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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-04 18:42:58 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-11 00:33:27 +0100 |
| commit | a9af3fda1d784c42d486a019a0a4e947f762af70 (patch) | |
| tree | 8cb5d37274541dae804cd11d944feb41ffa1d40b /bridges.c | |
| parent | b08c13f5f47a8541961fc150142523b061d3d9c6 (diff) | |
| download | puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.zip puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.gz puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.bz2 puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.xz | |
Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead. This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
Diffstat (limited to 'bridges.c')
| -rw-r--r-- | bridges.c | 24 |
1 files changed, 12 insertions, 12 deletions
@@ -2126,7 +2126,7 @@ static char *ui_cancel_drag(game_ui *ui) ui->dragx_src = ui->dragy_src = -1; ui->dragx_dst = ui->dragy_dst = -1; ui->dragging = false; - return UI_UPDATE; + return MOVE_UI_UPDATE; } static game_ui *new_ui(const game_state *state) @@ -2333,7 +2333,7 @@ static char *update_drag_dst(const game_state *state, game_ui *ui, /*debug(("update_drag src (%d,%d) d(%d,%d) dst (%d,%d)\n", ui->dragx_src, ui->dragy_src, dx, dy, ui->dragx_dst, ui->dragy_dst));*/ - return UI_UPDATE; + return MOVE_UI_UPDATE; } static char *finish_drag(const game_state *state, game_ui *ui) @@ -2376,7 +2376,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (ggrid & G_ISLAND) { ui->dragx_src = gx; ui->dragy_src = gy; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else return ui_cancel_drag(ui); } else if (button == LEFT_DRAG || button == RIGHT_DRAG) { @@ -2390,7 +2390,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, /* cancel a drag when we go back to the starting point */ ui->dragx_dst = -1; ui->dragy_dst = -1; - return UI_UPDATE; + return MOVE_UI_UPDATE; } } else if (button == LEFT_RELEASE || button == RIGHT_RELEASE) { if (ui->dragging) { @@ -2477,19 +2477,19 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (!dingrid) break; } - if (!oingrid) return UI_UPDATE; + if (!oingrid) return MOVE_UI_UPDATE; } /* not reached */ found: ui->cur_x = nx; ui->cur_y = ny; - return UI_UPDATE; + return MOVE_UI_UPDATE; } } else if (IS_CURSOR_SELECT(button)) { if (!ui->cur_visible) { ui->cur_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (ui->dragging || button == CURSOR_SELECT2) { ui_cancel_drag(ui); @@ -2497,7 +2497,7 @@ found: sprintf(buf, "M%d,%d", ui->cur_x, ui->cur_y); return dupstr(buf); } else - return UI_UPDATE; + return MOVE_UI_UPDATE; } else { grid_type v = GRID(state, ui->cur_x, ui->cur_y); if (v & G_ISLAND) { @@ -2506,7 +2506,7 @@ found: ui->dragy_src = ui->cur_y; ui->dragx_dst = ui->dragy_dst = -1; ui->drag_is_noline = (button == CURSOR_SELECT2); - return UI_UPDATE; + return MOVE_UI_UPDATE; } } } else if ((button >= '0' && button <= '9') || @@ -2524,7 +2524,7 @@ found: if (!ui->cur_visible) { ui->cur_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } for (i = 0; i < state->n_islands; ++i) { @@ -2551,12 +2551,12 @@ found: if (best_x != -1 && best_y != -1) { ui->cur_x = best_x; ui->cur_y = best_y; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else return NULL; } else if (button == 'g' || button == 'G') { ui->show_hints = !ui->show_hints; - return UI_UPDATE; + return MOVE_UI_UPDATE; } return NULL; |