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2024-07-31Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-06-26Add user preference for Bridges' "G" key (show_hints)Ben Harris
2023-06-26Bridges: remove a comment for a deleted line of codeBen Harris
2023-06-11Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in BridgesBen Harris
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
2023-04-20Introduce a new dsf_equivalent() function.Simon Tatham
2023-04-20Remove size parameter from dsf init and copy functions.Simon Tatham
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
2023-04-20Consistently use snew_dsf to allocate dsfs.Simon Tatham
2023-04-20Use a dedicated copy function to copy dsfs.Simon Tatham
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-02-10Forbid game descriptions with joined islands in BridgesBen Harris
2023-02-10Forbid impossible moves in BridgesBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-28Don't allow Bridges games with < 2 islandsBen Harris
2023-01-15Tighten Bridges' validate_desc()Ben Harris
2023-01-15Last-ditch maximum size limit for BridgesBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2022-07-31Bridges: Fix off-by-one in WITHIN()Ben Hutchings
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Add missing 'static' to game-internal declarations.Simon Tatham
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2016-02-24Bridges: use the new findloop for loop detection.Simon Tatham
2015-11-28Allow unlocking an island despite moving slightly.Chris Boyle
2015-10-18Expand keyboard input options in Bridges, for faster entry.Jonas Kölker
2015-10-18Fix a typo in a Bridges error message.Jonas Kölker
2015-10-18Fix Bridges keyboard cursor vertical out-of-bounds error.Jonas Kölker
2014-10-29Fix error highlighting of closed subgraphs in Bridges.Simon Tatham
2014-10-07Fix antialiasing artifacts around edges of Bridges islands.Simon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2012-06-01Remove the speed optimisation in the stage 3 solver which makes theSimon Tatham
2012-06-01Another uninitialised-variable fix, this one pointing out a real bug.Simon Tatham