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| author | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-07 18:43:34 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-07 20:41:49 +0000 |
| commit | 0b036c9e79578cec5425aaca1b1af13a4ae0d937 (patch) | |
| tree | 467da38cfba0922ea94a0e3407a565c8348471b2 /guess.c | |
| parent | 09f2052fbfbc8a2136b09cf3a868c8cf9c239de0 (diff) | |
| download | puzzles-0b036c9e79578cec5425aaca1b1af13a4ae0d937.zip puzzles-0b036c9e79578cec5425aaca1b1af13a4ae0d937.tar.gz puzzles-0b036c9e79578cec5425aaca1b1af13a4ae0d937.tar.bz2 puzzles-0b036c9e79578cec5425aaca1b1af13a4ae0d937.tar.xz | |
galaxies: Use the same code for handling all dropped arrows
The keyboard code was prone to adding null items to the undo history,
and was also unreadable. Rather than fix it, I've replaced it with a
jump to the mouse drop handling, lightly enhanced to reject drops on
things that aren't tiles.
Diffstat (limited to 'guess.c')
0 files changed, 0 insertions, 0 deletions