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* Filling: turn printv() into a macro, and only for STANDALONE_SOLVER builds.Franklin Wei2024-07-31
* Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei2024-07-31
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in FillingBen Harris2023-06-24
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Filling: switch to using dsf_minimal in minimize_clue_set.Simon Tatham2023-04-21
* Reorganise the dsf API into three kinds of dsf.Simon Tatham2023-04-20
* Remove size parameter from dsf init and copy functions.Simon Tatham2023-04-20
* Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham2023-04-20
* Remove a direct use of dsf internals in Filling.Simon Tatham2023-04-20
* Consistently use snew_dsf to allocate dsfs.Simon Tatham2023-04-20
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Remove various unused game functionsBen Harris2023-01-31
* Add validate_params bounds checks in a few more games.Simon Tatham2023-01-22
* Filling: validate length of auto-solve move stringsBen Harris2023-01-15
* Tweak Filling greys to better distinguish selected and completedChris Boyle2022-12-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Remove setting of indent-tabs-mode from filling.cBen Harris2022-11-10
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Filling grid gen: slightly randomise neighbour selection.Simon Tatham2021-03-29
* Filling: remove directional bias in grid generation.Simon Tatham2021-03-29
* Filling: fix assertion failure in 3x1 game generation.Simon Tatham2021-03-29
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* C89 build fixes.Simon Tatham2018-04-25
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Standardise character encoding of source tree on UTF-8.Simon Tatham2017-11-18
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Fix array overruns in the new Filling solver pass.Simon Tatham2015-10-21
* Enhance Filling's solver to handle large ghost regions.Simon Tatham2015-10-20
* Produce shorter Filling descriptions by run-length encoding 0s.Jonas Kölker2015-10-18
* Render Filling presets as 'WxH', not 'HxW'.Jonas Kölker2015-10-03
* Greatly improve and speed up the Filling instance generation.Jonas Kölker2015-10-03
* Greatly increase the speed of the Filling solver.Jonas Kölker2015-10-03
* Filling: enable keyboard-driven cursor dragging mode.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Fix a memory management bug in Filling: in some situations itsSimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12