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Commit message (Expand)AuthorAge
* Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei2024-07-31
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Add user preference for Bridges' "G" key (show_hints)Ben Harris2023-06-26
* Bridges: remove a comment for a deleted line of codeBen Harris2023-06-26
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in BridgesBen Harris2023-06-11
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Reorganise the dsf API into three kinds of dsf.Simon Tatham2023-04-20
* Introduce a new dsf_equivalent() function.Simon Tatham2023-04-20
* Remove size parameter from dsf init and copy functions.Simon Tatham2023-04-20
* Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham2023-04-20
* Consistently use snew_dsf to allocate dsfs.Simon Tatham2023-04-20
* Use a dedicated copy function to copy dsfs.Simon Tatham2023-04-20
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Forbid game descriptions with joined islands in BridgesBen Harris2023-02-10
* Forbid impossible moves in BridgesBen Harris2023-02-10
* Remove various unused game functionsBen Harris2023-01-31
* Don't allow Bridges games with < 2 islandsBen Harris2023-01-28
* Tighten Bridges' validate_desc()Ben Harris2023-01-15
* Last-ditch maximum size limit for BridgesBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Bridges: Fix off-by-one in WITHIN()Ben Hutchings2022-07-31
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Add missing 'static' to game-internal declarations.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Bridges: use the new findloop for loop detection.Simon Tatham2016-02-24
* Allow unlocking an island despite moving slightly.Chris Boyle2015-11-28
* Expand keyboard input options in Bridges, for faster entry.Jonas Kölker2015-10-18
* Fix a typo in a Bridges error message.Jonas Kölker2015-10-18
* Fix Bridges keyboard cursor vertical out-of-bounds error.Jonas Kölker2015-10-18
* Fix error highlighting of closed subgraphs in Bridges.Simon Tatham2014-10-29
* Fix antialiasing artifacts around edges of Bridges islands.Simon Tatham2014-10-07
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Remove the speed optimisation in the stage 3 solver which makes theSimon Tatham2012-06-01
* Another uninitialised-variable fix, this one pointing out a real bug.Simon Tatham2012-06-01