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authorSimon Tatham <anakin@pobox.com>2018-11-13 22:06:19 +0000
committerSimon Tatham <anakin@pobox.com>2018-11-13 22:06:19 +0000
commitdb3b531e2cab765a00475054d2e9046c9d0437d3 (patch)
treef029f201ad3dec7ba0dac6e1c18eb1ed4da98c4c /galaxies.c
parent47cec547e59ac8c5012f6091394dcb4304d64fc3 (diff)
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Add missing 'static' to game-internal declarations.
Another thing I spotted while trawling the whole source base was that a couple of games had omitted 'static' on a lot of their internal functions. Checking with nm, there turned out to be quite a few more than I'd spotted by eye, so this should fix them all. Also added one missing 'const', on the lookup table nbits[] in Tracks.
Diffstat (limited to 'galaxies.c')
-rw-r--r--galaxies.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/galaxies.c b/galaxies.c
index e871e21..0cc3198 100644
--- a/galaxies.c
+++ b/galaxies.c
@@ -49,7 +49,7 @@
#ifdef DEBUGGING
#define solvep debug
#else
-bool solver_show_working;
+static bool solver_show_working;
#define solvep(x) do { if (solver_show_working) { printf x; } } while(0)
#endif
@@ -1605,7 +1605,7 @@ static game_state *new_game(midend *me, const game_params *params,
* Solver and all its little wizards.
*/
-int solver_recurse_depth;
+static int solver_recurse_depth;
typedef struct solver_ctx {
game_state *state;