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authorFranklin Wei <franklin@rockbox.org>2020-07-06 22:06:30 -0400
committerSimon Tatham <anakin@pobox.com>2020-12-07 19:40:06 +0000
commit78bc9ea7f79f379634f822d5f95242900f5716b9 (patch)
tree20dd3aa4e3ea4025fb72953c9d9950792ada7023 /bridges.c
parent9aa7b7cdfb2bcd200f45941a58d6ae698882a2d4 (diff)
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Add method for frontends to query the backend's cursor location.
The Rockbox frontend allows games to be displayed in a "zoomed-in" state targets with small displays. Currently we use a modal interface -- a "viewing" mode in which the cursor keys are used to pan around the rendered bitmap; and an "interaction" mode that actually sends keys to the game. This commit adds a midend_get_cursor_location() function to allow the frontend to retrieve the backend's cursor location or other "region of interest" -- such as the player location in Cube or Inertia. With this information, the Rockbox frontend can now intelligently follow the cursor around in the zoomed-in state, eliminating the need for a modal interface.
Diffstat (limited to 'bridges.c')
-rw-r--r--bridges.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/bridges.c b/bridges.c
index d12aa0b..83086c9 100644
--- a/bridges.c
+++ b/bridges.c
@@ -2146,6 +2146,20 @@ struct game_drawstate {
bool started, dragging;
};
+
+static void game_get_cursor_location(const game_ui *ui,
+ const game_drawstate *ds,
+ const game_state *state,
+ const game_params *params,
+ int *x, int *y, int *w, int *h)
+{
+ if(ui->cur_visible) {
+ *x = COORD(ui->cur_x);
+ *y = COORD(ui->cur_y);
+ *w = *h = TILE_SIZE;
+ }
+}
+
/*
* The contents of ds->grid are complicated, because of the circular
* islands which overlap their own grid square into neighbouring
@@ -3267,6 +3281,7 @@ const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
+ game_get_cursor_location,
game_status,
true, false, game_print_size, game_print,
false, /* wants_statusbar */