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| author | Simon Tatham <anakin@pobox.com> | 2023-04-20 13:13:47 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-04-20 14:28:22 +0100 |
| commit | 16f997d34c7b435d3fcf5774c700579e188b017f (patch) | |
| tree | 952e854fdaf51a53996a7e39e821669633a486ac /dominosa.c | |
| parent | 6c02b72d766fcb6a9598bdde80294a41e53cd02c (diff) | |
| download | puzzles-16f997d34c7b435d3fcf5774c700579e188b017f.zip puzzles-16f997d34c7b435d3fcf5774c700579e188b017f.tar.gz puzzles-16f997d34c7b435d3fcf5774c700579e188b017f.tar.bz2 puzzles-16f997d34c7b435d3fcf5774c700579e188b017f.tar.xz | |
Stop putting dsfs in existing scratch int arrays.
I'm going to work towards turning 'dsf' into an opaque type, so that I
can improve its implementation without breaking clients. The first
step is to deal manually with puzzles that currently reuse a single
array of ints for multiple purposes, some of which are dsf and some
are not.
In divvy_rectangle_attempt, 'tmp' was used as an int array and later a
dsf, and I've made a new 'tmpdsf' to be the latter.
In Dominosa, solver->pc_scratch2 was sometimes a dsf, and now there's
a new solver->dsf_scratch.
In Map, parse_edge_list() needed a dsf internally and then never
exported it; it expected to be passed an array of 2*w*h ints and used
the second half as a dsf. Now it expects only w*h ints, and allocates
its own dsf internally, freeing it again before returning.
And in Tents, find_errors() was allocating a single block of 2*w*h
ints and using the second half of it as a dsf, apparently just to save
one malloc. Now we malloc and free the dsf separately.
Diffstat (limited to 'dominosa.c')
| -rw-r--r-- | dominosa.c | 14 |
1 files changed, 9 insertions, 5 deletions
@@ -350,7 +350,7 @@ struct solver_scratch { struct solver_square **squares_by_number; struct findloopstate *fls; bool squares_by_number_initialised; - int *wh_scratch, *pc_scratch, *pc_scratch2, *dc_scratch; + int *wh_scratch, *pc_scratch, *pc_scratch2, *dc_scratch, *dsf_scratch; }; static struct solver_scratch *solver_make_scratch(int n) @@ -482,6 +482,7 @@ static struct solver_scratch *solver_make_scratch(int n) sc->wh_scratch = NULL; sc->pc_scratch = sc->pc_scratch2 = NULL; sc->dc_scratch = NULL; + sc->dsf_scratch = NULL; return sc; } @@ -509,6 +510,7 @@ static void solver_free_scratch(struct solver_scratch *sc) sfree(sc->pc_scratch); sfree(sc->pc_scratch2); sfree(sc->dc_scratch); + sfree(sc->dsf_scratch); sfree(sc); } @@ -1425,19 +1427,21 @@ static bool deduce_forcing_chain(struct solver_scratch *sc) sc->pc_scratch2 = snewn(sc->pc, int); if (!sc->dc_scratch) sc->dc_scratch = snewn(sc->dc, int); + if (!sc->dsf_scratch) + sc->dsf_scratch = snew_dsf(sc->pc); /* * Start by identifying chains of placements which must all occur * together if any of them occurs. We do this by making - * pc_scratch2 an edsf binding the placements into an equivalence + * dsf_scratch an edsf binding the placements into an equivalence * class for each entire forcing chain, with the two possible sets * of dominoes for the chain listed as inverses. */ - dsf_init(sc->pc_scratch2, sc->pc); + dsf_init(sc->dsf_scratch, sc->pc); for (si = 0; si < sc->wh; si++) { struct solver_square *sq = &sc->squares[si]; if (sq->nplacements == 2) - edsf_merge(sc->pc_scratch2, + edsf_merge(sc->dsf_scratch, sq->placements[0]->index, sq->placements[1]->index, true); } @@ -1452,7 +1456,7 @@ static bool deduce_forcing_chain(struct solver_scratch *sc) */ for (pi = 0; pi < sc->pc; pi++) { bool inv; - int c = edsf_canonify(sc->pc_scratch2, pi, &inv); + int c = edsf_canonify(sc->dsf_scratch, pi, &inv); sc->pc_scratch[pi] = c * 2 + (inv ? 1 : 0); } |