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authorSimon Tatham <anakin@pobox.com>2023-04-20 14:06:43 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-20 17:23:21 +0100
commit89c438e149a91fffa74b2669f7e0cd05abc3420f (patch)
treea307d0c2dde7c2868e32a840497d44051d9b4630 /galaxies.c
parent7abf85a9c6b460698994d9cfa538b7b26fed5e87 (diff)
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Declare all dsfs as a dedicated type name 'DSF'.
In this commit, 'DSF' is simply a typedef for 'int', so that the new declaration form 'DSF *' translates to the same type 'int *' that dsfs have always had. So all we're doing here is mechanically changing type declarations throughout the code.
Diffstat (limited to 'galaxies.c')
-rw-r--r--galaxies.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/galaxies.c b/galaxies.c
index dd6b684..2e0c9f2 100644
--- a/galaxies.c
+++ b/galaxies.c
@@ -192,7 +192,7 @@ struct game_state {
or -1 if stale. */
};
-static bool check_complete(const game_state *state, int *dsf, int *colours);
+static bool check_complete(const game_state *state, DSF *dsf, int *colours);
static int solver_state_inner(game_state *state, int maxdiff, int depth);
static int solver_state(game_state *state, int maxdiff);
static int solver_obvious(game_state *state);
@@ -1799,7 +1799,7 @@ typedef struct solver_ctx {
game_state *state;
int sz; /* state->sx * state->sy */
space **scratch; /* size sz */
- int *dsf; /* size sz */
+ DSF *dsf; /* size sz */
int *iscratch; /* size sz */
} solver_ctx;
@@ -3066,7 +3066,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
}
#endif
-static bool check_complete(const game_state *state, int *dsf, int *colours)
+static bool check_complete(const game_state *state, DSF *dsf, int *colours)
{
int w = state->w, h = state->h;
int x, y, i;
@@ -3944,7 +3944,8 @@ static void game_print(drawing *dr, const game_state *state, int sz)
int w = state->w, h = state->h;
int white, black, blackish;
int x, y, i, j;
- int *colours, *dsf;
+ int *colours;
+ DSF *dsf;
int *coords = NULL;
int ncoords = 0, coordsize = 0;