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| author | Simon Tatham <anakin@pobox.com> | 2013-04-13 10:37:27 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-04-13 10:37:27 +0000 |
| commit | 339329449f4db72e4754f21c14295303ffe0ea5d (patch) | |
| tree | df4cb872091b730d8af32f9f0b8a258e7442b0cd /filling.c | |
| parent | 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3 (diff) | |
| download | puzzles-339329449f4db72e4754f21c14295303ffe0ea5d.zip puzzles-339329449f4db72e4754f21c14295303ffe0ea5d.tar.gz puzzles-339329449f4db72e4754f21c14295303ffe0ea5d.tar.bz2 puzzles-339329449f4db72e4754f21c14295303ffe0ea5d.tar.xz | |
Fix a memory management bug in Filling: in some situations its
solve_game() was returning its aux parameter un-dupstr()ed, which is
wrong. Also clarified the developer docs on that function to make it
clearer that the returned string should be dynamic.
[originally from svn r9831]
Diffstat (limited to 'filling.c')
| -rw-r--r-- | filling.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -975,7 +975,7 @@ static char *solve_game(game_state *state, game_state *currstate, if (!solver(state->board, w, h, &aux)) *error = "Sorry, I couldn't find a solution"; } - return aux; + return dupstr(aux); } /***************************************************************************** |