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authorSimon Tatham <anakin@pobox.com>2023-04-21 15:30:41 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-21 16:18:04 +0100
commita4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch)
tree43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /guess.c
parentec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff)
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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
Diffstat (limited to 'guess.c')
-rw-r--r--guess.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/guess.c b/guess.c
index dc02d57..27aeabd 100644
--- a/guess.c
+++ b/guess.c
@@ -999,7 +999,7 @@ static game_state *execute_move(const game_state *from, const char *move)
#define BORDER 0.5
static void game_compute_size(const game_params *params, int tilesize,
- int *x, int *y)
+ const game_ui *ui, int *x, int *y)
{
double hmul, vmul_c, vmul_g, vmul;
int hintw = (params->npegs+1)/2;
@@ -1043,7 +1043,8 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
guessh = ((ds->pegsz + ds->gapsz) * params->nguesses); /* guesses */
guessh += ds->gapsz + ds->pegsz; /* solution */
- game_compute_size(params, tilesize, &ds->w, &ds->h);
+ /* We know we don't need anything from the game_ui we haven't got */
+ game_compute_size(params, tilesize, NULL, &ds->w, &ds->h);
ds->colx = ds->border;
ds->coly = (ds->h - colh) / 2;