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2024-07-31Filling: turn printv() into a macro, and only for STANDALONE_SOLVER builds.Franklin Wei
2024-07-31Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-06-24Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in FillingBen Harris
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-21Filling: switch to using dsf_minimal in minimize_clue_set.Simon Tatham
2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
2023-04-20Remove size parameter from dsf init and copy functions.Simon Tatham
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
2023-04-20Remove a direct use of dsf internals in Filling.Simon Tatham
2023-04-20Consistently use snew_dsf to allocate dsfs.Simon Tatham
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-22Add validate_params bounds checks in a few more games.Simon Tatham
2023-01-15Filling: validate length of auto-solve move stringsBen Harris
2022-12-15Tweak Filling greys to better distinguish selected and completedChris Boyle
2022-12-09New backend function: current_key_label()Ben Harris
2022-11-10Remove setting of indent-tabs-mode from filling.cBen Harris
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2021-03-29Filling grid gen: slightly randomise neighbour selection.Simon Tatham
2021-03-29Filling: remove directional bias in grid generation.Simon Tatham
2021-03-29Filling: fix assertion failure in 3x1 game generation.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-25C89 build fixes.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-11-18Standardise character encoding of source tree on UTF-8.Simon Tatham
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2015-10-21Fix array overruns in the new Filling solver pass.Simon Tatham
2015-10-20Enhance Filling's solver to handle large ghost regions.Simon Tatham
2015-10-18Produce shorter Filling descriptions by run-length encoding 0s.Jonas Kölker
2015-10-03Render Filling presets as 'WxH', not 'HxW'.Jonas Kölker
2015-10-03Greatly improve and speed up the Filling instance generation.Jonas Kölker
2015-10-03Greatly increase the speed of the Filling solver.Jonas Kölker
2015-10-03Filling: enable keyboard-driven cursor dragging mode.Jonas Kölker
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-13Fix a memory management bug in Filling: in some situations itsSimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham