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authorSimon Tatham <anakin@pobox.com>2009-02-22 12:05:38 +0000
committerSimon Tatham <anakin@pobox.com>2009-02-22 12:05:38 +0000
commit407f29c46f35910ce3d7ddd41f13e94213c2597e (patch)
treea276576d6d3161c345015f69447d474f5918a562 /devel.but
parent9249f096192b0a50e607024bf04736ef0506b5ea (diff)
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Introduce some infrastructure to permit games' print functions to
draw dotted lines. No puzzle yet uses this, but one's about to. [originally from svn r8453]
Diffstat (limited to 'devel.but')
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diff --git a/devel.but b/devel.but
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--- a/devel.but
+++ b/devel.but
@@ -2143,6 +2143,22 @@ however, that it is a hint only: the central printing system may
choose to vary line thicknesses at user request or due to printer
capabilities.
+\S{print-line-width} \cw{print_line_dotted()}
+
+\c void print_line_dotted(drawing *dr, int dotted);
+
+This function is called to toggle the drawing of dotted lines during
+printing. It is not supported during drawing.
+
+The parameter \cq{dotted} is a boolean; \cw{TRUE} means that future
+lines drawn by \cw{draw_line()}, \cw{draw_circle} and
+\cw{draw_polygon()} will be dotted, and \cw{FALSE} means that they
+will be solid.
+
+Some front ends may impose restrictions on the width of dotted
+lines. Asking for a dotted line via this front end will override any
+line width request if the front end requires it.
+
\H{drawing-frontend} The drawing API as implemented by the front end
This section describes the drawing API in the function-pointer form