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| author | Ben Harris <bjh21@bjh21.me.uk> | 2022-11-13 17:56:53 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2022-11-22 13:54:30 +0000 |
| commit | fffeae956a0080866c824a68638813dfc9a8bfd1 (patch) | |
| tree | 62437c4231c0532b06cce7f7969944b9272c665e | |
| parent | 8f46f437a7726521822d513662f512eb2e54ff34 (diff) | |
| download | puzzles-fffeae956a0080866c824a68638813dfc9a8bfd1.zip puzzles-fffeae956a0080866c824a68638813dfc9a8bfd1.tar.gz puzzles-fffeae956a0080866c824a68638813dfc9a8bfd1.tar.bz2 puzzles-fffeae956a0080866c824a68638813dfc9a8bfd1.tar.xz | |
nullgame: Don't bother blanking the puzzle window
This is now centralised in the mid-end.
| -rw-r--r-- | nullgame.c | 8 |
1 files changed, 0 insertions, 8 deletions
@@ -220,14 +220,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds, int dir, const game_ui *ui, float animtime, float flashtime) { - /* - * The initial contents of the window are not guaranteed and - * can vary with front ends. To be on the safe side, all games - * should start by drawing a big background-colour rectangle - * covering the whole window. - */ - draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND); - draw_update(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize); } static float game_anim_length(const game_state *oldstate, |