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authorSimon Tatham <anakin@pobox.com>2006-08-05 17:20:29 +0000
committerSimon Tatham <anakin@pobox.com>2006-08-05 17:20:29 +0000
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I'm sick of repeatedly adding and removing local changes to Recipe
when testing a new game, so here's a new architecture for the Recipe file. mkfiles.pl now supports several new features: - an `!include' directive, which accepts wildcards - += to append to an existing object group definition - the ability to divert output to an arbitrary file. So now each puzzle has a `.R' file containing a fragment of Recipe code describing that puzzle, and the central Recipe does `!include *.R' to construct the Makefiles. That way, I can keep as many experimental half-finished puzzles lying around my working directory as I like, and I won't have to keep reverting Recipe when I check in any other changes. As part of this change, list.c is no longer a version-controlled file; it's now constructed by mkfiles.pl, so that it too can take advantage of this mechanism. [originally from svn r6781]
Diffstat (limited to 'CHECKLST.txt')
-rw-r--r--CHECKLST.txt23
1 files changed, 14 insertions, 9 deletions
diff --git a/CHECKLST.txt b/CHECKLST.txt
index 38dd16c..16798d4 100644
--- a/CHECKLST.txt
+++ b/CHECKLST.txt
@@ -6,20 +6,25 @@ Things to remember when adding a new puzzle
Write the source file for the new puzzle (duhh).
-Add it to Recipe in _four_ places:
- - the `ALL' definition, to ensure it is compiled into the OS X binary
- - as a GTK build target
- - as a Windows build target
- - in the Unix `make install' section at the bottom.
+Create a .R file for it which:
+ - defines a Recipe symbol for it if it requires auxiliary object
+ files
+ - adds it to the `ALL' definition, to ensure it is compiled into
+ the OS X binary
+ - adds it as a GTK build target
+ - adds it as a Windows build target
+ - adds auxiliary solver binaries if any
+ - adds it to $(GAMES) in the GTK makefile, for `make install'
+ - adds it to list.c for the OS X binary.
If the puzzle is by a new author, modify the copyright notice in
LICENCE and in puzzles.but. (Also in index.html, but that's listed
below under website changes.)
-Add it to list.c so that the OS X binary will be able to select it
-from the menus. (Also, double-check that the game structure name in
-the source file has been renamed from `nullgame'. Actually compiling
-it on OS X would be a good way to check this, if convenient.)
+Double-check that the game structure name in the source file has
+been renamed from `nullgame', so that it'll work on OS X. Actually
+compiling it on OS X would be a good way to check this, if
+convenient.
Add a documentation section in puzzles.but.