diff options
| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 13:38:35 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 16:34:41 +0100 |
| commit | de67801b0fd3dfa11777c1ef86cd617baf376b7b (patch) | |
| tree | f632daee458c8fefcfc90ff809c44672adeedaa4 /bridges.c | |
| parent | eeb2db283de9115f7256fa4cc49597d63e06b0ab (diff) | |
| download | puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.zip puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.gz puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.bz2 puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.xz | |
Use a proper union in struct config_item.
This allows me to use different types for the mutable, dynamically
allocated string value in a C_STRING control and the fixed constant
list of option names in a C_CHOICES.
Diffstat (limited to 'bridges.c')
| -rw-r--r-- | bridges.c | 42 |
1 files changed, 19 insertions, 23 deletions
@@ -742,44 +742,40 @@ static config_item *game_configure(const game_params *params) ret[0].name = "Width"; ret[0].type = C_STRING; sprintf(buf, "%d", params->w); - ret[0].sval = dupstr(buf); - ret[0].ival = 0; + ret[0].u.string.sval = dupstr(buf); ret[1].name = "Height"; ret[1].type = C_STRING; sprintf(buf, "%d", params->h); - ret[1].sval = dupstr(buf); - ret[1].ival = 0; + ret[1].u.string.sval = dupstr(buf); ret[2].name = "Difficulty"; ret[2].type = C_CHOICES; - ret[2].sval = ":Easy:Medium:Hard"; - ret[2].ival = params->difficulty; + ret[2].u.choices.choicenames = ":Easy:Medium:Hard"; + ret[2].u.choices.selected = params->difficulty; ret[3].name = "Allow loops"; ret[3].type = C_BOOLEAN; - ret[3].sval = NULL; - ret[3].ival = params->allowloops; + ret[3].u.boolean.bval = params->allowloops; ret[4].name = "Max. bridges per direction"; ret[4].type = C_CHOICES; - ret[4].sval = ":1:2:3:4"; /* keep up-to-date with MAX_BRIDGES */ - ret[4].ival = params->maxb - 1; + ret[4].u.choices.choicenames = ":1:2:3:4"; /* keep up-to-date with + * MAX_BRIDGES */ + ret[4].u.choices.selected = params->maxb - 1; ret[5].name = "%age of island squares"; ret[5].type = C_CHOICES; - ret[5].sval = ":5%:10%:15%:20%:25%:30%"; - ret[5].ival = (params->islands / 5)-1; + ret[5].u.choices.choicenames = ":5%:10%:15%:20%:25%:30%"; + ret[5].u.choices.selected = (params->islands / 5)-1; ret[6].name = "Expansion factor (%age)"; ret[6].type = C_CHOICES; - ret[6].sval = ":0%:10%:20%:30%:40%:50%:60%:70%:80%:90%:100%"; - ret[6].ival = params->expansion / 10; + ret[6].u.choices.choicenames = ":0%:10%:20%:30%:40%:50%:60%:70%:80%:90%:100%"; + ret[6].u.choices.selected = params->expansion / 10; ret[7].name = NULL; ret[7].type = C_END; - ret[7].sval = NULL; - ret[7].ival = 0; return ret; } @@ -788,13 +784,13 @@ static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); - ret->w = atoi(cfg[0].sval); - ret->h = atoi(cfg[1].sval); - ret->difficulty = cfg[2].ival; - ret->allowloops = cfg[3].ival; - ret->maxb = cfg[4].ival + 1; - ret->islands = (cfg[5].ival + 1) * 5; - ret->expansion = cfg[6].ival * 10; + ret->w = atoi(cfg[0].u.string.sval); + ret->h = atoi(cfg[1].u.string.sval); + ret->difficulty = cfg[2].u.choices.selected; + ret->allowloops = cfg[3].u.boolean.bval; + ret->maxb = cfg[4].u.choices.selected + 1; + ret->islands = (cfg[5].u.choices.selected + 1) * 5; + ret->expansion = cfg[6].u.choices.selected * 10; return ret; } |