 @@ +#!/bin/sh + +# Run every puzzle in benchmarking mode, and generate a file of raw +# data that benchmark.pl will format into a web page. + +# If any arguments are provided, use those as the list of games to +# benchmark. Otherwise, read the full list from gamedesc.txt. +if test $# = 0; then + set -- $(cut -f1 -d: < gamedesc.txt) +fi + +failures=false + +for game in "$@"; do + # Use 'env -i' to suppress any environment variables that might + # change the preset list for a puzzle (e.g. user-defined extras) + presets=$(env -i ./$game --list-presets | cut -f1 -d' ') + for preset in $presets; do + if ! env -i ./$game --test-solve --time-generation \ + --generate 100 $preset; + then + echo "${game} ${preset} failed to generate" >&2 + fi + done +done + +if $failures; then exit 1; fi |