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authorSimon Tatham <anakin@pobox.com>2005-10-22 16:35:23 +0000
committerSimon Tatham <anakin@pobox.com>2005-10-22 16:35:23 +0000
commitb7f192eea34e0bd36abcd457333ab37eb221789f (patch)
tree91f6482f7eec6deb4d1de4a0e2838a2b091962f3 /devel.but
parent6824dcde03d894886fea4c1e16e0020a9c176225 (diff)
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Cleanup: the `mouse_priorities' field in the back end has been a
more general-purpose flags word for some time now. Rename it to `flags'. [originally from svn r6414]
Diffstat (limited to 'devel.but')
-rw-r--r--devel.but11
1 files changed, 5 insertions, 6 deletions
diff --git a/devel.but b/devel.but
index 88ff947..66413ec 100644
--- a/devel.but
+++ b/devel.but
@@ -1166,8 +1166,7 @@ State changes as a result of a Restart operation are never animated;
the mid-end will handle them internally and never consult this
function at all. State changes as a result of Solve operations are
also not animated by default, although you can change this for a
-particular game by setting a flag in \c{mouse_priorities}
-(\k{backend-mouse-priorities}).
+particular game by setting a flag in \c{flags} (\k{backend-flags}).
The function is also passed a pointer to the local \c{game_ui}. It
may refer to information in here to help with its decision (see
@@ -1441,12 +1440,12 @@ the game was first completed (by setting a flag in
freeze the timer thereafter so that the user can undo back through
their solution process without altering their time.
-\S{backend-mouse-priorities} \c{mouse_priorities}
+\S{backend-flags} \c{flags}
-\c int mouse_priorities;
+\c int flags;
-This field is badly named. It is in fact a generic flags word. It
-consists of the bitwise OR of the following flags:
+This field contains miscellaneous per-backend flags. It consists of
+the bitwise OR of some combination of the following:
\dt \cw{BUTTON_BEATS(x,y)}