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authorSimon Tatham <anakin@pobox.com>2017-10-01 13:53:24 +0100
committerSimon Tatham <anakin@pobox.com>2017-10-01 16:34:41 +0100
commitb3243d75043cf1d70beb88d2a36eaebfe85c2c3f (patch)
treeab6151e321465c172582ca064910665f055ceec9 /emcc.c
parentde67801b0fd3dfa11777c1ef86cd617baf376b7b (diff)
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Return error messages as 'const char *', not 'char *'.
They're never dynamically allocated, and are almost always string literals, so const is more appropriate.
Diffstat (limited to 'emcc.c')
-rw-r--r--emcc.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/emcc.c b/emcc.c
index c499eef..7a74833 100644
--- a/emcc.c
+++ b/emcc.c
@@ -656,7 +656,7 @@ static void cfg_end(int use_results)
/*
* User hit OK.
*/
- char *err = midend_set_config(me, cfg_which, cfg);
+ const char *err = midend_set_config(me, cfg_which, cfg);
if (err) {
/*
@@ -766,7 +766,7 @@ void command(int n)
break;
case 9: /* Solve */
if (thegame.can_solve) {
- char *msg = midend_solve(me);
+ const char *msg = midend_solve(me);
if (msg)
js_error_box(msg);
}
@@ -863,7 +863,7 @@ void load_game(const char *buffer, int len)
*/
int main(int argc, char **argv)
{
- char *param_err;
+ const char *param_err;
float *colours;
int i;