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authorSimon Tatham <anakin@pobox.com>2013-04-12 17:11:49 +0000
committerSimon Tatham <anakin@pobox.com>2013-04-12 17:11:49 +0000
commit0b93de904a98f119b1a95d3a53029f1ed4bfb9b3 (patch)
treee1fef5c0a006feb7c2a631c7e5c81487221734d7 /bridges.c
parent383c15794a517a4e6dc0b7364edac1f7056cee82 (diff)
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Add 'const' to the game_params arguments in validate_desc and
new_desc. Oddities in the 'make test' output brought to my attention that a few puzzles have been modifying their input game_params for various reasons; they shouldn't do that, because that's the game_params held permanently by the midend and it will affect subsequent game generations if they modify it. So now those arguments are const, and all the games which previously modified their game_params now take a copy and modify that instead. [originally from svn r9830]
Diffstat (limited to 'bridges.c')
-rw-r--r--bridges.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/bridges.c b/bridges.c
index a5eef25..d60036b 100644
--- a/bridges.c
+++ b/bridges.c
@@ -1735,7 +1735,7 @@ static int solve_from_scratch(game_state *state, int difficulty)
/* --- New game functions --- */
-static game_state *new_state(game_params *params)
+static game_state *new_state(const game_params *params)
{
game_state *ret = snew(game_state);
int wh = params->w * params->h, i;
@@ -1845,7 +1845,7 @@ static void free_game(game_state *state)
#define ORDER(a,b) do { if (a < b) { int tmp=a; int a=b; int b=tmp; } } while(0)
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
char **aux, int interactive)
{
game_state *tobuild = NULL;
@@ -2015,7 +2015,7 @@ generated:
return ret;
}
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, char *desc)
{
int i, wh = params->w * params->h;