diff options
Diffstat (limited to 'CHECKLST.txt')
| -rw-r--r-- | CHECKLST.txt | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/CHECKLST.txt b/CHECKLST.txt index 38dd16c..16798d4 100644 --- a/CHECKLST.txt +++ b/CHECKLST.txt @@ -6,20 +6,25 @@ Things to remember when adding a new puzzle Write the source file for the new puzzle (duhh). -Add it to Recipe in _four_ places: - - the `ALL' definition, to ensure it is compiled into the OS X binary - - as a GTK build target - - as a Windows build target - - in the Unix `make install' section at the bottom. +Create a .R file for it which: + - defines a Recipe symbol for it if it requires auxiliary object + files + - adds it to the `ALL' definition, to ensure it is compiled into + the OS X binary + - adds it as a GTK build target + - adds it as a Windows build target + - adds auxiliary solver binaries if any + - adds it to $(GAMES) in the GTK makefile, for `make install' + - adds it to list.c for the OS X binary. If the puzzle is by a new author, modify the copyright notice in LICENCE and in puzzles.but. (Also in index.html, but that's listed below under website changes.) -Add it to list.c so that the OS X binary will be able to select it -from the menus. (Also, double-check that the game structure name in -the source file has been renamed from `nullgame'. Actually compiling -it on OS X would be a good way to check this, if convenient.) +Double-check that the game structure name in the source file has +been renamed from `nullgame', so that it'll work on OS X. Actually +compiling it on OS X would be a good way to check this, if +convenient. Add a documentation section in puzzles.but. |