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authorSimon Tatham <anakin@pobox.com>2005-05-02 13:17:10 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-02 13:17:10 +0000
commit4f7b65de2e5f6387a819dd3767f5459b06f5db11 (patch)
treecae01c5919854fcbbffae43de6032fc50ae5c031 /gtk.c
parentaea7b6181580df2f0b28d027832dee8d9abccd73 (diff)
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Added an automatic `Solve' feature to most games. This is useful for
various things: - if you haven't fully understood what a game is about, it gives you an immediate example of a puzzle plus its solution so you can understand it - in some games it's useful to compare your solution with the real one and see where you made a mistake - in the rearrangement games (Fifteen, Sixteen, Twiddle) it's handy to be able to get your hands on a pristine grid quickly so you can practise or experiment with manoeuvres on it - it provides a good way of debugging the games if you think you've encountered an unsolvable grid! [originally from svn r5731]
Diffstat (limited to 'gtk.c')
-rw-r--r--gtk.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/gtk.c b/gtk.c
index 66ee767..d721320 100644
--- a/gtk.c
+++ b/gtk.c
@@ -913,6 +913,17 @@ static void menu_copy_event(GtkMenuItem *menuitem, gpointer data)
}
}
+static void menu_solve_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ char *msg;
+
+ msg = midend_solve(fe->me);
+
+ if (msg)
+ error_box(fe->window, msg);
+}
+
static void menu_config_event(GtkMenuItem *menuitem, gpointer data)
{
frontend *fe = (frontend *)data;
@@ -1050,6 +1061,14 @@ static frontend *new_window(char *game_id, char **error)
GTK_SIGNAL_FUNC(menu_copy_event), fe);
gtk_widget_show(menuitem);
}
+ if (thegame.can_solve) {
+ add_menu_separator(GTK_CONTAINER(menu));
+ menuitem = gtk_menu_item_new_with_label("Solve");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_solve_event), fe);
+ gtk_widget_show(menuitem);
+ }
add_menu_separator(GTK_CONTAINER(menu));
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Exit", 'q');