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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-04 18:42:58 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-11 00:33:27 +0100 |
| commit | a9af3fda1d784c42d486a019a0a4e947f762af70 (patch) | |
| tree | 8cb5d37274541dae804cd11d944feb41ffa1d40b /blackbox.c | |
| parent | b08c13f5f47a8541961fc150142523b061d3d9c6 (diff) | |
| download | puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.zip puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.gz puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.bz2 puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.xz | |
Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead. This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
Diffstat (limited to 'blackbox.c')
| -rw-r--r-- | blackbox.c | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -939,7 +939,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->cur_x = cx; ui->cur_y = cy; ui->cur_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { @@ -949,7 +949,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, wouldflash = 1; } else if (button == LEFT_RELEASE) { ui->flash_laser = 0; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else if (IS_CURSOR_SELECT(button)) { if (ui->cur_visible) { gx = ui->cur_x; @@ -958,7 +958,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, wouldflash = 2; } else { ui->cur_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } /* Fix up 'button' for the below logic. */ if (button == CURSOR_SELECT2) button = RIGHT_BUTTON; @@ -1007,9 +1007,9 @@ static char *interpret_move(const game_state *state, game_ui *ui, return nullret; ui->flash_laserno = rangeno; ui->flash_laser = wouldflash; - nullret = UI_UPDATE; + nullret = MOVE_UI_UPDATE; if (state->exits[rangeno] != LASER_EMPTY) - return UI_UPDATE; + return MOVE_UI_UPDATE; sprintf(buf, "F%d", rangeno); break; |