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authorBen Harris <bjh21@bjh21.me.uk>2023-01-07 20:28:23 +0000
committerBen Harris <bjh21@bjh21.me.uk>2023-01-15 16:21:37 +0000
commit5279fd24b2f4a51e760bfde873fe1d29547220a6 (patch)
tree4b3674eca01ec402907d6a3494c35a2722ccb2ba /guess.c
parentc84af670b52f09e9e47587584c0559c508d4a37d (diff)
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Guess: validate peg colours in decode_ui()
Peg colours in the current guess must be within the range of colours for the current game, just as they must be for completed moves. Otherwise is_markable() can cause a buffer overrun. Since there's no way for decode_ui() to report an error, it just ignores the bad peg colours. I've also added an assertion to catch this problem in is_markable(). The following save file demonstrates the problem when loaded in a build with AddressSanitizer: SAVEFILE:41:Simon Tatham's Portable Puzzle Collection VERSION :1:1 GAME :5:Guess PARAMS :9:c6p4g10Bm CPARAMS :9:c6p4g10Bm DESC :8:2de917c0 UI :7:7,7,7,7 NSTATES :1:1 STATEPOS:1:1
Diffstat (limited to 'guess.c')
-rw-r--r--guess.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/guess.c b/guess.c
index f635fec..37195b4 100644
--- a/guess.c
+++ b/guess.c
@@ -380,6 +380,7 @@ static bool is_markable(const game_params *params, pegrow pegs)
for (i = 0; i < params->npegs; i++) {
int c = pegs->pegs[i];
if (c > 0) {
+ assert(c <= params->ncolours);
colcount->pegs[c-1]++;
nset++;
}
@@ -462,6 +463,9 @@ static void decode_ui(game_ui *ui, const char *encoding)
const char *p = encoding;
for (i = 0; i < ui->curr_pegs->npegs; i++) {
ui->curr_pegs->pegs[i] = atoi(p);
+ if (ui->curr_pegs->pegs[i] < 0 ||
+ ui->curr_pegs->pegs[i] > ui->params.ncolours)
+ ui->curr_pegs->pegs[i] = 0; /* Remove invalid pegs. */
while (*p && isdigit((unsigned char)*p)) p++;
if (*p == '_') {
/* NB: old versions didn't store holds */