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authorBen Harris <bjh21@bjh21.me.uk>2023-06-04 18:42:58 +0100
committerBen Harris <bjh21@bjh21.me.uk>2023-06-11 00:33:27 +0100
commita9af3fda1d784c42d486a019a0a4e947f762af70 (patch)
tree8cb5d37274541dae804cd11d944feb41ffa1d40b /blackbox.c
parentb08c13f5f47a8541961fc150142523b061d3d9c6 (diff)
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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
Diffstat (limited to 'blackbox.c')
-rw-r--r--blackbox.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/blackbox.c b/blackbox.c
index 1b7241d..01833f4 100644
--- a/blackbox.c
+++ b/blackbox.c
@@ -939,7 +939,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->cur_x = cx;
ui->cur_y = cy;
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
@@ -949,7 +949,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
wouldflash = 1;
} else if (button == LEFT_RELEASE) {
ui->flash_laser = 0;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (ui->cur_visible) {
gx = ui->cur_x;
@@ -958,7 +958,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
wouldflash = 2;
} else {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
/* Fix up 'button' for the below logic. */
if (button == CURSOR_SELECT2) button = RIGHT_BUTTON;
@@ -1007,9 +1007,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
return nullret;
ui->flash_laserno = rangeno;
ui->flash_laser = wouldflash;
- nullret = UI_UPDATE;
+ nullret = MOVE_UI_UPDATE;
if (state->exits[rangeno] != LASER_EMPTY)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
sprintf(buf, "F%d", rangeno);
break;