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-rw-r--r--Recipe10
-rwxr-xr-xbenchmark.pl2
-rwxr-xr-xbenchmark.sh27
3 files changed, 32 insertions, 7 deletions
diff --git a/Recipe b/Recipe
index a2d3090..4515ab9 100644
--- a/Recipe
+++ b/Recipe
@@ -142,11 +142,7 @@ test: benchmark.html benchmark.txt
benchmark.html: benchmark.txt benchmark.pl
./benchmark.pl benchmark.txt > $@
-benchmark.txt: $(GAMES)
- for i in $(GAMES); do \
- for params in $$(env -i ./$(BINPREFIX)$$i --list-presets | cut -f1 -d' '); do \
- env -i ./$(BINPREFIX)$$i --test-solve --time-generation --generate 100 $$params \
- || exit 1; \
- done; \
- done > $@
+benchmark.txt: benchmark.sh $(GAMES)
+ ./benchmark.sh > $@
+
!end
diff --git a/benchmark.pl b/benchmark.pl
index 131faaf..26a5a98 100755
--- a/benchmark.pl
+++ b/benchmark.pl
@@ -1,5 +1,7 @@
#!/usr/bin/perl
+# Process the raw output from benchmark.sh into Javascript-ified HTML.
+
use strict;
use warnings;
diff --git a/benchmark.sh b/benchmark.sh
new file mode 100755
index 0000000..b3af277
--- /dev/null
+++ b/benchmark.sh
@@ -0,0 +1,27 @@
+#!/bin/sh
+
+# Run every puzzle in benchmarking mode, and generate a file of raw
+# data that benchmark.pl will format into a web page.
+
+# If any arguments are provided, use those as the list of games to
+# benchmark. Otherwise, read the full list from gamedesc.txt.
+if test $# = 0; then
+ set -- $(cut -f1 -d: < gamedesc.txt)
+fi
+
+failures=false
+
+for game in "$@"; do
+ # Use 'env -i' to suppress any environment variables that might
+ # change the preset list for a puzzle (e.g. user-defined extras)
+ presets=$(env -i ./$game --list-presets | cut -f1 -d' ')
+ for preset in $presets; do
+ if ! env -i ./$game --test-solve --time-generation \
+ --generate 100 $preset;
+ then
+ echo "${game} ${preset} failed to generate" >&2
+ fi
+ done
+done
+
+if $failures; then exit 1; fi