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* Dominosa: use new move_cursor() featuresBen Harris2023-08-09
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in DominosaBen Harris2023-06-24
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Reorganise the dsf API into three kinds of dsf.Simon Tatham2023-04-20
* Remove size parameter from dsf init and copy functions.Simon Tatham2023-04-20
* Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham2023-04-20
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Stop putting dsfs in existing scratch int arrays.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Fix missing statics and #includes on variables.Simon Tatham2023-02-18
* Mark many more function (and some objects) staticBen Harris2023-02-18
* Dominosa: require the two halves of a domino to be adjacentBen Harris2023-02-02
* Remove various unused game functionsBen Harris2023-01-31
* Last-ditch grid-size limit for DominosaBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Fix build failure in C90 mode.Simon Tatham2019-04-14
* Dominosa: move set analysis with doubles into Extreme.Simon Tatham2019-04-13
* Dominosa: add area-parity deductions, at Basic level.Simon Tatham2019-04-13
* Dominosa: another forcing-chain based deduction.Simon Tatham2019-04-13
* Dominosa: another local deduction in Basic level.Simon Tatham2019-04-13
* Dominosa: further forms of set analysis.Simon Tatham2019-04-11
* Dominosa: be more careful about >= Hard layout.Simon Tatham2019-04-11
* Dominosa: max-difficulty option in the solver.Simon Tatham2019-04-11
* Dominosa: more sophisticated grid layout in >= Hard mode.Simon Tatham2019-04-10
* Dominosa: add presets for Hard and Extreme difficulty.Simon Tatham2019-04-05
* Dominosa: prevent hangs generating tiny hard puzzles.Simon Tatham2019-04-05
* Dominosa: add an Extreme difficulty, with forcing chains.Simon Tatham2019-04-05
* Dominosa: update the to-do list.Simon Tatham2019-04-04
* Dominosa: allow set analysis even with adjacency.Simon Tatham2019-04-04
* Dominosa: add a Hard difficulty which can do set analysis.Simon Tatham2019-04-04
* Dominosa: new deduction deduce_local_duplicate().Simon Tatham2019-04-04
* Dominosa: introduce a difficulty system.Simon Tatham2019-04-04
* Dominosa: rewrite the solver.Simon Tatham2019-04-04
* Dominosa: add a command-line solver.Simon Tatham2019-04-04
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Dominosa: some more solver thoughts.Simon Tatham2018-09-21
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01